Thanks alot for the tips, they will definately come in handy.
But Jrisreal, i have a few questions..
jrisreal wrote:Heres a few mixing tips that may help you out:
1) Take your lead synth and bandpass it with a small width. Move that around until you find sweet spots. Boost those sweet spots. Now do the same thing but try to find unnecessary and/or bad sounding spots...reduce those.
2) Do the same for all the other elements, except make sure none of them are occupying the same space unless its minimal bg atmosphere or somthing.
I feel like i'm normally doing this for everything, but after i'm done it just sounds like all my sounds have been subtracted from, and sound alot worse. is there anyway way to clearly tell what to cut off with the filter? Most of my sounds look like they play on the majority of the spectrum.(however, of course there are sweeter spots than others, i can just never really find the bad spots)
Jrisreal wrote: 4) Route all your instruments to a bus where you put an eq that cuts all the frequencies occupied by the kick drum. Sidechain that eq instance with the kick drum so that it is only applied when the kick hits. This will make sure the kick is clear, but will not weaken all your instruments. Tweak until it's transparent.
Also, if i cut off all the frequencies that the kick hits on, and then put that eq on the kick, wouldn't that just cut off the kick?
jrisreal wrote: PS: What you were talking about in your post is mixing, not mastering. Leave mastering up to the professionals, dude. Plus, with a perfect mixdown, there is no need for mastering.
ah, thanks for the clear up a little. and mastering is basically balancing all the frequencies right? And yeah that was my original intention, but I realized i'd much rather learn how to do it like a professional then pay someone to do it. i'm all for taking all the time in the world to learn it, i just don't really know where to start lol.
123kidd wrote:So get a tight mixdown, slap compressor/limiter and call it a day?

I feel that mastering should only be done for commercial releases
That's kinda what i have been doing already, and i don't feel happy with the overall sound. it doesn't hit hard enough, and the bass kinda sounds flat or something. For example, in my track Night wander(Below). It sounds weird once the wobble comes in
