Sound design tips, tricks, thoughts, resources, etc

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daft cunt
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Sound design tips, tricks, thoughts, resources, etc

Post by daft cunt » Sun Aug 22, 2010 10:55 am

Sound design is a very wide topic so feel free to add anything you want that's in touch with it.
Personally I'm getting more and more interested in games and movies sound design so here are a few things I learnt regarding atmospheric sort of sounds :

* ripping samples from modern games like Starcraft II or Warhammer 40000, listening carefully to the different sounds they're made of and trying to reproduce/imitate them is a great way to learn about sound design and layering. Usually they're a fine combination of synthesized and recorded sounds, which leads me to thought #2 :

* if you haven't already, consider buying a portable digital recorder so you can start sampling all these cool sounds around you : creaking doors, metallic objects hit by random objects, weird natural reverb from long pipes, etc

* timestretching, reversing, pitch shifting/bending and layering are simple yet great ways to make wicked sfx and soundscapes.

* when layering always ask yourself what kind of sound would complement the other(s) (or what part of the spectrum is missing something) : a percussive hit, a high pitched metallic pad, a low rumble, a weird bleepy synth sound ?

* also, make sure that the sample you add isn't clashing with the other(s) : each sample will have to be EQed separately.

* get to learn different synthesizing methods like FM or additive as they will provide you with a whole new range of sounds that you'll need to make more complex and interesting sounds.

* watch this vid and all the others in the channel, amazing stuff (thanks to Kid Simple for pointing me to Jim Stout) : http://www.youtube.com/user/designingso ... MgovfQjxUA

deadly_habit
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Re: Sound design tips, tricks, thoughts, resources, etc

Post by deadly_habit » Sun Aug 22, 2010 10:58 am

http://designingsound.org/
that should keep peeps busy for awhile
also when reverse engineering a sound a spectral analyzer and oscilloscope are your friends

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daft cunt
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Re: Sound design tips, tricks, thoughts, resources, etc

Post by daft cunt » Sun Aug 22, 2010 11:06 am

deadly habit wrote:that should keep peeps busy for awhile
Indeed :o
Thanks

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Kochari
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Re: Sound design tips, tricks, thoughts, resources, etc

Post by Kochari » Sun Aug 22, 2010 2:50 pm

Good thread :)

All I have to add is that massive feedback on delays can make really interesting sounds, layer with atmospheric stuff like rain/waterfalls/etc and your halfway there...
My name is Dom and I like making ambientish music and drinking tea. Nice to meet you.

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Re: Sound design tips, tricks, thoughts, resources, etc

Post by Dropkick_Kid » Sun Aug 22, 2010 6:30 pm

There was a thread I made a while ago with an interesting tutorial
I'll edit the link in after. :mrgreen:
Bass is love.

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Capture pt
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Re: Sound design tips, tricks, thoughts, resources, etc

Post by Capture pt » Sun Aug 22, 2010 7:18 pm

deadly habit wrote:http://designingsound.org/
that should keep peeps busy for awhile
also when reverse engineering a sound a spectral analyzer and oscilloscope are your friends


Image



Dogstep, its on.

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Re: Sound design tips, tricks, thoughts, resources, etc

Post by green plan » Sun Aug 22, 2010 8:54 pm

Wicked thread. I've been trying to layer heaps of different atmospheric parts. Each is mainly quiet, but with a few louder bits in it. When they're layered it means you have different things coming in and out, and can get complex atmospheres.

For example: layered recorded sample of me walking, kids talking, rain, girl friend brushing hair, some friends talking. EQ-ed, little bit of compression, heavy verb, different delays. These each have different peaks, and line them up in different audio tracks so each one is mainly background noise but comes in every now and then. Normally bus these to an atmos bus and EQ out 200-300hz and add another hipass to keep the low end free.

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Kochari
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Re: Sound design tips, tricks, thoughts, resources, etc

Post by Kochari » Mon Aug 23, 2010 12:00 am

Capture pt wrote: Image
wut?
My name is Dom and I like making ambientish music and drinking tea. Nice to meet you.

