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Sampling old games

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Postby zillion » Mon Mar 02, 2009 10:24 pm

Right i know its possible to do this as i have got several sample packs like call of duty and worms that i have downloaded from random sites.

But does anyone how to go about getting the all the sound files of the cd?

Is it only possible to get them from pc games?

I have so many random games laying about which i think would be good to sample from.

I have tried. Ive popped them in my laptop searched around in all the files and folders but couldnt really find anything useful just a load of file extensions i dont understand.
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Postby __________ » Mon Mar 02, 2009 10:27 pm

game files are generally encrypted.
a lot of games have heavy fanbases though, and there's more than likely a custom-made tool for you to extract the sound files from the game cd, especially if its a pc game.

what games in particular were you thinking?

i ripped some toejam & earl, shinobi, desert strike and a few other game samples from the megadrive the other day...could up some time if you want
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Postby DZA » Mon Mar 02, 2009 10:29 pm

zillion wrote:Right i know its possible to do this as i have got several sample packs like call of duty and worms that i have downloaded from random sites.


PLEASE tell me where you got the worms one from :D :D
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Postby zillion » Mon Mar 02, 2009 10:43 pm

The_Dza88 wrote:
zillion wrote:Right i know its possible to do this as i have got several sample packs like call of duty and worms that i have downloaded from random sites.


PLEASE tell me where you got the worms one from :D :D


I got the worms sample pack from here.

http://www.dnbwiki.com/index.php/Free_Samples

There at the bottom of the page but they were on psitech's filefront page but hes got rid of everything on there now and cant find it anywhere else.

I would upload it if i still had bit guttered i deleted it now.

There wasnt anything in particular just thought that maybe there was a way you could do it really.

A toe jam and earl sample pack would be mental remember playing on that when i was kid. Never completed it though stupid lack of memory card.

If you want to upload i would be very grateful. :D
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Postby DZA » Mon Mar 02, 2009 10:45 pm

:cry:
jackmaster wrote:you went in with this mix.
.onelove. wrote:There needs to be a DZA app on iPhone just for id'ing old Grime tracks.

https://soundcloud.com/slevarance/core-civil-war-ft-jamakabi-slevarance-remix-2012-lost-project-file
http://soundcloud.com/keepitgully http://www.mixcloud.com/slevarance/
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Postby futures_untold » Mon Mar 02, 2009 11:02 pm

There are different methods to sample from games.

The first and easiest is to hook up your console to your computer, to turn off the music and to do the in-game action that triggers the sound effects you want whilst recording the soundcard output with an audio recorder. This isn't foolproof though, for instance, Goldeneye 64 doesn't have the option to turn the music completely off.......

Another way is to download an emulator and ROM of the platform/game in question. Some games/roms allow you to access the game data which includes the sound effects. You can use an audio recorder to sample whichever ever samples tickle your fancy.... Using this method I was able to rip the street fighter 2 sound effects directly from the game long before Capcom did their free sample give away recently....! :)

Lastly, there are many hardcore game hacking communities out there (as mentioned above). Sometimes members of these communities find a way to rip/dump the entire game audio directly from the cart/cd into easily usable audio formats. This is often the case for games where audio files are not used, but where games use proprietary onboard sound devices & midi files to generate audio... PSX is one example of this, as well as N64 (I think....:?:)

One thing is for certain, if you're desperate enough for a certain sound from a game, searching the web long enough will always turn up results ;)

I spent two years searching for a particular (secret) sound from a certain classic N64 title, and in the end I found a game hacker who shared with me the audio he'd ripped from the cart! :D

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EDIT: You could also synthesise your own game sounds using many of the freeware synths designed specifically for the purpose. For recomendations on good 'game' synths, check out nes-nintendo-old-school-game-consoles-and-game-noises-t71420.html
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