[Production Bible 2] Production FX Explained

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futures_untold
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[Production Bible 2] Production FX Explained

Post by futures_untold » Wed Dec 03, 2008 2:27 pm

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Common Production Effects
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Overview of 'Effects Processing'

Using audio effects, also refered to as 'effects processing', is the art of changing the tone of an audio signal using sound effects. This means that the original audio doesn't have effects on it, but after 'effects processing', does have effects on it.


Methods of Processing a Sound with Effects

You can 'process' a sound with effects in three ways.

1> Offline processing, where the sound effect is calculated and applied to a prerecorded sound before it may be heard.

2> As a live insert effect, whereby an entire live audio signal is passed through an effects processor.

3> As a send effect, whereby only a portion of a live singal is sent to an effect processor. The effected 'wet' signal is then mixed back into the uneffected 'dry' signal.


Common Types of Effects

Common effects include filters, reverb, delay, chorussing, phasing, flanging, distortion and compression.

Each link below provides more insight and information about the effect.


------ Filter Effects ------

EQ - (EQ types - Graphic EQ, Parametric EQ, Shelving EQ, Linear Phase EQ)
Filters - (Filter types - Low Pass filter, High Pass filter, Band Pass filter, Band Reject filter, Notch filter, Comb filter, All Pass filter, State Variable filter, Peaking filter, Moog filter, Formant/Vowel filter)
Phase Inverter
Vocoders
Harmonic Exciters


------ Delay Effects ------

Delay/Echo - (Delay types - Ping Pong delay, Multi Tap delay, Slapback delay, Bucket delay Crossfeedback delay)
Reverb - (Reverb types - Spring reverb, Plate reverb, Convolution reverb, Impulse Response reverb)


------ Modulation Effects ------

Chorus
Flangers
Phasers


------ Dynamics Processing Tools ------

Compressors
Limiters (Brick Wall)
Transient Shaper/Signal Modellers
Gates
Expanders
Companders / Noise reduction units


------ Distortion Effects ------

Distortion - (Distortion types - soft clipping, hard clipping, overdrive saturation)
Waveshaping
Ring Modulation
Bit Destruction


------ Pitch & Time Effects ------

Pitchshifting
Timestretching


------ Panoramic Effects ------

Auto Panners - (Panning fields - Stereo, Surround Sound/5.1/6.1/7.1)
Leslie Speaker/Dopplers effects


------ Other Effects ------

Vibrato
Tremolo
Trance Gate
Buffer / FSU randomisation
Convolution
Last edited by futures_untold on Tue Jul 20, 2010 2:53 pm, edited 8 times in total.

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legend4ry
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Post by legend4ry » Thu Jun 25, 2009 4:37 am

Bollocks - I was a good ledge and came here to see what a moog filter was and its not told...

Can anyone shed light on this for me? I mean, how does it differ from other filters and when should it be used..
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Post by glottis5 » Thu Jun 25, 2009 5:56 am

Legendary wrote:Bollocks - I was a good ledge and came here to see what a moog filter was and its not told...

Can anyone shed light on this for me? I mean, how does it differ from other filters and when should it be used..
It's just a filter that emulates the filters on old moog synths

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legend4ry
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Post by legend4ry » Thu Jun 25, 2009 6:04 am

glottis5 wrote:
Legendary wrote:Bollocks - I was a good ledge and came here to see what a moog filter was and its not told...

Can anyone shed light on this for me? I mean, how does it differ from other filters and when should it be used..
It's just a filter that emulates the filters on old moog synths
Yeah I got that - but what makes them so unique, what do they do differently from other filters is it the sound or the way it filters it? I don't really see much difference from other LP/HP/BP filters while using a couple of emulations ive found on the internet due to curiosity.
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chewie
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Post by chewie » Thu Jun 25, 2009 9:52 am

(quoting from another site)
Moog's filter used a circuit called a ladder network. In itself, there is nothing special about this, and many other filter designs are capable of emulating its response. However, Moog's circuit was flawed because it exhibited a small amount of distortion. Many engineers would have sought to correct this but Moog did not, perhaps because he recognised that the sound was musically pleasing. Indeed, if a synthesiser sounds like a Minimoog, it is called "warm" or "creamy". If it does not it will often be referred to as "thin" or "uninspiring".

Also well know for it's self-oscillation ;)

and nice one on using the search function your an example to all :lol:

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legend4ry
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Post by legend4ry » Thu Jun 25, 2009 12:50 pm

Ahh I understand it now - seeing I do get to play with an original mini moog at least once a month and its such a warm piece of beautifulness - I guess the emulations I got musta been poop - big ups for the explanation
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Re: [Production Bible 2] Production FX Explained

Post by Gombles » Mon Jun 14, 2010 2:21 pm

Awesome post !

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Re: [Production Bible 2] Production FX Explained

Post by rekstep » Mon Jun 14, 2010 10:17 pm

big up for taking time to do it
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green plan
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Re: [Production Bible 2] Production FX Explained

Post by green plan » Tue Jun 15, 2010 1:07 am

Yeah would love an old moog baby. Hmmm that looks weirder typed than it did in my head.

abakus
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Re: [Production Bible 2] Production FX Explained

Post by abakus » Wed Jun 15, 2011 8:03 pm

A lot of the links are broken, fyi.

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