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Re: Sound design tips, tricks, thoughts, resources, etc

Post by Phigure » Mon Aug 23, 2010 12:07 am

Kochari wrote:
Capture pt wrote: Image
wut?
j_j wrote:^lol
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Re: Sound design tips, tricks, thoughts, resources, etc

Post by deadly_habit » Mon Aug 23, 2010 12:14 am

Phigure wrote:
Kochari wrote:
Capture pt wrote: Image
wut?
coming soon 16 bit - growling dog calligraphy
:6:

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Re: Sound design tips, tricks, thoughts, resources, etc

Post by frizzwah » Mon Aug 23, 2010 12:42 am

deadly habit wrote:
Phigure wrote:
Kochari wrote:
Capture pt wrote: Image
wut?
coming soon 16 bit - growling dog calligraphy
:6:
apologies for the topic derail.
canine fronted grindcore band:


www.myspace.com/caninus

deadly_habit
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Re: Sound design tips, tricks, thoughts, resources, etc

Post by deadly_habit » Mon Aug 23, 2010 12:47 am

frizzwah wrote:
deadly habit wrote:
Phigure wrote:
Kochari wrote:
Capture pt wrote: Image
wut?
coming soon 16 bit - growling dog calligraphy
:6:
apologies for the topic derail.
canine fronted grindcore band:


http://www.myspace.com/caninus
this just made my day

green plan
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Re: Sound design tips, tricks, thoughts, resources, etc

Post by green plan » Mon Aug 23, 2010 4:53 am

Haha massive thread derail...

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daft cunt
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Re: Sound design tips, tricks, thoughts, resources, etc

Post by daft cunt » Mon Aug 23, 2010 8:14 am

green plan wrote:Haha massive thread derail...
Thread derail on DSF is harder to prevent than drug use in raves. We need a Derailment Enforcement Administration or something.
daft tnuc wrote:Sound design is a very wide topic so feel free to add anything you want that's in touch with it.
Thank you :)

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pete_bubonic
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Re: Sound design tips, tricks, thoughts, resources, etc

Post by pete_bubonic » Mon Aug 23, 2010 8:23 am

http://www.freesound.org/ is a great resource for royalty free unique field recordings.

I use a host of vst to mangle samples I use to create new sounds. PaulStretch is a classic (recently used on that Justin Bieber x800) though sometimes you get horrible artifacts in it.

There's a suite of spectral based sample editing vsts/audio units by a guy called Michael Norris, which if you're going for more digitised sounds, is superb.

lol at recording dogs.
I make music as Forsaken, you can DL all my unreleased (and a couple released) bits here.

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JFK
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Re: Sound design tips, tricks, thoughts, resources, etc

Post by JFK » Mon Aug 23, 2010 10:15 am

pete bubonic wrote: There's a suite of spectral based sample editing vsts/audio units by a guy called Michael Norris, which if you're going for more digitised sounds, is superb.
Is that guy related to Chuck Norris? If so then these vst's will be BADASS!!

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Re: Sound design tips, tricks, thoughts, resources, etc

Post by deadly_habit » Mon Aug 23, 2010 10:17 am

wow mac only :lol:
damn it i was hoping to play with some new toys

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Re: Sound design tips, tricks, thoughts, resources, etc

Post by pete_bubonic » Mon Aug 23, 2010 10:32 am

Ah shit sorry, didn't clock it was mac only.
I make music as Forsaken, you can DL all my unreleased (and a couple released) bits here.

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Re: Sound design tips, tricks, thoughts, resources, etc

Post by deadly_habit » Mon Aug 23, 2010 10:48 am

all good i have enough toys to mess with as is, prolly shouldn't be adding more at the moment till i master all the ones i have :lol:

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Re: Sound design tips, tricks, thoughts, resources, etc

Post by Isturite » Mon Aug 23, 2010 9:42 pm

green plan wrote:Wicked thread. I've been trying to layer heaps of different atmospheric parts. Each is mainly quiet, but with a few louder bits in it. When they're layered it means you have different things coming in and out, and can get complex atmospheres.

For example: layered recorded sample of me walking, kids talking, rain, girl friend brushing hair, some friends talking. EQ-ed, little bit of compression, heavy verb, different delays. These each have different peaks, and line them up in different audio tracks so each one is mainly background noise but comes in every now and then. Normally bus these to an atmos bus and EQ out 200-300hz and add another hipass to keep the low end free.
THAT is something i haven't tried... a lot my buddies who make beats get pretty surprised when I start layering and resampling a bunch of wacky sounds, I get pretty into it and end up trying some pretty ridiculous shit just to "see what this will sound like!"...

but this!!!... is something I need to try, or something like it

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