Addd]ing warmth to drum tracks

hardware, software, tips and tricks
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Feedback Forum
User avatar
JFK
Posts: 3123
Joined: Wed Jun 24, 2009 10:48 am

Addd]ing warmth to drum tracks

Post by JFK » Thu Jul 16, 2009 7:42 am

Yo,

Anyone got any tips on using PSP vintage warmer (or similar) for adding warmth to drum tracks? Im making rolling beats that have lots of very "tappy" sounding drums and woodblocks etc and at the moment they sound a bit too clinical and cold.

Im after the kind of effect that "glues" the whole affair together almost like some kind of background noise that fills in the gaps between drum hits.

Any comments are welcome guys.

Peace

rob sparx
Posts: 1179
Joined: Tue May 13, 2008 10:52 pm
Location: Leicester
Contact:

Post by rob sparx » Thu Jul 16, 2009 9:25 am

Voxengo varisaturator
Camel Crusher/Camel phat
Tritone Colortone Pro
RSO Extreme Punch
Steinberg Magenta
Sony Oxford Inflator

Sounds like you need a good compressor as well

james fox
Posts: 1254
Joined: Fri May 02, 2008 8:02 am
Location: sarf

Post by james fox » Thu Jul 16, 2009 9:45 am

bit of tight room reverb across the percussion and snare (bit more on the snare)

few db of compression

saturation / overdrive on the drum bus

User avatar
lowpass
Posts: 2688
Joined: Tue Jan 20, 2009 1:32 pm
Location: Nottingham
Contact:

Post by lowpass » Thu Jul 16, 2009 9:48 am

I've gotten into the habbit of varying my velocitys across all the drums

using sidechain with the kick+snare and the percussion

using small amounts of delay on the percussion

automating things like pitch, tone etc

serox
Posts: 4899
Joined: Fri Jan 18, 2008 9:17 am
Location: South London

Post by serox » Thu Jul 16, 2009 9:54 am

Lowpass wrote:I've gotten into the habbit of varying my velocitys across all the drums

using sidechain with the kick+snare and the percussion

using small amounts of delay on the percussion

automating things like pitch, tone etc
why would you want to side chain a snare and kick? they are never on the same beat.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

User avatar
sifres
Posts: 235
Joined: Wed May 20, 2009 3:22 pm
Location: Netherlands

Post by sifres » Thu Jul 16, 2009 10:09 am

Serox wrote:why would you want to side chain a snare and kick? they are never on the same beat.
Think he's talking about routing those 2 to a bus, and using that as input for sidechain compression on the rest of the percussion...
6 afraid of 7 cause 7 8 9

james fox
Posts: 1254
Joined: Fri May 02, 2008 8:02 am
Location: sarf

Post by james fox » Thu Jul 16, 2009 10:16 am

Serox wrote:why would you want to side chain a snare and kick? they are never on the same beat.
what, never ever? ever?

macc
Posts: 1737
Joined: Wed Aug 27, 2008 11:56 pm
Location: http://www.scmastering.com , maac at subvertmastering dot com
Contact:

Post by macc » Thu Jul 16, 2009 10:20 am

^ Think disco baby! :D

I'd take running all the percussion and drums and all that to a bus over sidechaining them every time, FWIW.

Amounts to the same thing in many ways, but gives much richer sound when they're all working together that way, under a nice compressor of course. Get the buss treatment right and the levels right going into that last group buss and you have lovely thick, dense rhythm tracks.
www.scmastering.com / email: macc at subvertmastering dot com

User avatar
JFK
Posts: 3123
Joined: Wed Jun 24, 2009 10:48 am

Post by JFK » Thu Jul 16, 2009 10:24 am

Rob Sparx wrote:Voxengo varisaturator
Camel Crusher/Camel phat
Tritone Colortone Pro
RSO Extreme Punch
Steinberg MagentaSony Oxford Inflator
Sounds like you need a good compressor as well
Nice one mate, Im going to look into these plugs and see if they do the trick. Ive got Camel phat already but never used it.......

Cheers

User avatar
JFK
Posts: 3123
Joined: Wed Jun 24, 2009 10:48 am

Post by JFK » Thu Jul 16, 2009 10:26 am

nowaysj wrote:You will get a grip of other more serious advice if people respond to this post, but I'll say this: You can put rides back in the mix with really softened attack phases. Can reverse one set, it will give you a nice push and pull through the beat.
Interesting.... I havent used many rides in my more rolling beats but I spose one on the off beat might help it groove along a bit.

Ill give it a try.

