Search found 591 matches

by bouncingfish
Mon Apr 21, 2014 1:51 am
Forum: Production, Hardware & Technical
Topic: Free Sine Shaper VST similar to Massive's
Replies: 6
Views: 3558

Re: Free Sine Shaper VST similar to Massive's

Thanks for this. Will there be an AU version? Also, what did you use to program it?
by bouncingfish
Mon Apr 21, 2014 1:48 am
Forum: Sound Design
Topic: The Reese Bass Thread
Replies: 1446
Views: 223352

Re: The Reese Bass Thread

Hashkey wrote:I got addicted and resampled too many times. Too heavy for a dungeon track I Guess.

Soundcloud

It's private.
I'm trying and trying to get my stuff to sound like this but I never get close. Ever.
by bouncingfish
Thu Apr 10, 2014 8:07 pm
Forum: Sound Design
Topic: Wonky saw sound, anyone?
Replies: 7
Views: 1953

Re: Wonky saw sound, anyone?

Thanks. But reeses have a 'solid' high end, this high end is really choppy, you know? I'll try this but I often make reeses and I never end up with highs like this.
by bouncingfish
Tue Apr 08, 2014 2:58 pm
Forum: Sound Design
Topic: Wonky saw sound, anyone?
Replies: 7
Views: 1953

Re: Wonky saw sound, anyone?

manudiao wrote:try two slightly detuned squares. add a band reject or double notch filter with some resonance on it and automate the cutoff
Trying atm. These sound so clicky though, will detuned squares do it? Hm, we'll see
by bouncingfish
Mon Apr 07, 2014 4:54 pm
Forum: Sound Design
Topic: Wonky saw sound, anyone?
Replies: 7
Views: 1953

Re: Wonky saw sound, anyone?

Tried again today with FM, didn't get too close. Nobody knows?
by bouncingfish
Mon Apr 07, 2014 4:52 pm
Forum: Sound Design
Topic: Please help me..
Replies: 2
Views: 1082

Re: Please help me..

There are many threads on this sound. Add two sine waves, one on +12 and one on -24. Distort it. That's the basic sound. Try adding an LFO after that. If you want the sound in that tune "ii-ii-ii", modulate the Amp of the oscillators with the LFO. If you want a wobbly sound, add a low pass...
by bouncingfish
Mon Apr 07, 2014 4:48 pm
Forum: Sound Design
Topic: Zomboy "Terror Squad" Bass
Replies: 73
Views: 29878

Re: Zomboy "Terror Squad" Bass

^Why should he? Those tutorials are sort of interesting actually, they get very close to many sounds.
by bouncingfish
Mon Apr 07, 2014 4:47 pm
Forum: Production, Hardware & Technical
Topic: Sine Shaper AU (Waveshaper that can make a perfect sine?)
Replies: 25
Views: 7544

Re: Sine Shaper AU (Waveshaper that can make a perfect sine?

Looks cool, although, like lo said it's not at all a waveshaper heheh :)
by bouncingfish
Sun Apr 06, 2014 5:21 pm
Forum: Sound Design
Topic: The Official Growl Bass Thread
Replies: 2683
Views: 488739

Re: The Official Growl Bass Thread

Thanjs! What do you mean by 'move them together', should they simply be moving at the same time or doing something specific?
by bouncingfish
Thu Apr 03, 2014 2:06 pm
Forum: Production, Hardware & Technical
Topic: Sine Shaper AU (Waveshaper that can make a perfect sine?)
Replies: 25
Views: 7544

Re: Sine Shaper AU (Waveshaper that can make a perfect sine?

Thanks guys. Unfortunately Fruity WS isn't AU though so I can't use it in logic.
by bouncingfish
Thu Apr 03, 2014 2:04 pm
Forum: Sound Design
Topic: Wonky saw sound, anyone?
Replies: 7
Views: 1953

Wonky saw sound, anyone?

You know these kinda saw-y, crispy sounding ones. Remember making something like this with the EFM1 in logic once, but still not the same. Guessing it's FM or? How do you make them? Delay/reverb, some filtering of course, but the basic patch is what I can't get! Kind of like this: https://soundcloud...
by bouncingfish
Sun Mar 30, 2014 4:10 pm
Forum: Sound Design
Topic: RASTABOT VOCODER
Replies: 21
Views: 6317

Re: RASTABOT VOCODER

Understandable man. Anyway I think you did a sick job with this omega, Imma try this out now and see if I can get as close,
by bouncingfish
Sun Mar 30, 2014 4:03 pm
Forum: Sound Design
Topic: The Reese Bass Thread
Replies: 1446
Views: 223352

Re: The Reese Bass Thread

Rhod, thats cool (and weird as fuck haha, brutal). How did you make the basses?
WHat did you modulate it with and with what settings? :)
by bouncingfish
Sun Mar 30, 2014 2:59 pm
Forum: Sound Design
Topic: KDrew Basses
Replies: 4
Views: 1359

Re: KDrew Basses

Really nice basses actually. Lots of vocoding in there, maybe some fm?
by bouncingfish
Sun Mar 30, 2014 2:59 pm
Forum: Sound Design
Topic: KDrew Basses
Replies: 4
Views: 1359

Re: KDrew Basses

Really nice basses actually. Lots of vocoding in there, maybe some fm?
by bouncingfish
Sun Mar 30, 2014 2:57 pm
Forum: Production, Hardware & Technical
Topic: Sine Shaper AU (Waveshaper that can make a perfect sine?)
Replies: 25
Views: 7544

Re: Sine Shaper AU (Waveshaper that can make a perfect sine?

I'll try, thanks alot. Don't have an oscilloscope atm though, but I'll figure this out. http://bram.smartelectronix.com/scope_docs/ unless you absolutely need an AU http://bedroomproducersblog.com/2011/07/05/bpb-freeware-studio-best-free-oscilloscope-vstau-plugins/ iirc this blog is run by someone ...
by bouncingfish
Sun Mar 30, 2014 2:56 pm
Forum: Sound Design
Topic: The Official Growl Bass Thread
Replies: 2683
Views: 488739

Re: The Official Growl Bass Thread

I've seen quite afew Growls on here that involve the use of vocoders. The "YaWeh is God" patch i heard earlier in particular was pretty cool. I know Abelton's vocoder is perfect for adding just the right amount of vocoding to your FM8 & Massive patches. In fact they are the only ones ...
by bouncingfish
Sun Mar 30, 2014 1:41 am
Forum: Production, Hardware & Technical
Topic: Sine Shaper AU (Waveshaper that can make a perfect sine?)
Replies: 25
Views: 7544

Re: Sine Shaper AU (Waveshaper that can make a perfect sine?

I'll try, thanks alot. Don't have an oscilloscope atm though, but I'll figure this out.
by bouncingfish
Sun Mar 30, 2014 1:40 am
Forum: Production, Hardware & Technical
Topic: Best vowel formant vst besides Sugar Bytes WOW?
Replies: 5
Views: 1962

Re: Best vowel formant vst besides Sugar Bytes WOW?

Damn, not compatible with Logic X (64 bit). :/ Native Instruments formant filter is though. And, I just got "32 Lives", holy shit. You can now seamlessly (pretty much) use 32 bit plugins in logic x. They show up as if they were 64 bit, with the real developers name and all that. Nothing c...