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The Albino Q&A Thread

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Postby futures_untold » Sat Jul 10, 2010 2:30 am

The Albino Questions & Answers Thread

This thread has been created to discuss Rob Papen Albino. Feel free to post any questions or tips you have regarding Albino below. Links to useful Albino resources and tutorials appreciated! :)

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Official Albino Tech Support ---> http://www.linplug.com/Support/support.htm
Official Albino Tech Support ---> http://www.robpapen.com/contact/
Official Albino Forum ---> http://www.kvraudio.com/forum/viewforum.php?f=55

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Image


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Ask your questions and share your tips/patches below people! :)

Patrick
Last edited by futures_untold on Sat Jul 10, 2010 10:24 am, edited 7 times in total.
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Postby gnome » Sat Jul 10, 2010 3:32 am

Quality, Informative post...As usual :D Thank you
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Postby nemz » Sun Jul 11, 2010 12:04 pm

good thread.
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Postby futures_untold » Sun Jul 11, 2010 12:07 pm

Thanks guys. I don't use Albino myself, but if this thread is really to be useful, DSF Albino users should start sharing tips and patches etc ;)
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Postby BananaBomber » Sun Jul 11, 2010 12:14 pm

Ok on albino theres a patch that im tweaking in the pads bank but there is a layer underneath it even when i turn all the oscilators off how do i stop this layer from playing :/

Cheers Guys
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Postby futures_untold » Sun Jul 11, 2010 12:25 pm

Turn the layer off?

albino has up to four layers right, and I think each layer has an on/off button at the bottom in the layers window. You may need to open the layers drop down window by pressing the small down arrow in the centre bottom of Albino's GUI.

I think the on/off button looks like an eye or small circle?
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Postby JBE » Sun Jul 11, 2010 12:28 pm

Here's a link to some more Albino patches for your post. I haven't gotten a chance to try any of them yet, I just found the link yesterday.

http://www.kvraudio.com/banks.php?s=lis ... order=date
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Postby BananaBomber » Sun Jul 11, 2010 7:01 pm

futures_untold wrote:Turn the layer off?

albino has up to four layers right, and I think each layer has an on/off button at the bottom in the layers window. You may need to open the layers drop down window by pressing the small down arrow in the centre bottom of Albino's GUI.

I think the on/off button looks like an eye or small circle?



Thanks man :)
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Postby baaan » Sun Jul 11, 2010 11:22 pm

You guys are on top of shit this month with the knowledge-ability.
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Postby nowaysj » Mon Jul 12, 2010 9:40 am

nowaysj wrote:This is a test patch to help understand routing.

Okay, set your osc 1 to filter 1 [F1], and osc 2 to filter 2 [F2]. Make sure you turn the oscs on, w/ those little power buttons.

Spread all the way to the left. Vol up on each osc.

Then follow the signal over to the filters on the right (signal flow is like a comic book, upper left, to upper right, to lower left, to lower right).

Okay, turn both of your filters on. I mess this up sometimes, those little power buttons are designed poorly. Make sure they both light up.

Set filter 1 to be a low pass w/ the cutoff around 10 o'clock.

Set filter 2 to be a high pass w/ the cutoff around 1 o'clock.

Make sure the filter balance is in the middle, 12 o'clock.

To the right of the filters, turn vel all the way down.

Turn filter 1 pan to the left, filter pan 2 to the right.

On filter 1, press FX1.

On filter 2, press FX2.

Now down to the bottom left.

Turn FX 1 and 2 off. And in fx 1 and 2, make sure that they are each routed to output, and not another effect.

Now if you play notes, on your left speaker you should hear low notes, and on your right speaker you should hear a higher tone.

Turn on FX 1 and 2. Make sure you do this, again, the power button's suck in albino. Easy to miss that something is turned off.

Press the 1 button - at the top of the fx section you should see an fx chooser drop down then the words "routed to" then another drop down.

choose an effect for 1 and 2, each still routed to output.

Well there it is. That is basic signal flow in albino.

You can do trickier stuff. Like running the filters in series rather than in parallel (harder to do in albino than other synths but still) you keep filter balance at 12 o'clock, and on filter 1 hit the F2 button rather than FX1 , and make sure Filter 2 is on then you run the output of filter2 (FX1+3) in parallel to fx 1 and 3, each of which is then routed to fx 4 which gathers the signal up again, and then is routed out.

