Search found 6 matches

by falseblank
Fri Feb 14, 2014 6:32 pm
Forum: Dubs & Tunes for Feedback
Topic: false blanK & Konvulz - new dubstep
Replies: 0
Views: 272

false blanK & Konvulz - new dubstep

hi, heres a small clip of something we're working on

feedback appreciated as always!

Soundcloud
by falseblank
Sun Jan 12, 2014 12:13 am
Forum: Dubs & Tunes for Feedback
Topic: Yelawolf - Firestarter (false blanK & Konvulz Remix) [free]
Replies: 2
Views: 471

Re: Yelawolf - Firestarter (false blanK & Konvulz Remix) [fr

SpectruMaddness wrote:Heavy. :6: :W:
thanks, glad you like it, we have a few more ready to drop in a few days..
by falseblank
Fri Jan 10, 2014 8:42 pm
Forum: Production, Hardware & Technical
Topic: Why does 0db sound so quiet...
Replies: 18
Views: 3255

Re: Why does 0db sound so quiet...

Go into your daw, create a sine wave at 200hz at 0db. Create another sine wave, this one at 4khz at 0db. Listen to the 200hz, then listen to the 4khz. Which one is louder? Report back. Well the 4khz at 0db is just intolerable. I wouldn't say its any louder than 200hz though. Just more shrill and un...
by falseblank
Fri Jan 10, 2014 5:06 pm
Forum: Dubs & Tunes for Feedback
Topic: 13 year old dub talent
Replies: 9
Views: 1422

Re: 13 year old dub talent

yo kid thats pretty cool, keep it up
by falseblank
Fri Jan 10, 2014 5:02 pm
Forum: Dubs & Tunes for Feedback
Topic: Yelawolf - Firestarter (false blanK & Konvulz Remix) [free]
Replies: 2
Views: 471

Yelawolf - Firestarter (false blanK & Konvulz Remix) [free]

Hi DSF, I used to be on here quite a bit (as mindsetAUS if anyone remembers), then kinda got heavy into dnb for a few years... anyway now im back on the dubstep tip, ive just moved to toronto and teamed up with a producer called Konvulz. We've been busy working on some bootlegs as well as a whole he...
by falseblank
Fri Jan 10, 2014 4:29 pm
Forum: Production, Hardware & Technical
Topic: Why does 0db sound so quiet...
Replies: 18
Views: 3255

Re: Why does 0db sound so quiet...

Simulant wrote:Read up on peak and RMS...
this.

to get you started OP..the RMS measures the perceived loudness, which you can increase by reducing dynamics or boosting certain frequencies