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HUGE Riddim basses in Massive

Postby skagz » Fri Aug 22, 2014 1:37 am

Been getting some fatty basslines in massive lately, may do a tutorial on the one at :14
https://soundcloud.com/skagz/demons
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Postby SyrantOfficial » Fri Aug 22, 2014 3:17 am

To be honest, from experience. You would just need a fairly decent patch off the bat from massive. Something with a sawtooth lfo wave for example and once you have that then you can do post processing. Add fx such as a tight delay, possible flanger, eq'ing etc to give it a more metallic-y effect and hopefully you've found what you're looking for!

Good luck!
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Postby skagz » Fri Aug 22, 2014 4:41 am

And that's how I've usually made those wonkier basses, but these are literally just massive. Also layering with different positions on the phase on the mod osc and on the comb - gnarly difference.
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Postby TrypZ_dubZ » Fri Aug 22, 2014 12:52 pm

I love this sound, I would love a tutorial on how to achieve something like this. Sick tune too man! :)
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Postby skagz » Fri Aug 22, 2014 6:30 pm

TrypZ_dubZ wrote:I love this sound, I would love a tutorial on how to achieve something like this. Sick tune too man! :)

thanks g, i'll post some screenshots of the patch in a bit!
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Postby skagz » Sat Aug 23, 2014 12:24 am

Image

Here it is!
Reverb's dry / wet is a little under half and the size is about 5 ticks up
6 LFO is a sine shape with 2 / 12 ratio.

If you dig this sound, peep the second drop and drop some love <3
https://soundcloud.com/skagz/demons-2nd-drop
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Postby skagz » Mon Aug 25, 2014 9:05 pm

Just to further the point of you really don't need malstrom for riddim basses
https://soundcloud.com/skagz/obelisk
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Postby Think_Dubstep » Wed Aug 27, 2014 8:00 am

honestly square with a phaser modulation and flanger gets the most basic riddim sounding stuff. And also dont forget the throw envelopes on a cutoff of your choice!
Th?nk Dubstep - Got some big releases coming soon.

https://soundcloud.com/thinkdubstep/think-jello-clip
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Postby Simulant » Fri Aug 29, 2014 6:44 pm

skagz wrote:Been getting some fatty basslines in massive lately, may do a tutorial on the one at :14
https://soundcloud.com/skagz/demons


Mate, that's fucking awesome! I've been playing around with riddim stuff lately, but haven't done anything as good as yours, fair play.
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Postby ftwgmorm » Sat Aug 30, 2014 10:20 am

Where's your reverb?
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Postby CRoW_Dubstep123 » Tue Sep 02, 2014 4:22 am

i find fm synthesis with external effects are the way to go, my reason for saying this is that massive is too detective, especially with phase modulation, i can pick it from most tracks, i do think this track is awesome though, great job, my favorite being the wet basses with a tiny bit of delay to make them springy, very nice job man
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Postby F8Fabe » Mon Sep 08, 2014 11:48 pm

pls pls tell us how to do the patch mate!! :D lovinnnn it
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Postby Add9 » Tue Sep 09, 2014 5:04 am

ftwgmorm wrote:Where's your reverb?


yeah I think the basses sound awesome already... but this is the first thing I thought too :)
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Postby VirtualMark » Thu Sep 11, 2014 11:09 pm

It's good to hear fresh sounds coming out of Massive, great stuff!
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Postby bouncingfish » Fri Sep 12, 2014 10:58 pm

To be honest I'm very very impressed and I've been trying to nail this with some fm and delays but havent gotten those really wonky ones, like you did in Obelisk. How did you make that? Woah.
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Postby SyrantOfficial » Sat Sep 13, 2014 1:11 am

https://soundcloud.com/Syrant
https://soundcloud.com/syrant/syrant-orion

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Postby xGannon » Thu Sep 25, 2014 6:13 pm

yeah tbh most riddimm I hear is basic patches, and tight time processing like short delays and tight reverbs, I've heard some good riddim though!
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Postby xGannon » Thu Sep 25, 2014 6:14 pm

I just don't like riddim that repeats the same bass for like 8 bars, needs to be a bit more variated https://soundcloud.com/gannon211/arabian-knights
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