hi, heres a small clip of something we're working on
feedback appreciated as always!
Soundcloud
Search found 6 matches
- Fri Feb 14, 2014 6:32 pm
- Forum: Dubs & Tunes for Feedback
- Topic: false blanK & Konvulz - new dubstep
- Replies: 0
- Views: 272
- Sun Jan 12, 2014 12:13 am
- Forum: Dubs & Tunes for Feedback
- Topic: Yelawolf - Firestarter (false blanK & Konvulz Remix) [free]
- Replies: 2
- Views: 471
Re: Yelawolf - Firestarter (false blanK & Konvulz Remix) [fr
thanks, glad you like it, we have a few more ready to drop in a few days..SpectruMaddness wrote:Heavy.
- Fri Jan 10, 2014 8:42 pm
- Forum: Production, Hardware & Technical
- Topic: Why does 0db sound so quiet...
- Replies: 18
- Views: 3255
Re: Why does 0db sound so quiet...
Go into your daw, create a sine wave at 200hz at 0db. Create another sine wave, this one at 4khz at 0db. Listen to the 200hz, then listen to the 4khz. Which one is louder? Report back. Well the 4khz at 0db is just intolerable. I wouldn't say its any louder than 200hz though. Just more shrill and un...
- Fri Jan 10, 2014 5:06 pm
- Forum: Dubs & Tunes for Feedback
- Topic: 13 year old dub talent
- Replies: 9
- Views: 1422
Re: 13 year old dub talent
yo kid thats pretty cool, keep it up
- Fri Jan 10, 2014 5:02 pm
- Forum: Dubs & Tunes for Feedback
- Topic: Yelawolf - Firestarter (false blanK & Konvulz Remix) [free]
- Replies: 2
- Views: 471
Yelawolf - Firestarter (false blanK & Konvulz Remix) [free]
Hi DSF, I used to be on here quite a bit (as mindsetAUS if anyone remembers), then kinda got heavy into dnb for a few years... anyway now im back on the dubstep tip, ive just moved to toronto and teamed up with a producer called Konvulz. We've been busy working on some bootlegs as well as a whole he...
- Fri Jan 10, 2014 4:29 pm
- Forum: Production, Hardware & Technical
- Topic: Why does 0db sound so quiet...
- Replies: 18
- Views: 3255
Re: Why does 0db sound so quiet...
this.Simulant wrote:Read up on peak and RMS...
to get you started OP..the RMS measures the perceived loudness, which you can increase by reducing dynamics or boosting certain frequencies