must have's to start up a sample library

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hasezwei
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must have's to start up a sample library

Post by hasezwei » Mon Oct 18, 2010 9:52 pm

short introduction: my laptop died -> all data gone -> i need to start up a new sample library (note to self: buy external HD :cry: ).

now there's already a guide on where to find samples but i was thinking about compiling the bestest of the best free samples we all would have wanted to know about when we started with all this. my plan would be compiling all the stuff into a nice .rar/.zip so we could maybe add that to the production bible. kinda like the portable music studio thread (once again thanks a lot futures_untold :D )

i'll start with the holy trinity of breaks: amen, think, funky drummer. all downloadable here

i also really like the meanbeat sample pack

i'd add the half life 2 sounds folder but that's neither free nor essential, just something i used in almost everything i did.


ok guys, curious to hear what you deem essential!

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Recessive Trait
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Re: must have's to start up a sample library

Post by Recessive Trait » Mon Oct 18, 2010 10:02 pm

i would never dream of using free samples in my tracks, especially that meanbeat stuff. all the drum samples i have purchased from loopmasters have been top quality, especially those from the equipped music production company. in my opinion, it is worth the money to buy some high quality drum sounds rather than settling for the free ones.

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Basic A
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Re: must have's to start up a sample library

Post by Basic A » Mon Oct 18, 2010 10:04 pm

Too be fair, I synth alot of my own, and have bought goldbaby+vengence...

But those darkbeats garage drums are the some serious hits for freebies... love the hihats...
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Re: must have's to start up a sample library

Post by deadly_habit » Mon Oct 18, 2010 10:05 pm

http://darkbeats.com/sampleswap/Akai%20Samples.zip
actually looking the through my sample folder the majority of it is drums, breaks, percussion, hits and ambiances :lol:
the rest i tend to synth
when you get the pack done feel free to up it to the sample swap ;)

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Basic A
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Re: must have's to start up a sample library

Post by Basic A » Mon Oct 18, 2010 10:12 pm

Cant live without my Taiko sample pack I got off Freesound, for the record.
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Wrigzilla
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Re: must have's to start up a sample library

Post by Wrigzilla » Mon Oct 18, 2010 10:50 pm

The DOA sample swap is pretty banging http://www.dogsonacid.com/showthread.ph ... did=247632

As is the Luthatron pack thingy http://luthatron-sample-pack-3082663.cooga.net/

+ vinyl crackle samples from freesound

and I'd add a shitload more breaks than just amen, funky drummer and think.

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Basic A
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Re: must have's to start up a sample library

Post by Basic A » Tue Oct 19, 2010 12:13 am

Wrigzilla wrote: + vinyl crackle samples from freesound
I never understand what the point of these is with Izotope Vinyl...

Turn dust/crackle way up on an instance of izotope, then turn the machine noise lever on just ever so slightly... itll put a signal through the plugin causing it too start generating dust and pops. Put this through a reverb or a delay or something, then put another vinyl on it, and turn that ones dust up again. Another reverb, another vinyl instance, more delays, more vinyl instances. As long as that first vinyl instance has a bit of machine noise itll make the chain build n build n build... from there you just have to hi-pass a bit to get rid of the stuff you dont want, and resample. Can range anywhere from full blown fireworks to subtle, burial-esque ambiences (think endorphin)... Trust me... youll never need freesound crackle samples anymore haha.

