Bouncing/Resampling and Workflow - how do you approach it?

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amphibian
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Bouncing/Resampling and Workflow - how do you approach it?

Post by amphibian » Wed Jan 05, 2011 1:46 am

This is bugging me.

I'll create a track, start working on a bassline, and before you know it I have 10 channels, some of them resampled waveforms.etc. and FX all over the place... and trying to move it to another project while keeping workflow smooth is a pain.

How do you guys address this so that the creativity and workflow do not oppose each other so much taht the creativity is lost and frustration sets in?

I've gotten to a point now where I pretty much lay out the entire foundation of a track using the beat I'm happy with, then I start going back and introducing basic sounds (including basslines), then I go back again and start tweaking.etc.

how do you approach it? -q-
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by thor_beatz » Wed Jan 05, 2011 12:11 pm

In my case (and most cases i think for that matter) resampling is only used to make things sound very extreme. balancing bounced layers is a technique that might be useful for leads and drums but that's more a mastering technique. not really a workflow with some obvious problems. The problem with resampling being: how to stay creative and musical without having direct results.

choose your tonic or start a lead melody. I only resample basslines. Simply because I have a nice chain for my drums and lead on the mixer. Also because you a need melodic bones to put the re sampled madness in a musical context.
Once you have the tonic you can start doing crazy stuff with portamento, pitch and other automations. I usually assign macros to Massive and just record midi via my controller paste it over multiple instances of massive with different patches.

Bounce everything and start adding the bass lines to the drums and lead.
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by wub » Wed Jan 05, 2011 12:19 pm

For general use; Edison on the Master, Edison on each of my busses (kick/snare/perc/bass etc)

For basses; Use the 'Bass Resampling' template I've set up.

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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by thor_beatz » Wed Jan 05, 2011 12:19 pm

I guess what I'm trying to say, only use resampling as a method. your question/post is more a problem of too much channels, not so much the workflow itself. I might start 3 different projects for 1 song. No biggy as long as the musical bones are there.

As soon as it get's too crowded bounce everything or copy certain channels etc and start fresh. You will end up copying the verse or chorus completely and add te newly bounced drop, bass lines etc
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DannyDubstep
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by DannyDubstep » Wed Jan 05, 2011 12:43 pm

When I resample I create the bassline in it's entirety, save it as a project file, bounce, reimport, resample, save as new project file, bounce, and so on...

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DannyDubstep
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by DannyDubstep » Wed Jan 05, 2011 12:43 pm

When I resample I create the bassline in it's entirety, save it as a project file, bounce, reimport, resample, save as new project file, bounce, and so on...

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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by wub » Wed Jan 05, 2011 12:49 pm

Ok, that's the third post of yours in 10mins that's double posted. Sort it out.

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DannyDubstep
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by DannyDubstep » Wed Jan 05, 2011 12:54 pm

Sorry man, it's a joke. I think it's the Macs that I'm using here at college. Sorry! :(

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DannyDubstep
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by DannyDubstep » Wed Jan 05, 2011 12:54 pm

Sorry man, it's a joke. I think it's the Macs that I'm using here at college. Sorry! :(

Okay so it's happened again, I'll gtfo off DSF. :|

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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by wub » Wed Jan 05, 2011 1:00 pm

:lol:

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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by andregmp » Wed Jan 05, 2011 8:15 pm

sureeeeee, blaming the macs always seems like a logical way out :roll:
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by Gewze » Wed Jan 05, 2011 8:27 pm

its not that much of an issue for me most of the time but sometime it does get out of hand. i usually just close it and come back to it when my mind has settled, you know those times when your mind is aching from creativity hah

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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by Ldizzy » Wed Jan 05, 2011 9:49 pm

Does ur DAW has Freezing or Offline mode implementation??

that could help u go a few steps further...

me i just try to optimize patches before i even need to resample...

id prolly just bounce one big file with the rest of the beat in... and work my basslines from there.. all of them.. with all the cpu dedicated towards the basslines... and then bounce each one in long audio and import it back to the first beat... where i could chop them and mix them in properly for the beat...

but that was if i didnt trust myself and do irreversible stuff (im working on that more and more)...

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gravity
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by gravity » Wed Jan 05, 2011 10:15 pm

this is one of the main problems with resampled basslines: they generally dont go hand in hand with smooth workflows

what are you using? it sounds to me like you are dealing with lots of audio.

the simplest way imo to deal with resampled noises it to use samplers. i use kontakt. basically when ive got my sound to a stage where i wanna bounce it then i will just reload it into kontakt. either as a new patch, or as a new group in the existing patch, or just in place of the existing patch, depending what i wanna do with it. that way i can quite easily integrate it with any other elements by either using the same midi lane, or just setting the new kontakt patch to a different midi channel and adding it underneath, or whatever.

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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by rhek » Wed Jan 05, 2011 10:55 pm

Ditto, Kontakt is the way forward.

One thing that really stuffs my workflow is coming up with a bassline, rendering, getting the sounds right and then going 'Actually thats a rubbish hook, 2 hours gone..' lol.

Try resampling everything to C, make a library of sounds then import them into Kontakt and use the LFOs and pitch bending in there.

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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by amphibian » Wed Jan 05, 2011 11:06 pm

rhek wrote:Ditto, Kontakt is the way forward.

One thing that really stuffs my workflow is coming up with a bassline, rendering, getting the sounds right and then going 'Actually thats a rubbish hook, 2 hours gone..' lol.

