Music for Media
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- Posts: 29
- Joined: Mon Mar 21, 2011 3:42 pm
Music for Media
Hey all, i'm in need of a little asstiance.
Last edited by CookieMonster on Wed Mar 27, 2013 1:12 am, edited 1 time in total.
Re: Music for Media - House Of Flying Daggers (Help Wanted)
Get a bedsheet out and record your self flapping it about?
Re: Music for Media - House Of Flying Daggers (Help Wanted)
+1Brothulhu wrote:Get a bedsheet out and record your self flapping it about?
or try messing about with some samples of air swishes and clothing movement noises?
Do you have to be literal with the foley for the assignment? Could you instead create more abstract sounds for the sleeve to drum impact and leave out the clothes movement noises? Just a thought.
Re: Music for Media - House Of Flying Daggers (Help Wanted)
For the actual hits get a towel spin it up and whip it. Record that and layer a drum hit on the crack
(Might actually start doing this kind of exercise for fun)
(Might actually start doing this kind of exercise for fun)
Re: Music for Media - House Of Flying Daggers (Help Wanted)
no idea if this helps:
Moves are recorded on a single track throughout the entire reel. We usually put moves on Track 1 or 2. Set your recording level, push record and let the Foley Artist do all the work!
The microphone should be placed about three feet in front of the Foley Artist who is seated (some artists prefer to stand). Having a quiet room is essential - even the faintest background noises will be picked up when you are recording a handshake!
If you have to 'punch into the track' (the artist missed an action) then pick up at a cut or scene change to continue recording or you will notice the abrupt change in movement.
You might need to 'ride the level' as characters enter or exit a scene but be gentle and let the Foley Artist work the fade as you do (this takes teamwork!)
How To Perform A Moves Track...
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The only props you need are pieces of material - denim, cotton, leather etc. The material you choose will depend on what the actors are wearing. Performing a Moves Track is easy:
Sit in a comfortable chair that doesn't make any sound - it shouldn't creak!
A Chair and A Mike!
Hold the material loosely in your hands and rub it against your body simulating the motion of arm and leg movements as characters walk and interact.
Watch the screen and move as the actors move. The idea is to capture all action on the screen in one fluid motion from cut to cut and scene to scene. Moves should be played with a soft staccato feel and not end up all swishy sounding and without distinction.
If the actors touch each other (pats, handshakes and slaps) then you may try to get this on the moves track; some artists prefer to leave touches for the Specifics Track where there is more control over each event - remember we are creating a general movement track here not a single event.
The End Result...
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The Moves Track kinda sounds like a smooth but distinct white noise that allows the mixer a base coat of sound. It allows the artist to create a 'sound design' for the characters (leather or lace) and sets the overall tone of the Foley Track.
It also gives the Foley Artist a chance to really feel the film (until you have sat down and moved through the film, you can't really know it,) which helps later on when you perform the footsteps!
Moves are recorded on a single track throughout the entire reel. We usually put moves on Track 1 or 2. Set your recording level, push record and let the Foley Artist do all the work!
The microphone should be placed about three feet in front of the Foley Artist who is seated (some artists prefer to stand). Having a quiet room is essential - even the faintest background noises will be picked up when you are recording a handshake!
If you have to 'punch into the track' (the artist missed an action) then pick up at a cut or scene change to continue recording or you will notice the abrupt change in movement.
You might need to 'ride the level' as characters enter or exit a scene but be gentle and let the Foley Artist work the fade as you do (this takes teamwork!)
How To Perform A Moves Track...
--------------------------------------------------------------------------------
The only props you need are pieces of material - denim, cotton, leather etc. The material you choose will depend on what the actors are wearing. Performing a Moves Track is easy:
Sit in a comfortable chair that doesn't make any sound - it shouldn't creak!
A Chair and A Mike!
Hold the material loosely in your hands and rub it against your body simulating the motion of arm and leg movements as characters walk and interact.
Watch the screen and move as the actors move. The idea is to capture all action on the screen in one fluid motion from cut to cut and scene to scene. Moves should be played with a soft staccato feel and not end up all swishy sounding and without distinction.
If the actors touch each other (pats, handshakes and slaps) then you may try to get this on the moves track; some artists prefer to leave touches for the Specifics Track where there is more control over each event - remember we are creating a general movement track here not a single event.
The End Result...
--------------------------------------------------------------------------------
The Moves Track kinda sounds like a smooth but distinct white noise that allows the mixer a base coat of sound. It allows the artist to create a 'sound design' for the characters (leather or lace) and sets the overall tone of the Foley Track.
It also gives the Foley Artist a chance to really feel the film (until you have sat down and moved through the film, you can't really know it,) which helps later on when you perform the footsteps!
MasterBlinX - Durbin Master
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- Posts: 29
- Joined: Mon Mar 21, 2011 3:42 pm
Re: Music for Media
Had to delete it, but anyway guys really appreciate all the advice, i've made a sound from shaking some towels combined with some filtering off white noise, cheers!
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