Sidechain compression

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Plasticsun
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Sidechain compression

Post by Plasticsun » Mon May 24, 2010 1:31 pm

hi there :t:
I have a question on sidehain compression. So, i know that normally the compressor, when used normally should be placed first in the FX chain. But know i wanna sidechain my sub to the kick, so where should i put the unit that does the sidechain. I reckon that if i want it to duck out completely then last, and if i just want it to leave some space i could place it first, but i really dont know. What are your thoughts on this?

deadly_habit
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Re: Sidechain compression

Post by deadly_habit » Mon May 24, 2010 1:35 pm


Plasticsun
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Joined: Wed Mar 03, 2010 1:15 pm

Re: Sidechain compression

Post by Plasticsun » Mon May 24, 2010 1:47 pm

This looks really interesting. But im on Logic and mac, obviously, sorry for not telling. So theres nothing in it for me sadly..

deadly_habit
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Re: Sidechain compression

Post by deadly_habit » Mon May 24, 2010 1:48 pm

Plasticsun wrote:
This looks really interesting. But im on Logic and mac, obviously, sorry for not telling. So theres nothing in it for me sadly..
the concept is the same behind it all
be it windows, mac or a piece of hardware

Plasticsun
Posts: 48
Joined: Wed Mar 03, 2010 1:15 pm

Re: Sidechain compression

Post by Plasticsun » Mon May 24, 2010 1:54 pm

deadly habit wrote:
Plasticsun wrote:
This looks really interesting. But im on Logic and mac, obviously, sorry for not telling. So theres nothing in it for me sadly..
the concept is the same behind it all
be it windows, mac or a piece of hardware
Well, i think i know what the concept in sidechaining is. What i wanted to know was where to place the sidechain unit in the FX chain, and this didnt really help me to be honest.

deadly_habit
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Re: Sidechain compression

Post by deadly_habit » Mon May 24, 2010 1:56 pm

Plasticsun wrote:
deadly habit wrote:
Plasticsun wrote:
This looks really interesting. But im on Logic and mac, obviously, sorry for not telling. So theres nothing in it for me sadly..
the concept is the same behind it all
be it windows, mac or a piece of hardware
Well, i think i know what the concept in sidechaining is. What i wanted to know was where to place the sidechain unit in the FX chain, and this didnt really help me to be honest.
last spot in the chain

Plasticsun
Posts: 48
Joined: Wed Mar 03, 2010 1:15 pm

Re: Sidechain compression

Post by Plasticsun » Mon May 24, 2010 3:39 pm

well, can you please enlighten me on why this is the best option. I wanna know why i do my mixing as i do, and not just how i should do it.

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Sharmaji
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Re: Sidechain compression

Post by Sharmaji » Mon May 24, 2010 3:58 pm

simple: do you wanna get your sound, and then sidechain that whole thing, or do you want to affect the sound of the already-sidechained material?

experiment.
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deadly_habit
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Re: Sidechain compression

Post by deadly_habit » Mon May 24, 2010 4:15 pm

Sharmaji wrote:simple: do you wanna get your sound, and then sidechain that whole thing, or do you want to affect the sound of the already-sidechained material?

experiment.
pretty much beat me to it

Plasticsun
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Re: Sidechain compression

Post by Plasticsun » Mon May 24, 2010 4:23 pm

Sharmaji wrote:simple: do you wanna get your sound, and then sidechain that whole thing, or do you want to affect the sound of the already-sidechained material?

experiment.
Yeah i figured that that was what it pretty much came down to. But theres no pros and cons or anything? I guess i'll just follow my ears then. The reason i am asking is, if theres one thing i learned then it is that you gotta watch those low frequencies man. We dont want any clashes down there.

+3
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Re: Sidechain compression

Post by +3 » Mon May 24, 2010 5:01 pm

Sidechain last.

The whole point is to duck the sound. And if you're ADDING sound after the ducking, then you've defeated yourself. You already knew the answer.
Last edited by +3 on Tue May 25, 2010 5:06 am, edited 1 time in total.

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grooki
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Re: Sidechain compression

Post by grooki » Tue May 25, 2010 3:56 am

+3 wrote:Sidechain last.

The whole point is the duck the sound.

And if you're ADDING sound after the ducking, then you've defeated yourself.

You already knew the answer.
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