Try resampling everything to C, make a library of sounds then import them into Kontakt and use the LFOs and pitch bending in there.
From what I can see though - you guys are usually applying your wobbles post-distortion on the original sample? I tend to prefer it pre-distortion. I assume you then put another distortion on top?
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by gravity » Wed Jan 05, 2011 11:14 pm

amphibian wrote:
rhek wrote:Ditto, Kontakt is the way forward.

One thing that really stuffs my workflow is coming up with a bassline, rendering, getting the sounds right and then going 'Actually thats a rubbish hook, 2 hours gone..' lol.

Try resampling everything to C, make a library of sounds then import them into Kontakt and use the LFOs and pitch bending in there.
From what I can see though - you guys are usually applying your wobbles post-distortion on the original sample? I tend to prefer it pre-distortion. I assume you then put another distortion on top?
tbh im not really doing wobbles as such for the most part. but i will apply modulation pre distortion, post distortion, pre other stuff, post other stuff, whatever really. you can do whatever you want thats the beauty of it. and this is another reason why kontakt is useful, because you can do most of this within kontakt, before even considering external effects.

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amphibian
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by amphibian » Wed Jan 05, 2011 11:21 pm

gravity wrote:
amphibian wrote:
rhek wrote:Ditto, Kontakt is the way forward.

One thing that really stuffs my workflow is coming up with a bassline, rendering, getting the sounds right and then going 'Actually thats a rubbish hook, 2 hours gone..' lol.

Try resampling everything to C, make a library of sounds then import them into Kontakt and use the LFOs and pitch bending in there.
From what I can see though - you guys are usually applying your wobbles post-distortion on the original sample? I tend to prefer it pre-distortion. I assume you then put another distortion on top?
tbh im not really doing wobbles as such for the most part. but i will apply modulation pre distortion, post distortion, pre other stuff, post other stuff, whatever really. you can do whatever you want thats the beauty of it. and this is another reason why kontakt is useful, because you can do most of this within kontakt, before even considering external effects.
Okay now I'm super confused - so you're just sampling a square/saw wave into kontakt for a full bar or 2, then just fucking with it in kontakt before anything else? I would have thought the synth could do all of this?

Sorry for asking such newb questions =\
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by gravity » Thu Jan 06, 2011 12:10 am

amphibian wrote:
gravity wrote:
amphibian wrote:
rhek wrote:Ditto, Kontakt is the way forward.

One thing that really stuffs my workflow is coming up with a bassline, rendering, getting the sounds right and then going 'Actually thats a rubbish hook, 2 hours gone..' lol.

Try resampling everything to C, make a library of sounds then import them into Kontakt and use the LFOs and pitch bending in there.
From what I can see though - you guys are usually applying your wobbles post-distortion on the original sample? I tend to prefer it pre-distortion. I assume you then put another distortion on top?
tbh im not really doing wobbles as such for the most part. but i will apply modulation pre distortion, post distortion, pre other stuff, post other stuff, whatever really. you can do whatever you want thats the beauty of it. and this is another reason why kontakt is useful, because you can do most of this within kontakt, before even considering external effects.
Okay now I'm super confused - so you're just sampling a square/saw wave into kontakt for a full bar or 2, then just fucking with it in kontakt before anything else? I would have thought the synth could do all of this?

Sorry for asking such newb questions =\
errrr... not as such

lemme just think of an example... ok my tune changa:

some of the bass (well, mids) in this tune started out as a simple 808 kick if i remember correctly. i then loaded this up into kontakt and probably applied some filters, a load of distortion, and some more filters. some of these were modulated. theres a good chance there was more distortion too. so this took the sound from a subby 'boooom' to a growly 'bomwowowom' kinda thing

i exported this and loaded it into a new kontakt patch. i now go a bit crazy adding some phase filters and bit crushing, which are modulated by envelopes/lfos in such a way that they emphasize the movement from before. some more distortion too, and i think a slight pitch envelope so it pitches downwards towards the end of the sound. i then play 2 notes of this, therefore the 2nd note pitches up and plays the sampled modulation a bit quicker:
'....bowowrowrow.....bowowoworororo' (this is starting to look somewhat retarded)

so next i decide i want to fill in some gaps. i import the distorted 808 into a different group in kontakt and put it on some different notes. this has a pitch bend i think. so kit goes up an octave very quickly. also a resonant filter emphasizing this, probably a bandpass knowing the kinda thing i was doing then (remember this is all done within kontakt, just add a filter, assign an envelope, and voila!) and probably more distortion. i draw in these new notes:
'ummmwabowowrowrow..ummmwabowowoworororo'

and i decide to have a variation to this, so copy the first newly resampled patch, and add some more pitch modulation and tweak the filters, and draw in the notes a little different. so now its kinda like:
'ummmwabowowrowrow..ummmwabowowoworororo'.......'ummmwabowowmbowowmbowowmbowowm'

and i also add some other bitcrushed phased thing in there, and a couple of reesey things:
'ummmwabowowrowrow..ummmwabowowoworororo'.......'ummmwabowowmbowowmbowowmbowowm...eeeyuwrom..eeerupeeerup..yowmwomwomyawrowm'

ok this looks like the ramblings of an imbecile lemme see if i have any audio examples of the progression of this laying about.

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amphibian
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Re: Bouncing/Resampling and Workflow - how do you approach i

Post by amphibian » Thu Jan 06, 2011 12:27 am

despite your thoughts, it actually makes a lot of sense what you've written. Always enlightening (and partly amusing) gravity :)

Time for more experimentation! haha

btw - never even thought of using a kick for a bass... wtf!? lol
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