



I've come up with some nice basslines (like, the MIDI), but I feel like I've hit a brick wall in terms of actual bass patches. My standard bass patch is basically this, in either sylenth (mostly), massive (occasionally), or FM8 (recently):
sine wave
volume LFO
light distortion
lowpass filter
automate distortion amount, LFO rate, and filter cutoff
You can hear this formula in both tunes in my sig.
This is getting really old for me and I feel very restricted by not just the dubstep culture that hates midrange but my own personal taste in what a good bass should sound like. I don't want to make midrangey basses, but I don't know other good options besides sine wave to turn to in order to mix it up a little bit.



Here are some bass sounds that I would like to make. They don't sound like my formula. They sound like they've got some funky effects or other types of waves besides sines or something, I dunno. PLZ HAPL!!
(specifically the parts of shattered that are lighter and have a more "liquidy" feel and less of a dirty/gritty feel, like at 2:00)
Also, am I wrong in thinking that if two patches have, theoretically speaking, the exact same frequency distribution, they should sound exactly the same? Like, I recently learned that foldback distortion literally pushes down the top & bottom of a wave. So when I put fb distortion on my sine wave, I'm pretty much turning it into a square wave. If I, again, theoretically, use the right amount to turn it into a perfect square wave, it would have the exact same frequency distribution as an actual square wave right? Each harmonic should be just as strong (and in the same spot)?
If so, then how do you get different timbres for bass sounds when you have limited options at lower frequencies? I mean, you can't really use things like reverb, delay, etc to spice up your sound, so if two patches are occupying the same frequencies at the same volumes, how are they sounding different?