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Daft tnuc wrote:If u want more freedom than the boring old synced wobble you can draw an automation curve in the cc channel of your choice, assigned to filter cutoff knob
you can make sick morphing sounds this way, instead of being locked to straight sync on 1/4, 1/8, 1/16 etc. With Albino assign a filter at the bottom and youll get extra wump wump.
ThinKing wrote:yo, I'll make this thread sticky for ya. Please please please keep every post completely ON-TOPIC otherwise it will defeat the object, so just post useful info, or copy & paste tips from other threads.
Magma wrote:SNH is a genuinely necessary part of making sure I don't murder everyone in the building whilst muttering Flow Dan lyrics.
badger wrote:The panda's problem isn't man. The panda's problem is that it's utterly shit

ThinKing wrote:Volume:
you know your always turning the volume up to 'see how things will sound' - quickest way to spanner your ears permanently, and also tire yourself out with hearing fatigue nice & quick. I used to set myself an alarm for every half hour or so to remind me to turn it back down to a reasonable level.

Mach1neMadeMan wrote:a small idea that helps me alot.. just havent seen it posted anywhere so maybe it will help someone. when im tweaking knobs on vsts or on reason devices i try to make every change in the same increments (usually 10 12 or 16 depending on the parameter.. filter osc pitch what have you.of course theres some knobs that this doesnt apply to.).. that way if i jump back to something else and get lost i can know exactly how far i had moved each parameter but jumping it that many increments and reobtain my original sound ..i know im not putting this into words very well but im sure you get the idea. this isnt gonna always net you the sound your after by it can get it close and keep things from getting too crazy if your a tweak freak and dont make a million saves (this just kills the momentum for meyou can go back thru after and set things just right on the final pass thru your device rack...always having a base to start from helps keep things in order for me cuz im a huge automation junkie and doing live mods is the easiest way for me to make sick basslines. set a loop of your basslines and hit record and start incrementally twisting knobs, flipping thru filters whatever and just do your best to do it in time with the beat and you can get some really freaky things going on. then if your timing was off just go edit the automation curves. hope this helps someone
ez
=m3
ThinKing wrote:Reverb:
set up 2 reverbs on separate busses, then add a send for each bus to all your drums/percussion etc. Make one reverb a nice long/large-ish room one, and the other a shorter/drier one. Experiment with diff send amounts on each drum channel for both buses.
Using reverb in this way can help make your drumset sound 'cohesive'.
Jubscarz wrote:ThinKing wrote:Reverb:
set up 2 reverbs on separate busses, then add a send for each bus to all your drums/percussion etc. Make one reverb a nice long/large-ish room one, and the other a shorter/drier one. Experiment with diff send amounts on each drum channel for both buses.
Using reverb in this way can help make your drumset sound 'cohesive'.
Whats the benefit of this over say two inserts on the same channel?
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