Search found 25 matches

by python453
Thu Sep 20, 2012 3:59 am
Forum: Production, Hardware & Technical
Topic: Production - How to Get Your Shit Together?
Replies: 49
Views: 4799

Re: Production - How to Get Your Shit Together?

well what anyone is going to tell you is practice... and they're right.
even if you're making bad tunes, chances are you're going to pick something useful up with each one, so you just gotta keep working at it.
by python453
Sun Sep 02, 2012 10:20 pm
Forum: Secret Ninja Hideout
Topic: DayZ: An open-world, perma-death zombie survival game
Replies: 897
Views: 14682

Re: DayZ: An open-world, perma-death zombie survival game

just curious, whats your guys policy regarding other players? i used to be shoot on sight but ive starting talking to players more and its pretty rewarding most of the time
by python453
Fri Aug 31, 2012 8:11 pm
Forum: Secret Ninja Hideout
Topic: DayZ: An open-world, perma-death zombie survival game
Replies: 897
Views: 14682

Re: DayZ: An open-world, perma-death zombie survival game

haha grillis, hell of a lot more interesting than my first murder i just turned a corner inside of a building and was faced with a survivor so as a reflex i just killed him luckily i was carrying a double barrel and he only had a 1911 so he was done before he could get a shot off then of course ther...
by python453
Wed Aug 29, 2012 1:53 am
Forum: Secret Ninja Hideout
Topic: DayZ: An open-world, perma-death zombie survival game
Replies: 897
Views: 14682

Re: DayZ: An open-world, perma-death zombie survival game

im way down for the squad deal..
also since schools starting up soon im going to be playing deep into the am tonight, give me a location and ill leave off there.
by python453
Sat Aug 25, 2012 11:27 pm
Forum: Secret Ninja Hideout
Topic: DayZ: An open-world, perma-death zombie survival game
Replies: 897
Views: 14682

Re: DayZ: An open-world, perma-death zombie survival game

im down to but it seems as though my schedule doesnt really line up with everyone else.
can only play later in the day or night and im already in an early timezone (-8)
hit me up on steam whenever though and ill see if i can
by python453
Tue Aug 14, 2012 4:02 am
Forum: Production, Hardware & Technical
Topic: Subbass is stealing my kick! [FL Studio]
Replies: 16
Views: 2627

Re: Subbass is stealing my kick! [FL Studio]

legend4ry wrote:I just saw you're using Sytrus (It begs the question - why? but alas..)
is there something wrong with sytrus? i was under the impression that it was a very nice synth and i use it pretty frequently
by python453
Tue Aug 14, 2012 3:58 am
Forum: Secret Ninja Hideout
Topic: DayZ: An open-world, perma-death zombie survival game
Replies: 897
Views: 14682

Re: DayZ: An open-world, perma-death zombie survival game

thanks guys, got it to work
just have to be pretty selective with my server choice but its chill
by python453
Tue Aug 14, 2012 12:45 am
Forum: Secret Ninja Hideout
Topic: DayZ: An open-world, perma-death zombie survival game
Replies: 897
Views: 14682

Re: DayZ: An open-world, perma-death zombie survival game

my dayz has mysteriously stopped working, getting an infinite black loading screen
anyone have/ has had this issue?
by python453
Sun Aug 12, 2012 6:29 am
Forum: Production, Hardware & Technical
Topic: How To Make This Sound - August/September 2012
Replies: 233
Views: 38956

Anjunabeats/Arty soundscape?

Well I know this isn't really the thing here but I'd be really interested in how you guys would go about creating some of these atmospheres http://www.youtube.com/watch?v=DXQhVmnNmxk&feature=relmfu http://www.youtube.com/watch?v=DXQhVmnNmxk&feature=relmfu I understand the whole reverb/delay/...
by python453
Sun Aug 12, 2012 6:13 am
Forum: Secret Ninja Hideout
Topic: DayZ: An open-world, perma-death zombie survival game
Replies: 897
Views: 14682

Re: DayZ: An open-world, perma-death zombie survival game

Just me or is it near impossible to find vehicles?
I've hit around 5 spawns and none of them are there..
by python453
Thu Aug 09, 2012 5:51 am
Forum: Secret Ninja Hideout
Topic: DayZ: An open-world, perma-death zombie survival game
Replies: 897
Views: 14682

Re: DayZ: An open-world, perma-death zombie survival game

Just added, should have gotten something from E-Thug
by python453
Thu Aug 09, 2012 5:19 am
Forum: Secret Ninja Hideout
Topic: DayZ: An open-world, perma-death zombie survival game
Replies: 897
Views: 14682

Re: DayZ: An open-world, perma-death zombie survival game

just got it, still getting to grips with it but its loads of fun already.
deadly you got a steam?
by python453
Tue Aug 07, 2012 2:16 am
Forum: Sound Design
Topic: The Official Growl Bass Thread
Replies: 2683
Views: 489269

Re: The Official Growl Bass Thread


very nice tutorial on vocoding basslines that wub posted, thought i would throw it in this thread
if you haven't seen all of the seamless tutorials they're worth your time
by python453
Tue Aug 07, 2012 2:11 am
Forum: Production, Hardware & Technical
Topic: How To Bass/How To Bass Harder/Bass Resampling
Replies: 52
Views: 12120

Re: How To Bass/How To Bass Harder/Bass Resampling

Best tutorials on youtube... props seamless
by python453
Mon Aug 06, 2012 4:06 am
Forum: Secret Ninja Hideout
Topic: DayZ: An open-world, perma-death zombie survival game
Replies: 897
Views: 14682

Re: DayZ: An open-world, perma-death zombie survival game

going to be picking this up soon, what time zone are you all in?
im down to roll with some of you guys haha
by python453
Sun Jul 08, 2012 10:06 pm
Forum: Production, Hardware & Technical
Topic: DSF Q&A 20: Downlink
Replies: 170
Views: 26227

Re: DSF Q&A 20: Downlink

What guys (if any) do you look up to that are in the game right now? as in actively releasing material?
by python453
Sun Jul 08, 2012 7:03 pm
Forum: Production, Hardware & Technical
Topic: Keeping resampled basses clear & crisp?
Replies: 18
Views: 1477

Re: Keeping resampled basses clear & crisp?

Bump. My resamples either don't do much to the sound or throw them in a blender and liquify them.
by python453
Wed Jul 04, 2012 8:11 am
Forum: Production, Hardware & Technical
Topic: Music production belt system
Replies: 38
Views: 2844

Re: Music production belt system

Eh, don't think it takes 1000 hours to learn the fundamentals of "DAW, synthesis, sampling, sequencing, common effects, basic theory, common styles, etc."
1000 hours is a bit much for the basics imho.