Moderators: dubway, wub, seckle, fractal, badger, pete bubonic
Macc wrote:I read that but it looked like you'd sorted it out
Besides, I was only going to say 'fuck all that shit - how does it sound?'I thought that might come across snobby/rude/condescending so I didn't post
.
I feel a bit of a rant/preach/lecture coming on
The above post I made is proooooooperly important. Good fundamental gain structure from the word go is the easiest way to get a good mix. You should, IMHO, always be looking to get any/all sounds as right as possible, as early as possible in the signal chain IMHO. Think of a top notch jazz band - they play at the right level, it gets recorded, no mixing/eq/compression, no editing, no fuckin nothing. And it sounds the absolute bollocks.
While that doesn't totally apply to dubstep etc, the principle is the same. If your 'band' plays the right thing at the right level with a good sound, your tune will mix itself. All these sidechains and multiband doodads and insane eq curves blah blah - unless used specifically as creative effects - are just sticking plasters for the fact the 'band' fucked up.
[/preach]
IMHO of course
Macc wrote:I read that but it looked like you'd sorted it out
Besides, I was only going to say 'fuck all that shit - how does it sound?'I thought that might come across snobby/rude/condescending so I didn't post
.
I feel a bit of a rant/preach/lecture coming on
The above post I made is proooooooperly important. Good fundamental gain structure from the word go is the easiest way to get a good mix. You should, IMHO, always be looking to get any/all sounds as right as possible, as early as possible in the signal chain IMHO. Think of a top notch jazz band - they play at the right level, it gets recorded, no mixing/eq/compression, no editing, no fuckin nothing. And it sounds the absolute bollocks.
While that doesn't totally apply to dubstep etc, the principle is the same. If your 'band' plays the right thing at the right level with a good sound, your tune will mix itself. All these sidechains and multiband doodads and insane eq curves blah blah - unless used specifically as creative effects - are just sticking plasters for the fact the 'band' fucked up.
[/preach]
IMHO of course
Jalfrezi wrote:Macc wrote:I read that but it looked like you'd sorted it out
Besides, I was only going to say 'fuck all that shit - how does it sound?'I thought that might come across snobby/rude/condescending so I didn't post
.
I feel a bit of a rant/preach/lecture coming on
The above post I made is proooooooperly important. Good fundamental gain structure from the word go is the easiest way to get a good mix. You should, IMHO, always be looking to get any/all sounds as right as possible, as early as possible in the signal chain IMHO. Think of a top notch jazz band - they play at the right level, it gets recorded, no mixing/eq/compression, no editing, no fuckin nothing. And it sounds the absolute bollocks.
While that doesn't totally apply to dubstep etc, the principle is the same. If your 'band' plays the right thing at the right level with a good sound, your tune will mix itself. All these sidechains and multiband doodads and insane eq curves blah blah - unless used specifically as creative effects - are just sticking plasters for the fact the 'band' fucked up.
[/preach]
IMHO of course
once again
Macc wrote:Sorry if it isn't really answering your question, but -3 is way too high.
Remember that 6dB is half. So if you have one element at -6, that is half your headroom gone. Two elements at -6dB each = all your headroom gone. Having the drums at -3 will leave you fighting against clipping and struggling to keep everything down and under control.
Rather, set your drums for *around* -8 / -10 (ie, a bit less than half). The bass - if we are talking a pure sine sub - would probably sit best a dB or two below that, any distorted/fullband bass sounds should be effectively treated as different entities and mixed appropriately (due to Fletcher Munson).
This leaves you with a few dB headroom, and everything else is just parsley. No more fighting anything, you *will* get repeatable and consistent levels in your mixes, and better mixes as a result.![]()
![]()
garethom wrote:Burial has many styles, ranging from metal gear solid samples, strings and pitch shifted vocals at 140 to metal gear solid samples, strings and pitch shifted vocals at 120.
district wrote:this is interesting, might test it out on the tune i'm working on later as a rough guide.. cheers
Ketamine wrote:I suppose you mean on the Master channel.
If drums are -3 to 0 on their own channels what different does it make.
Macc wrote:Sorry if it isn't really answering your question, but -3 is way too high.
Remember that 6dB is half. So if you have one element at -6, that is half your headroom gone. Two elements at -6dB each = all your headroom gone. Having the drums at -3 will leave you fighting against clipping and struggling to keep everything down and under control.
Rather, set your drums for *around* -8 / -10 (ie, a bit less than half). The bass - if we are talking a pure sine sub - would probably sit best a dB or two below that, any distorted/fullband bass sounds should be effectively treated as different entities and mixed appropriately (due to Fletcher Munson).
This leaves you with a few dB headroom, and everything else is just parsley. No more fighting anything, you *will* get repeatable and consistent levels in your mixes, and better mixes as a result.![]()
![]()
Serox wrote:cool thanks. I cannot be alone with this but I often have my bass sitting around the same as my kick or it just doesn't bang. I often try get my tune to peak at the same level as another Dubstep tune and I will need to put the bass volumn up or it just doesn't come near where I want it too
Macc wrote:
Turn that tune down so it sounds the same level as yours, not the other way round. THen you can properly assess the quality of your mix without being fooled by the level. Once you make your mixes sound as good as those, mastering will become almost trivial.
Ah, it sounds so easy when I write it like that
james fox wrote:mix it down to -4db, then put a decent limiter on it before you play it to people to get the level up.
Return to Production, Hardware & Technical
Users browsing this forum: breakitdown, bri1, dubesteppe, Ghost of Muttley and 17 guests