This is really basic, but there seemed to be some confusion regarding albino's signal path.
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Postby nowaysj » Mon Jul 12, 2010 9:42 am

Not so great minds think alike. I was going to start this exact thread a few days ago. Was figuring there are so many albino questions, and it is such a powerful synth (born to make the nasty ds).

Anyway, how do you pitch bend albino in fl? Discuss!
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Postby ResetTheAtari » Mon Jul 12, 2010 11:41 am

Nice guys, bookmarked this thread. Have Albino but have barely touched it as I find it confusing. Will try it properly in my next track now.
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Postby Ldizzy » Mon Aug 02, 2010 5:32 pm

wow, great thread...

ive been using albino seriously for 2 days now... thread made me do a quantum leap

the sub on that bitch is INCREDIBLE

i made sub oscs varying the length of the digital sub wave and stacking a couple of them together... makes absolutely no sense
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Postby freakah » Mon Aug 02, 2010 10:00 pm

Albino is my bread and butter synth.



I LOVE IT!!

Futures you really do pull out all the stops on your information threads BIGUPS!
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Postby Ldizzy » Wed Aug 04, 2010 6:21 am

two things
... ive been using albino for a week or so... ive been able to make really neat sub sounds... neat.. seriously... but i have a hard time with a couple issues i didnt experience in massive.

there is an absolute lack of visuals in albino... which really makes it hard to know what happens exactly when u twist a knob..

1st..

whenever i use albino's lfo... it always seem to go offbeat.. im trying to get a proper swung automated lfo-cutoff action.. but it cant.. understand what those knobs do :

-Env (on the filter)... i know the more i turn it up (on the first position), the more it opens the sound.. but i cant understand how.. what type of parameters does it manipulate on the envelope...

-Symetry or sumthin like that.. in the lfo panel.. its usually at 50 and when u turn it down it kinda shifts the sound so its more quickly closed.. and kinda pushes the shift-swing on the other side when i push it past 50... but i cant seem to make it go on beat

-the sync is of course always on...

-the first hit of the lfo kinda comes from an open position... ive heard people talking about this somewhere on the forum.. or seen.. whatever.. from what i recall, the first bar of an lfo automation sequence shall be cut because of that effect... but i cant figure out why it does that and why i cant.. manipulate it... i dont want to sound like im frontin.. i really just want to understand haha

2nd

there is very mostly an absolute lack of meters in albino...*or i didnt find it*.. which makes it hard to monitor the sound and know when ur pushing too far...

i love the fact that the lfos are automatable at even rates.. i find it a lot easier in logic to write sequences (altho i still have problems with the lfo.. as explained above).. so i figured out id route massive (which i tweaky fairly well in terms of waveforms) to albino audio in and use the albino filter .. which is more easy to tweak.. but the sound quality gets bad sometimes with me not even noticing why.. is there a way to make sure its done clean.. is it safe to do that (cuz it really makes my life easier when i try to automate)...

as usual thanks for ur great posts!! hope all the stuff im asking for wil end up in this albino knowledge database..

cya
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Postby nowaysj » Wed Aug 04, 2010 12:16 pm

Ldizzy wrote:there is an absolute lack of visuals in albino... which really makes it hard to know what happens exactly when u twist a knob..


You've got to know that you open yourself to abuse for this. Music isn't for your eyes, it's for your ears. Listen to what you are doing. It even helps to close your eyes as you tweak a knob.

With that said, yes Massive's routing and range indicators are the best in the business. You can still use your ears, but you can also match that to visual cues so you can work ever more efficiently.

But still. Use your ears.


Ldizzy wrote: whenever i use albino's lfo... it always seem to go offbeat

I've heard this before, I think. I don't know, I use flstudio and have never had this problem.

I don't know if this problem is independent from just clicking the ret button, which stands for retrigger, which retriggers the lfo with the press of each note. It is often suggestible to turn both the mono and ret buttons on.


Ldizzy wrote:-Env (on the filter)... i know the more i turn it up (on the first position), the more it opens the sound.. but i cant understand how.. what type of parameters does it manipulate on the envelope...



