Addd]ing warmth to drum tracks
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Addd]ing warmth to drum tracks
Yo,
Anyone got any tips on using PSP vintage warmer (or similar) for adding warmth to drum tracks? Im making rolling beats that have lots of very "tappy" sounding drums and woodblocks etc and at the moment they sound a bit too clinical and cold.
Im after the kind of effect that "glues" the whole affair together almost like some kind of background noise that fills in the gaps between drum hits.
Any comments are welcome guys.
Peace
Anyone got any tips on using PSP vintage warmer (or similar) for adding warmth to drum tracks? Im making rolling beats that have lots of very "tappy" sounding drums and woodblocks etc and at the moment they sound a bit too clinical and cold.
Im after the kind of effect that "glues" the whole affair together almost like some kind of background noise that fills in the gaps between drum hits.
Any comments are welcome guys.
Peace
why would you want to side chain a snare and kick? they are never on the same beat.Lowpass wrote:I've gotten into the habbit of varying my velocitys across all the drums
using sidechain with the kick+snare and the percussion
using small amounts of delay on the percussion
automating things like pitch, tone etc
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.
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macc
- Posts: 1737
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^ Think disco baby! 
I'd take running all the percussion and drums and all that to a bus over sidechaining them every time, FWIW.
Amounts to the same thing in many ways, but gives much richer sound when they're all working together that way, under a nice compressor of course. Get the buss treatment right and the levels right going into that last group buss and you have lovely thick, dense rhythm tracks.
I'd take running all the percussion and drums and all that to a bus over sidechaining them every time, FWIW.
Amounts to the same thing in many ways, but gives much richer sound when they're all working together that way, under a nice compressor of course. Get the buss treatment right and the levels right going into that last group buss and you have lovely thick, dense rhythm tracks.
www.scmastering.com / email: macc at subvertmastering dot com
Nice one mate, Im going to look into these plugs and see if they do the trick. Ive got Camel phat already but never used it.......Rob Sparx wrote:Voxengo varisaturator
Camel Crusher/Camel phat
Tritone Colortone Pro
RSO Extreme Punch
Steinberg MagentaSony Oxford Inflator
Sounds like you need a good compressor as well
Cheers
Interesting.... I havent used many rides in my more rolling beats but I spose one on the off beat might help it groove along a bit.nowaysj wrote:You will get a grip of other more serious advice if people respond to this post, but I'll say this: You can put rides back in the mix with really softened attack phases. Can reverse one set, it will give you a nice push and pull through the beat.
Ill give it a try.
Peace
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paradigm_x
- Posts: 2164
- Joined: Tue Apr 04, 2006 7:43 am
The can be if you sidechain them - probably easier to bounce one down and fade in the audio than actually sidechain thoSerox wrote:why would you want to side chain a snare and kick? they are never on the same beat.Lowpass wrote:I've gotten into the habbit of varying my velocitys across all the drums
using sidechain with the kick+snare and the percussion
using small amounts of delay on the percussion
automating things like pitch, tone etc
Well if you did ever do it it would be to beef up the snare or kick hit so why would you want to side chain it? defeats the object doesn't it?james fox wrote:what, never ever? ever?Serox wrote:why would you want to side chain a snare and kick? they are never on the same beat.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.
I never use sidechaining but I thought it was used to duck out a sound to let another thru? if so why would you bother layering to two drums and then duck one out?Rob Sparx wrote:
The can be if you sidechain them - probably easier to bounce one down and fade in the audio than actually sidechain tho
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.
If the kick and snare happen at the same time it usually causes clipping at the master output which sounds nasty but you can get around this by using sidechaining/fading to kill the transient on one of the sounds - its really only the 1st 10-30ms on the 'punch' at the start of a kick or snare where the clipping will occur so you don't have to duck the volume out for longSerox wrote:I never use sidechaining but I thought it was used to duck out a sound to let another thru? if so why would you bother layering to two drums and then duck one out?Rob Sparx wrote:
The can be if you sidechain them - probably easier to bounce one down and fade in the audio than actually sidechain tho
Sounds like a lot of work and bit of a work around for poor production tbh.Rob Sparx wrote:
If the kick and snare happen at the same time it usually causes clipping at the master output which sounds nasty but you can get around this by using sidechaining/fading to kill the transient on one of the sounds - its really only the 1st 10-30ms on the 'punch' at the start of a kick or snare where the clipping will occur so you don't have to duck the volume out for long
I would find better drums that go together or EQ/Filter out unwanted frequencies.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.
Did not say he didnt. I was trying to understand why someone would do it!Depone wrote:
Your talking to rob sparx here, im sure he knows what sounds right when hes making shit hot dubstep tracks.
If you have a snare and Kick on the same note doesn't make it poor production, it could be a build-up etc... and side-chaining is sometimes the best option.
I could not see any point in layering two drums and then ducking one out.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.
Its hardly any work at all just mixdown your kick drum to an audio channel fade it in slightly and play that audio channel instead of the original kick channel when the snare is playing. It is used for buildups so the drum has a bit more weightSerox wrote:Sounds like a lot of work and bit of a work around for poor production tbh.Rob Sparx wrote:
If the kick and snare happen at the same time it usually causes clipping at the master output which sounds nasty but you can get around this by using sidechaining/fading to kill the transient on one of the sounds - its really only the 1st 10-30ms on the 'punch' at the start of a kick or snare where the clipping will occur so you don't have to duck the volume out for long
I would find better drums that go together or EQ/Filter out unwanted frequencies.
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