/Totally off topic tutorial
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hasezwei
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Re: must have's to start up a sample library

Post by hasezwei » Tue Oct 19, 2010 12:16 am

ok ummm i guess i should narrow down things a bit.

first of all, thanks for the replies i'll check out all the mentioned (free) things and try to sort out the best hits etc.

but yeah, i should have written it in the first post, my motivation of compiling this is to provide a decent starting point to make your own (drum) sounds. only percussion i'd say, no one should really need premade bassline samples anyway 8) and if you want ragga-acapellas you can find them in no time, theres not too many of them anyway.

no i just want to provide a starting point for beginners (or sufferers of data loss like me -_- ) who want to layer, process and mangle drum/percussion sounds to make their own sounds, but WITHOUT having to download tens of thousands of .wav files of which not even 10% will be used in the end.
more like "whenever i layer some snares together i use THIS sample" or "i always find myself using this sample to give my [insert percussive sound here] more [insert adjective here]"

my dream would be a pack with all the shit you'll NEED at the start, without any unnecessary fillers inbetween.

so me posting the meanbeat pack and the half life 2 samples wasnt such a good idea :wink:

hasezwei
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Re: must have's to start up a sample library

Post by hasezwei » Tue Oct 19, 2010 12:17 am

Basic A wrote:
Wrigzilla wrote: + vinyl crackle samples from freesound
I never understand what the point of these is with Izotope Vinyl...

Turn dust/crackle way up on an instance of izotope, then turn the machine noise lever on just ever so slightly... itll put a signal through the plugin causing it too start generating dust and pops. Put this through a reverb or a delay or something, then put another vinyl on it, and turn that ones dust up again. Another reverb, another vinyl instance, more delays, more vinyl instances. As long as that first vinyl instance has a bit of machine noise itll make the chain build n build n build... from there you just have to hi-pass a bit to get rid of the stuff you dont want, and resample. Can range anywhere from full blown fireworks to subtle, burial-esque ambiences (think endorphin)... Trust me... youll never need freesound crackle samples anymore haha.

/Totally off topic tutorial
quite on-topic i guess, the less samples to manage the better :wink:

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Re: must have's to start up a sample library

Post by deadly_habit » Tue Oct 19, 2010 12:26 am

i don't really have any specific go tos per say, but what i find handy is when snagging a bunch of single hit drum packs and such to go through them and delete the shitty ones and ones you'll never use right off the bat

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Wrigzilla
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Re: must have's to start up a sample library

Post by Wrigzilla » Tue Oct 19, 2010 12:29 am

Basic A wrote:
Wrigzilla wrote: + vinyl crackle samples from freesound
I never understand what the point of these is with Izotope Vinyl...

Turn dust/crackle way up on an instance of izotope, then turn the machine noise lever on just ever so slightly... itll put a signal through the plugin causing it too start generating dust and pops. Put this through a reverb or a delay or something, then put another vinyl on it, and turn that ones dust up again. Another reverb, another vinyl instance, more delays, more vinyl instances. As long as that first vinyl instance has a bit of machine noise itll make the chain build n build n build... from there you just have to hi-pass a bit to get rid of the stuff you dont want, and resample. Can range anywhere from full blown fireworks to subtle, burial-esque ambiences (think endorphin)... Trust me... youll never need freesound crackle samples anymore haha.

/Totally off topic tutorial
It never sounded quiet right to me, way too regular, especially since I started spinning vinyl. That's mostly on the scratches front but even the dust fader doesn't sound quiet right (to be honest I can't put my finger on it, but it sounds wrong). This is probably the main reason though, I prefer chopping up a vinyl crackle samples to create "air" as opposed to muting the vinyl plugin when the drums hit.

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wormcode
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Re: must have's to start up a sample library

Post by wormcode » Tue Oct 19, 2010 12:55 am

Wrigzilla wrote:
Basic A wrote:
Wrigzilla wrote: + vinyl crackle samples from freesound
I never understand what the point of these is with Izotope Vinyl...

Turn dust/crackle way up on an instance of izotope, then turn the machine noise lever on just ever so slightly... itll put a signal through the plugin causing it too start generating dust and pops. Put this through a reverb or a delay or something, then put another vinyl on it, and turn that ones dust up again. Another reverb, another vinyl instance, more delays, more vinyl instances. As long as that first vinyl instance has a bit of machine noise itll make the chain build n build n build... from there you just have to hi-pass a bit to get rid of the stuff you dont want, and resample. Can range anywhere from full blown fireworks to subtle, burial-esque ambiences (think endorphin)... Trust me... youll never need freesound crackle samples anymore haha.

