Search found 389 matches

by Sure_Fire
Mon Jun 09, 2014 9:15 am
Forum: Production, Hardware & Technical
Topic: How much can you fit in a mix vs. how much you should?
Replies: 26
Views: 2698

Re: How much can you fit in a mix vs. how much you should?

Brick wall limiting technically cannot 'destroy' all your dynamics. Dynamics in music I believe refers to the difference between the softest and loudest parts of a piece of music, while you may screw over most of your Transients , you don't really lose your dynamics, assuming your track had them in ...
by Sure_Fire
Fri Jun 06, 2014 4:38 am
Forum: Sound Design
Topic: What I've learned about making growl/wowel basses
Replies: 20
Views: 4828

Re: What I've learned about making growl/wowel basses

Just want to give the flanger a shoutout, I use FL's stock flanger and the flangus plugins to get these kinda sounds

Soundcloud

Also try throwing on a fruity chorus and turning the delay to the minimum, works wonders in certain situations.
by Sure_Fire
Thu May 29, 2014 8:38 pm
Forum: Sound Design
Topic: I think I cracked "Survivors" Growl Sound
Replies: 18
Views: 6624

Re: I think I cracked "Survivors" Growl Sound

Don't post the fucking sound if you're not even gonna shed light on how you made it. Not that I personally want to know, but for other people that might be interested that's a dick move.
by Sure_Fire
Sun May 18, 2014 4:38 am
Forum: Sound Design
Topic: Sound Design Skype Group
Replies: 27
Views: 5290

Re: Sound Design Skype Group?

I'm down, just added you.
by Sure_Fire
Wed May 14, 2014 4:39 pm
Forum: Sound Design
Topic: Zomboy "Terror Squad" Bass
Replies: 73
Views: 23196

Re: Zomboy "Terror Squad" Bass

Steal it from Skrillex, it's what zomboy did... Name one track where Skrillex uses that sound? He uses similar sounds in all is fair, but they're nowhere near as good as terror squad.... Honestly I'm sick and tired of the Zomboy sampling jokes. We get it, he samples thing here and there. Doesn't re...
by Sure_Fire
Mon May 12, 2014 9:13 pm
Forum: Sound Design
Topic: Skrillex Ragga Bomb
Replies: 35
Views: 8096

Re: Skrillex Ragga Bomb

It's either bitspeek or izotope trash he's using to get that sound, I'd wager that it's the former. He uses the same effect on the vocals at 2:01, as well as various other points on the album.
by Sure_Fire
Sat May 10, 2014 1:10 am
Forum: Sound Design
Topic: PERFECT Terror Squad Screech Remake
Replies: 4
Views: 904

Re: PERFECT Terror Squad Screech Remake

No patch? No tutorial?

Obvious sampling is obvious.
by Sure_Fire
Mon May 05, 2014 12:36 pm
Forum: Production, Hardware & Technical
Topic: Anyone using Windows 8 and FL Studio 11?
Replies: 7
Views: 1290

Re: Anyone using Windows 8 and FL Studio 11?

Windows 8 isn't really that much different from previous versions, all the gimmicky stuff really only applies to mobile devices but doesn't really make it any harder to use on a laptop or desktop. FL 11 is running fine for me, haven't had any issues. It's weird not having a start button but you get ...
by Sure_Fire
Sun May 04, 2014 12:08 pm
Forum: Sound Design
Topic: Where We Belong Zomboy Remix Sound Design Thread
Replies: 11
Views: 2868

Re: Where We Belong Zomboy Remix Sound Design Thread

Almost

Soundcloud

Here's my patch - https://www.dropbox.com/s/ursy5jdar1ngj ... synth.nmsv

It sounds like shit without the sub underneath though.
by Sure_Fire
Wed Apr 16, 2014 8:17 pm
Forum: Production, Hardware & Technical
Topic: Eptic samples
Replies: 12
Views: 3534

Re: Eptic samples

Obviously he rips them from old games, easiest way to get those kinda samples is to grab a youtube downloader and find a play through with good audio quality of the game you want.
by Sure_Fire
Wed Apr 16, 2014 8:15 pm
Forum: Production, Hardware & Technical
Topic: How to make a track sound faster?
Replies: 11
Views: 1916

Re: How to make a track sound faster?

