Quick Link to Feedback Forum
I cant afford hardware unfortunatly. But am happy at this stage to just use software as its usually 'very cheap'.
What do you recommend?
What software is especially good for 'dubstep' do you think?
Whats good for making really long lasting heavy, filthy dirty bass sounds? (The ones that go on on on that you can feel in your lungs).
- Posts: 2013
- Joined: Mon Nov 07, 2005 1:58 pm
- Location: dubplate.net
You will need a couple of different pieces of software. A sequencer and an audio editor (although cubase/pro tools act as both). If you're going to be getting sounds as well then you will need some kind of soft synth (you automatically get a couple with reason).
People create stuff in different ways so find one that suits you. Reason is a good self-contained studio set up which i know a lot of people use. Personally i prefer Making Waves as a sequencer as it is more sample based and gives more freedom but doesn't look as snappy. Fruity loops is another good simple sequencer.
As for audio editors... Adobe Audition/Cool Edit is very good and cheapish. Wavelab is more advanced and audacity is free.
As for synths there are too many to mention but starting with melodyne is safe enough. reaktor is probably your ultimate soft synth package.
Look forward to hearing the beats.
Big Dada / Slime / Red Volume / Creative Space / Urban Graffiti / Dubkraft / Rottun / Combat / UK Trends / L2S / Furioso / Yellow Machines
SUB FM - Thursday Night 10pm-12am
fruityloops is very easy to get into, but it's very "quirky" and non-standard (ie you would have to relearn a lot if you were moving up to logic afterwards)
Ableton is also "quirky" in terms of production, but it's excellent for live performance and jamming quickly with live musicians- perfect if you've got an mc! The midi set up is the easiest I've ever seen.
reaktor is an excellent performance tool too, if you like chopping up and resequencing beats on the fly, most people who use reaktor sequence their beats in something else first. Pretty much every breakcore producer uses reaktor.
Reason is an all in one package which looks and sounds huge, you don't really need too many plugins if you have this. I find it's samplers overcomplicated as they are modelled on hardware, but they are incredibly powerful. By contrast, it's synths are pretty average... but reason's real power is the ability to combine many synths and samplers and route them through each other, with almost no fuss!
Logic and Cubase are industry standard recording interfaces and probably better quality than the above as they are dedicated sequencers, especially if you have outboard equipment, although more difficult to get into and take longer to set up as there aren't any built in instruments.
Pro tools is the dogs bollocks, but it's a hardware/software package you haven't got a hope in hell of affording.
I've got 'Ableton live 5' & 'Cool edit pro 2' to be going on with at the moment. Also i've got the demos of 'Reason 3', 'Reaktor 5' and 'Renoise' to be learning about. I get the impression that thats more than enough.
It's going to be a long, long time before anything good comes of it. But im actually having an excellent time just learning and experimenting. (i've been up all friday night just sitting infront of my laptop on my own...enough said)
Buzz and renoise are both trackers, which as well as being cheap are great ways to sequence WAV files together, and now can really stand next to other programs with the inclusion of soft synths and plugins (in buzz's modular enviroment) and midi (in renoise which in my eyes really puts it up their with the big guns).
The only thing with trackers is that they work in a completely differant way to any other type of program, doing all the work via code rather than visual representations of audio. This is no bad thing but consider it when thinking of starting out, as inevitably you'll think of migrating to another program and the leaning curve may be steep (though not in any way impossible).
Reason i reckon is a brilliant place to start as it teaches the workings of a hardware setup, which all software is (however distantly) based apon.
It has a sequencer similar to the one found in most other major applications, samplers, synths and fx that also bear more than a passing resemblence to the real thing, and most importently in my mind, a mixer and routing funtions for all these. This is where alot of learning can get done: teaching yourself about the ins and outs of how studios are put together and how mixdowns should be approached. When you do decide to branch out (or if, plasticman uses reason still) you'll know pretty much how everything ticks, and can then make informed desicions about where to go next.
You may still need to invest in an audio editor to work on your samples though, and their are some brilliant freeware ones available, have a look beofre you spend your hard earned cash www.audacity.sourceforge.net
Also, have a look at www.audiomulch.com.
Its shareware, semi-modular (similar to buzz though not as comprehensive) and is great fun for jamming around, abit like ableton but with more focus on mad sounds and improvisation.
Hope this helps.
Dub Phase, Otherside, Digital Distortions, Bitlab, Chi
Midnight Freaks label TBA soon!
- Citrus Boy
- Posts: 297
- Joined: Mon Oct 17, 2005 9:16 pm
- Location: aka Borg. Aberystwyth, Wales, UK
I can use cubase/reason/ableton and learning logic too but I find em a bit slow to get ideas down..
same old saying.."a bad workman always blames his tools"..no such thing as best software to make music.
the music comes from you..not the software!!
Look at how jungle started out, on old akai s950 and ataris. Doc Scotts "Drumworks" wasnt even done with a mixer, he had to eq everything inside his sampler, but that still stands as a classic and impecibly put together tune.
Skream does all his work in fruity loops. Nuff said really.
altough can't without Sound Forge...
Users browsing this forum: No registered users and 17 guests