/Totally off topic tutorial
It never sounded quiet right to me, way too regular, especially since I started spinning vinyl. That's mostly on the scratches front but even the dust fader doesn't sound quiet right (to be honest I can't put my finger on it, but it sounds wrong). This is probably the main reason though, I prefer chopping up a vinyl crackle samples to create "air" as opposed to muting the vinyl plugin when the drums hit.
Check out Vinylusion, I like it more than Izotope vinyl. But again, not quite "real".

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Echoi
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Re: must have's to start up a sample library

Post by Echoi » Tue Oct 19, 2010 12:57 am

Going to have to be grabbing some of these free gems.

Finnaly gotten around to completely sorting out the mess that is (was) my samples drive.

Now looking for some decent extra drum kits. :)

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Wrigzilla
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Re: must have's to start up a sample library

Post by Wrigzilla » Tue Oct 19, 2010 1:05 am

Echoi wrote:Going to have to be grabbing some of these free gems.

Finnaly gotten around to completely sorting out the mess that is (was) my samples drive.

Now looking for some decent extra drum kits. :)
The DOA sample swap/luthatron pack will sort you out.

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Re: must have's to start up a sample library

Post by deadly_habit » Tue Oct 19, 2010 1:08 am

Wrigzilla wrote:
Echoi wrote:Going to have to be grabbing some of these free gems.

Finnaly gotten around to completely sorting out the mess that is (was) my samples drive.

Now looking for some decent extra drum kits. :)
The DOA sample swap/luthatron pack will sort you out.
yep
i wish i still had the other non public directories clone gave to me ages ago, those had some killer packs in em too
also
http://www.rhythm-lab.com/

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Echoi
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Re: must have's to start up a sample library

Post by Echoi » Tue Oct 19, 2010 1:10 am

Wrigzilla wrote:
Echoi wrote:Going to have to be grabbing some of these free gems.

Finnaly gotten around to completely sorting out the mess that is (was) my samples drive.

Now looking for some decent extra drum kits. :)
The DOA sample swap/luthatron pack will sort you out.
Sweet.

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Wrigzilla
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Re: must have's to start up a sample library

Post by Wrigzilla » Tue Oct 19, 2010 1:20 am

deadly habit wrote:
Wrigzilla wrote:
Echoi wrote:Going to have to be grabbing some of these free gems.

Finnaly gotten around to completely sorting out the mess that is (was) my samples drive.

Now looking for some decent extra drum kits. :)
The DOA sample swap/luthatron pack will sort you out.
yep
i wish i still had the other non public directories clone gave to me ages ago, those had some killer packs in em too
also
http://www.rhythm-lab.com/
Very nice Mr Habit, thank you for sharing :)

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upstateface
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Re: must have's to start up a sample library

Post by upstateface » Tue Oct 19, 2010 3:35 am

Datafile vol. 1, Jungle Warfare, And all my thousands of breaks :U: :U: :U: :U:
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shaneynclan
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Re: must have's to start up a sample library

Post by shaneynclan » Tue Oct 19, 2010 6:08 am

Recessive Trait wrote:i would never dream of using free samples in my tracks, especially that meanbeat stuff.
disagree.
You can combine samples, and if you're good at it, get decent results.
if the samples are complete utter shit to begin with then...
:wink:

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tylerblue
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Re: must have's to start up a sample library

Post by tylerblue » Tue Oct 19, 2010 6:55 am

Recessive Trait wrote:i would never dream of using free samples in my tracks, especially that meanbeat stuff. all the drum samples i have purchased from loopmasters have been top quality, especially those from the equipped music production company. in my opinion, it is worth the money to buy some high quality drum sounds rather than settling for the free ones.
meanbeat aint that bad maaaaan
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