It can also come down to sound design and arrangement, for example Kill the Noise part 2 is a drumstep track with very minimal cymbal work going on in the drop yet it feels pretty fast paced due to the arrangement of the basses.
by Sure_Fire
Sun Mar 23, 2014 5:29 pm
Forum: Dubs & Tunes for Feedback
Topic: Photon Man - Hands Up [Zomboy/Must Die! Dubstep]
Replies: 0
Views: 69

Photon Man - Hands Up [Zomboy/Must Die! Dubstep]

I try not to sound like Zomboy, but it keeps happening. Any criticism I can use for future tracks would be nice.

Soundcloud

On another note, check out the EP this track is on.

Soundcloud
by Sure_Fire
Mon Mar 17, 2014 3:04 pm
Forum: Production, Hardware & Technical
Topic: How do you come up with your songs?
Replies: 30
Views: 4778

Re: How do you come up with your songs?

My typical workflow 1) Make weird sounds in mershiev 2) Mash together, insert drums and sub 3) Call it dubstep and hope people will listen But seriously, most of my stuff comes from a pretty simple idea that I fuck with until it sounds good. Most of it will be abandoned for being utter crap, but tha...
by Sure_Fire
Tue Mar 11, 2014 1:52 pm
Forum: Dubs & Tunes for Feedback
Topic: Benji - XXIII [110/Dubstep]
Replies: 2
Views: 154

Re: Benji - XXIII [110/Dubstep]

Seems to be like the kick is clashing with the bassline a bit, I'd give it a fairly decent sidechain, will help it come through nicely. The bassline would probably sound better with a bit of pumping anyway. I'd also throw a low pass on the bass to cut those nasty highs, and maybe pan some of the cym...
by Sure_Fire
Tue Mar 11, 2014 12:47 pm
Forum: Sound Design
Topic: Free EXUDE / MANTIS / SADHU Massive Patches! BEST EVER
Replies: 14
Views: 3606

Re: Free EXUDE / MANTIS / SADHU Massive Patches! BEST EVER

They're not bad, It's a bit much too say they sound like someone's first try with massive. Putting 'BEST EVER' in the title is a little pretentious though, they're not really anywhere near the calibre exude, sadhu (and especially) mantis are producing at right now. Let's not start a flame war just b...
by Sure_Fire
Tue Mar 11, 2014 9:22 am
Forum: Sound Design
Topic: help resampling bass like zomboy
Replies: 28
Views: 4986

Re: help resampling bass like zomboy

That feel when people tell you you don't know how to zomboy, yet you zomboy anyways: https://soundcloud.com/metiri-dubstep/barely-alive-metiri-remix Nice one man, be interested to know how you made that screechy wobble near the start of the drop. I really gotta get around to finishing my remix of t...
by Sure_Fire
Thu Mar 06, 2014 1:02 pm
Forum: Sound Design
Topic: help resampling bass like zomboy
Replies: 28
Views: 4986

Re: help resampling bass like zomboy

All I know is that Zomboy mostly uses Loopmaster packs for his basses now. Search up Dan Larsson. He did a tutorial showing how he made the bass that Zomboy used in Terror Squad. That was one time, one growl. Plus the here to stay loop that someone pointed out. That's hardly 'mostly uses loopmaster...
by Sure_Fire
Tue Mar 04, 2014 3:49 pm
Forum: Sound Design
Topic: NEW ZOMBOY SAMPLE FOUND!
Replies: 12
Views: 3355

Re: NEW ZOMBOY SAMPLE FOUND!

I'd guess that he built the song up around that initial sample. Sometimes you just need a bit of a push to get going ya know....
by Sure_Fire
Mon Feb 17, 2014 6:17 am
Forum: Production, Hardware & Technical
Topic: Is using samples/melody lines cheating?
Replies: 40
Views: 7294

Re: Is using samples/melody lines cheating?

I think the whole shunning of producers that use samples and melodies they didn't make is kinda dumb. I'm not a fan of it myself, but I've heard some great songs come out using sample pack material. There's a video on youtube with Martin Garrix going over how he made Animals. Most of the track is pr...
by Sure_Fire
Tue Feb 11, 2014 5:43 pm
Forum: Production, Hardware & Technical
Topic: Easing the CPU's work load for Production
Replies: 21
Views: 3749

Re: Easing the CPU's work load for Production

Take a look at how many of your plugins you actually need. Might be worth bussing things to reduce the amount of EQ's and compressor's you're using. Remember that synths with lots of voices will take up the most cpu, whilst samplers will usually use up ram. Also look up your DAW manual for ways to i...