right, so clear this resampling shit up
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- samkablaam
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right, so clear this resampling shit up
soooo.... i get what it is, you sample your patches. it saves you cpu and shit.
but so many people throw this word around like its some magic makes-instant-amazing-synth-technique, so im feeling i must be missing something.
someone clear this up for me, it does nothing to your sound right?
but so many people throw this word around like its some magic makes-instant-amazing-synth-technique, so im feeling i must be missing something.
someone clear this up for me, it does nothing to your sound right?
Re: right, so clear this resampling shit up
no the act of turning your bassline into audio will do nothing, but now you have the audio sample you can add a ton of effects on, phasers, distortion, whatever you want to change the sound even further
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Re: right, so clear this resampling shit up
Yeah, just frees up DSP mainly.
Re: right, so clear this resampling shit up
I think it's just become shorthand for really extensive processing, rather than write distort - reverb - filter- bounce- distort - eq - filter - chorus - bounce etc. Main thing I guess is that envelopes/LFOs get reshaped when you change the pitch of sampled stuff.
- samkablaam
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Re: right, so clear this resampling shit up
seeeeeeeeeeeeeeeeeeeeeen
it becoming some shorthand for processing just confused me. people (who dont seem to know what they're talking about) throw it about a bit too much as if it does something other than what it says on the tin. thanks for clearing it up.
it becoming some shorthand for processing just confused me. people (who dont seem to know what they're talking about) throw it about a bit too much as if it does something other than what it says on the tin. thanks for clearing it up.
Re: right, so clear this resampling shit up
I think you're confusing bouncing and resampling.
To resample is (usually) to process a bounced audio file and possibly again and again etc etc and to add desired effects each time, usually an additive process.
To resample is (usually) to process a bounced audio file and possibly again and again etc etc and to add desired effects each time, usually an additive process.
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Re: right, so clear this resampling shit up
It's adding more samples to your sample library for you to filter chop reverse add envelopes and pitch drop to your little hearts content.Astral wrote:I think you're confusing bouncing and resampling.
To resample is (usually) to process a bounced audio file and possibly again and again etc etc and to add desired effects each time, usually an additive process.
I don't really do it much but I often go to my sample library for stuff other people have sampled and go to town on it.
I will probably start to resample a bit more as I have been using more synths lately.
Gives you a lot more creative freedom.

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- samkablaam
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Re: right, so clear this resampling shit up
yeah, i just meant what people normally refer to as resampling, when they're making synths.Astral wrote:I think you're confusing bouncing and resampling.
To resample is (usually) to process a bounced audio file and possibly again and again etc etc and to add desired effects each time, usually an additive process.
Re: right, so clear this resampling shit up
samkablaam wrote:yeah, i just meant what people normally refer to as resampling, when they're making synths.Astral wrote:I think you're confusing bouncing and resampling.
To resample is (usually) to process a bounced audio file and possibly again and again etc etc and to add desired effects each time, usually an additive process.
Resampling can be applied to practically any aspect of audio creation, people who resample synthlines or basslines will still usually follow the same processing method, It's not necessarily an "I-win" button of making magically good sounds, but its another route to play with as you're dealing with processed sounds with locked-in parameters, which you can then effect even further creating a varity of sounds, just keeping in mind that by resampling you'll lose automation parameters from the original source.
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Re: right, so clear this resampling shit up
Also helps avoid PDC issues if you're racking up multiple FX chains/sends, which tend to muddy the sound a bit with the delay.
- samkablaam
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Re: right, so clear this resampling shit up
seen. explain? is that only with sends? not with inserts right?JemGrover wrote:Also helps avoid PDC issues if you're racking up multiple FX chains/sends, which tend to muddy the sound a bit with the delay.
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Re: right, so clear this resampling shit up
what is PDC?
- symmetricalsounds
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Re: right, so clear this resampling shit up
plugin delay compensationVirtualMark wrote:what is PDC?
Re: right, so clear this resampling shit up
Not 100% up on this, but it's to do with the latency (or delay) when you're using sends. I think a lot of DAWs have stuff to compensate for any delay, but I know in FL, some plug-ins like EQ units will cause the delay when used on the send channel. It's easy enough to hear it though- sounds ever so slightly out of phase. But yeah, doesn't really apply to when you're purely using an insert alone.samkablaam wrote:seen. explain? is that only with sends? not with inserts right?JemGrover wrote:Also helps avoid PDC issues if you're racking up multiple FX chains/sends, which tend to muddy the sound a bit with the delay.
Sure someone else can explain it better than me

- symmetricalsounds
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Re: right, so clear this resampling shit up
afaik FL only got PDC on version 9?
Re: right, so clear this resampling shit up
I think it's in the latest update of it, yeah.
Re: right, so clear this resampling shit up
you're right - the term resampling is being thrown about like a lame horse. It is also however, (in regards to using it as part of an FX process) - a massive artform that I think takes a long time to master. I still haven't been able to get good results out of it, but getting closer every day.
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Re: right, so clear this resampling shit up
PDC automatically sets all channels in your daw to have the same amount of latency, this is so every thing stays synced, and in phase.JemGrover wrote:Not 100% up on this, but it's to do with the latency (or delay) when you're using sends. I think a lot of DAWs have stuff to compensate for any delay, but I know in FL, some plug-ins like EQ units will cause the delay when used on the send channel. It's easy enough to hear it though- sounds ever so slightly out of phase. But yeah, doesn't really apply to when you're purely using an insert alone.samkablaam wrote:seen. explain? is that only with sends? not with inserts right?JemGrover wrote:Also helps avoid PDC issues if you're racking up multiple FX chains/sends, which tend to muddy the sound a bit with the delay.
Sure someone else can explain it better than me
Most plug-ins don't create any delay so you don't need PDC to use them in phase. One example when you might need PDC in your DAW is with a compressor that has a look ahead feature, If the compressor wants to look ahead more than the latecy set in your daw, that channels output will have to be delayed by the amount needed, so the compressor can get the incoming audio into its buffer so it knows how to act. Most DAW's have PDC so all the channels are delayed the same amount, so everything stays in phase.
FL Studio now has PDC as of 9.1.
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Re: right, so clear this resampling shit up
As far as I'm concerned, three reasons:
1) Conserving CPU power
2) Applying voice-based effects to instruments/samples that you could previously only apply insert/send effects to (for example, make a really gnarly sounding synth and then bounce it and load it up into a sampler so you can stick a per-voice enveloped filter on it)
3) Applying time-based effects that aren't possible (or more difficult) in realtime, eg cutting up and reversing audio, timestretching, etc
1) Conserving CPU power
2) Applying voice-based effects to instruments/samples that you could previously only apply insert/send effects to (for example, make a really gnarly sounding synth and then bounce it and load it up into a sampler so you can stick a per-voice enveloped filter on it)
3) Applying time-based effects that aren't possible (or more difficult) in realtime, eg cutting up and reversing audio, timestretching, etc
o b j e k t
Re: right, so clear this resampling shit up
4.) stop dallying about and commit to an idea.
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