The filters have dedicated envelopes. The envelope is automatically tied to the cutoff of the filter. The cutoff is the point where frequencies begin to be 'filtered'.

Albino essentially has six panels (the two osc is essnetially one panel, and the two filters are essentially one panel). In the left column, second row, is the envelope section. F1 and F2 are the filter envelopes. You can adjust how fast and how much the envelope works. What's tricky about this is the env knob in the filter section affects how much the envelope affects the filter. You have to work the env amount knob at the same time you're working your attack decay and sustain settings. It is a little tricky, but through practice you'll get the kind of filter envelope sound you want right off the bat.


Ldizzy wrote:-Symetry or sumthin like that.. in the lfo panel.. its usually at 50 and when u turn it down it kinda shifts the sound so its more quickly closed.. and kinda pushes the shift-swing on the other side when i push it past 50... but i cant seem to make it go on beat

-the sync is of course always on...


The sync hardly needs to be always on. On other less capable synths, the sync shouldn't be on. But with Albino's symmetry and phase knobs, you can leave the sync on and get really groovy lfo patterns.

Think of a triangle lfo wave, you got that in your head, google it if you don't. The triangle wave starts and zero, goes up in a straight line, to a quarter of it's cycle to the top of it's range, then heads back down to zero at half way through it's cycle, it repeats the same pattern, but in the inverse for the second half of the cycle.

Symmetry affects how quickly the wave reaches the top of it's range. If you turn the knob to the left, the wave goes up to max before a quarter of the wavelength. To the right, after the quarter mark. This can create wild sounds and rhythms.

Phase determines where the waveform starts. Again with the triangle wave. With phase set to 0, the wave starts at 0,0. As you turn the knob up you're sliding the wave to the right. At 50, the wave is now upside down from it's initial position. The wave still starts at 0,0, but drops first, rather than rising. What all this means is that you can make wild groovy wobbles by modulating the lfo rate, phase and symmetry knobs. I advise hooking some midi knobs up to these knobs in albino, and going absolutely ape shit with your eyes closed, and the bass turned UP.





Ldizzy wrote:-the first hit of the lfo kinda comes from an open position... ive heard people talking about this somewhere on the forum.. or seen.. whatever.. from what i recall, the first bar of an lfo automation sequence shall be cut because of that effect... but i cant figure out why it does that and why i cant.. manipulate it... i dont want to sound like im frontin.. i really just want to understand haha


What I just wrote answers this pretty much. So if you want to figure out the answer to this, understand what I wrote above.


Ldizzy wrote:there is very mostly an absolute lack of meters in albino...*or i didnt find it*.. which makes it hard to monitor the sound and know when ur pushing too far...


I know it's a bitch right? Well if you're curious, just send albino to a mixer channel, set the channel fader to unity gain (fancy word for 0db in this context :) ) and use your daw's meters to tell you if you're going to far. Don't forget that you've read the Money Shot thread, so you're mixing your bass anywhere from -15 to -8db.



Ldizzy wrote:i love the fact that the lfos are automatable at even rates.. i find it a lot easier in logic to write sequences (altho i still have problems with the lfo.. as explained above).. so i figured out id route massive (which i tweaky fairly well in terms of waveforms) to albino audio in and use the albino filter .. which is more easy to tweak.. but the sound quality gets bad sometimes with me not even noticing why.. is there a way to make sure its done clean.. is it safe to do that (cuz it really makes my life easier when i try to automate)...

Honestly, I don't know what you're talking about here. Really this sounds like an entirely unnecessary hassle. BUT, whatever, your fellow producers are pretty familiar with the sound of albino and massive, but not with Massive's oscs run into albino's filters. Maybe you'll get a unique sound? This type of experimentation is what it's all about in the 'lab'.
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Postby Ldizzy » Wed Aug 04, 2010 5:21 pm

great reply

thx
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Postby daddy mchectic » Sun Aug 08, 2010 11:42 pm

Can someone please just do some screen prints of some dutty bass tings kthnx :D (lazy)
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Postby daddy mchectic » Thu Aug 12, 2010 10:33 pm

daddy mchectic wrote:Can someone please just do some screen prints of some dutty bass tings kthnx :D (lazy)
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