Peace

paradigm_x
Posts: 2164
Joined: Tue Apr 04, 2006 7:43 am

Post by paradigm_x » Thu Jul 16, 2009 10:39 am

Nebula3. Free version first, then buy the full version.

Lubberlyjubbly

rob sparx
Posts: 1179
Joined: Tue May 13, 2008 10:52 pm
Location: Leicester
Contact:

Post by rob sparx » Thu Jul 16, 2009 10:47 am

Serox wrote:
Lowpass wrote:I've gotten into the habbit of varying my velocitys across all the drums

using sidechain with the kick+snare and the percussion

using small amounts of delay on the percussion

automating things like pitch, tone etc
why would you want to side chain a snare and kick? they are never on the same beat.
The can be if you sidechain them - probably easier to bounce one down and fade in the audio than actually sidechain tho

serox
Posts: 4899
Joined: Fri Jan 18, 2008 9:17 am
Location: South London

Post by serox » Thu Jul 16, 2009 10:49 am

james fox wrote:
Serox wrote:why would you want to side chain a snare and kick? they are never on the same beat.
what, never ever? ever?
Well if you did ever do it it would be to beef up the snare or kick hit so why would you want to side chain it? defeats the object doesn't it?
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

serox
Posts: 4899
Joined: Fri Jan 18, 2008 9:17 am
Location: South London

Post by serox » Thu Jul 16, 2009 10:51 am

Rob Sparx wrote:
The can be if you sidechain them - probably easier to bounce one down and fade in the audio than actually sidechain tho
I never use sidechaining but I thought it was used to duck out a sound to let another thru? if so why would you bother layering to two drums and then duck one out? :oops:
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

rob sparx
Posts: 1179
Joined: Tue May 13, 2008 10:52 pm
Location: Leicester
Contact:

Post by rob sparx » Thu Jul 16, 2009 11:09 am

Serox wrote:
Rob Sparx wrote:
The can be if you sidechain them - probably easier to bounce one down and fade in the audio than actually sidechain tho
I never use sidechaining but I thought it was used to duck out a sound to let another thru? if so why would you bother layering to two drums and then duck one out? :oops:
If the kick and snare happen at the same time it usually causes clipping at the master output which sounds nasty but you can get around this by using sidechaining/fading to kill the transient on one of the sounds - its really only the 1st 10-30ms on the 'punch' at the start of a kick or snare where the clipping will occur so you don't have to duck the volume out for long

serox
Posts: 4899
Joined: Fri Jan 18, 2008 9:17 am
Location: South London

Post by serox » Thu Jul 16, 2009 11:11 am

Rob Sparx wrote:
If the kick and snare happen at the same time it usually causes clipping at the master output which sounds nasty but you can get around this by using sidechaining/fading to kill the transient on one of the sounds - its really only the 1st 10-30ms on the 'punch' at the start of a kick or snare where the clipping will occur so you don't have to duck the volume out for long
Sounds like a lot of work and bit of a work around for poor production tbh.

I would find better drums that go together or EQ/Filter out unwanted frequencies.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

serox
Posts: 4899
Joined: Fri Jan 18, 2008 9:17 am
Location: South London

Post by serox » Thu Jul 16, 2009 11:50 am

Depone wrote:
Your talking to rob sparx here, im sure he knows what sounds right when hes making shit hot dubstep tracks.

If you have a snare and Kick on the same note doesn't make it poor production, it could be a build-up etc... and side-chaining is sometimes the best option.
Did not say he didnt. I was trying to understand why someone would do it!

I could not see any point in layering two drums and then ducking one out.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

rob sparx
Posts: 1179
Joined: Tue May 13, 2008 10:52 pm
Location: Leicester
Contact:

Post by rob sparx » Thu Jul 16, 2009 12:09 pm

Serox wrote:
Rob Sparx wrote:
If the kick and snare happen at the same time it usually causes clipping at the master output which sounds nasty but you can get around this by using sidechaining/fading to kill the transient on one of the sounds - its really only the 1st 10-30ms on the 'punch' at the start of a kick or snare where the clipping will occur so you don't have to duck the volume out for long
Sounds like a lot of work and bit of a work around for poor production tbh.

I would find better drums that go together or EQ/Filter out unwanted frequencies.
Its hardly any work at all just mixdown your kick drum to an audio channel fade it in slightly and play that audio channel instead of the original kick channel when the snare is playing. It is used for buildups so the drum has a bit more weight

Locked

Who is online

Users browsing this forum: No registered users and 0 guests