The 'help me make that dungeon sound' thread

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wub
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Re: The 'help me make that dungeon sound' thread

Post by wub » Wed Apr 20, 2011 7:18 am

wub wrote:Expanding on the z-plane filter idea discussed earlier, have hit upon a way of interlocking 4 filters simultaneously for some enhanced organic noodlings. Will have a fine tune tonight and try & get an .FLP file out w/ documentation.


Ok, this didn't work exactly as planned last night. Ended up having a 4 way double interlocked Love Philter setup on my synth line which was trippy as fuck. But not what I was going for at all :lol:


Will have another crack when I get home tonight.

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Re: The 'help me make that dungeon sound' thread

Post by JFK » Wed Apr 20, 2011 8:58 am

legend4ry wrote: I'm not saying don't make it, i'm saying don't rush your music just because its the thing of the month!
This is great advice and I agree 100%. But you seem to be militantly against this thread for some reason Ledge and that is what I am having trouble understanding. :? You say you want the production standards to be kept high, fine so do most people, but how do you expect people to gain the knowledge needed to maintain that standard if they dont have a place, like this thread, to ask for advice?

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Re: The 'help me make that dungeon sound' thread

Post by legend4ry » Wed Apr 20, 2011 9:07 am

Cause look how wobble threads ruined tear out's production standard....It was actually good a few years ago...

I am just sick of everyone obsession over mid-range in production, its really a tiny part of making music yet it gets all the focus...Not actually mentioning anyone in peticular(right spellin? not on my computer, non-auto correct fails) or intending to insult but the amount of times ive listened to peoples tracks on here and they have sick basslines and shite drums, thats grooves and samples linked with obvious pads and melody sounds.

I just don't get why people obsess over making midrange and it infurates me because a thread like this should be focusing on other aspects than that, its sad to read actuallly.

Not saying my music is perfect or any good but I have an ear for it and have spotted multiple people when they're at ground-level and had banging tunes, now they're big names. When you hear great potential but they're half-arsed tracks, its sad - thats why I stay out of that feedback thread cause I gave loads of advice to people and very few -actually- listened and tried out what I said and those who did said it worked


Course I don't get angry about the tearout threads, I don't play, make or support it so it doesn't bother me.

This, does cause I was close giving up with EDM all over till this 'dungeon' sound came back about.
Soulstep wrote: My point is i just wanna hear more vibes
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Re: The 'help me make that dungeon sound' thread

Post by wub » Wed Apr 20, 2011 9:09 am

legend4ry wrote:I just don't get why obsess over making midrange and it infurates me because a thread like this should be focusing on other aspects than that, its saddening to read actuallly.

Is the midrange thing in this thread? I thought we were talking about atmospherics and stuff?

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Re: The 'help me make that dungeon sound' thread

Post by budsteq » Wed Apr 20, 2011 9:33 am

Goth Trad- Two Faced, anyone? ;D

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Re: The 'help me make that dungeon sound' thread

Post by wub » Wed Apr 20, 2011 9:34 am

budsteq wrote:Goth Trad- Two Faced, anyone? ;D

You just naming a track, or you want help re; sound design of a certain element of it?


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Re: The 'help me make that dungeon sound' thread

Post by budsteq » Wed Apr 20, 2011 9:36 am

wub wrote:
budsteq wrote:Goth Trad- Two Faced, anyone? ;D

You just naming a track, or you want help re; sound design of a certain element of it?

haha should have been more specific- Im thinking of the sound that starts at 0.52 :P

Sounds relatively simple but I just cant nail it in Albino, 3xOsc or Massive.

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Re: The 'help me make that dungeon sound' thread

Post by wub » Wed Apr 20, 2011 9:42 am

budsteq wrote:haha should have been more specific- Im thinking of the sound that starts at 0.52 :P

Sounds relatively simple but I just cant nail it in Albino, 3xOsc or Massive.
Metallic synth, slight LFO on it, gradually rising in pitch.

I'd recommend sorting yourself out a preset that is roughly the same, then working on the LFO/pitch automation. Once you've got the movement sorted, then you can fine tune the patch to get the closest approximation to the sound itself.

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Re: The 'help me make that dungeon sound' thread

Post by JFK » Wed Apr 20, 2011 9:44 am

wub wrote:
legend4ry wrote:I just don't get why obsess over making midrange and it infurates me because a thread like this should be focusing on other aspects than that, its saddening to read actuallly.

Is the midrange thing in this thread? I thought we were talking about atmospherics and stuff?
Yeah, I dont get it....... Sorry I might be missing something obvious here but I thought the discussion was leaning towards atmospheric low end sounds (not just bass)........ I dont associate "dungeon" sound with midrange at all, exactly the opposite in fact. I know that when creating these basslines that you need to layer higher end harmonics to get the feel right but thats about as close to midrange as it gets.

Again, sorry if Im missing something obvious.....

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Re: The 'help me make that dungeon sound' thread

Post by tezifon » Wed Apr 20, 2011 11:41 am

Skang wrote:
tezifon wrote:you can do this easily in ableton with grouped filters

pretty interesting theory,many many thanks for the links wub
Mind if you expand on this a little? :h:

and yes even if a dungeon was the new 'flavor of the month' type of thing i'd be much happier. It's focused more on dark sounds and the SUB BASS which I find is the core of dubstep music IMO and I can't get enough of it!!! :U:
well, its the same wub told but in live instead of fl, its not a true z-plane i think buts interesting to try

first get an auto filter, then group it, duplicate the chain, then
Fiddle with the parameters on each filter until you've got a pleasing sound, then try automating the input of the master controlling rotary/wheel so that you can sweep between the two filter states as you go. Usual guidelines apply with anything I put on here i.e. don't take it as gospel, experiment, do things different ways etc etc, bounce always bounce your output to see what works and build up your sound library etc etc.

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Re: The 'help me make that dungeon sound' thread

Post by tezifon » Wed Apr 20, 2011 12:03 pm

its funny how this remembers me a interview to ambient-producer biosphere, the autor talks about filters to make the sound organic, the fun part its the he uses the korg wavestation that appear in the wave synthesis part of the sound on sound article

dungeon sound?

http://youtu.be/PIv8S-2C5QI

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Re: The 'help me make that dungeon sound' thread

Post by s3f » Thu Apr 21, 2011 12:07 am

@legend4ry i think i know what you're getting at and if i were you i would probably react the same way as you are (maybe even angrier lol). did you read the article that was posted here a couple of days ago about how the democratization of music production/culture leads to a lowering in quality of the actual music (can't be arsed to seek it out now)? i think this is a general phenomenon (not only related to music) and - sad as it is - you might just have to accept that fact. you can't deny newbies (of which i am one) the right to discover all these things. also you can't stop them from posting crappy tracks on soundcloud and spamming hundreds of people with their links. this not just about brostep or the dungeon sound. remember when deadmau5 got big and everyone was hyping electro/house? brostep is just the next big thing but it'll blow over, just like punk/disco/rnb/whatever-outdated-genre-you-can-think-of did some years ago. but in the end when all the hipsters are gone you're left with a hard core (pun definitely intended) of people who actually mean, who love the genre and all those things you talked about, you'll just have to be a little patient. :Q:

/rant

don't mind if all of that was bollocks, pretty late and tired

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Re: The 'help me make that dungeon sound' thread

Post by JFK » Thu Apr 21, 2011 7:26 am

Individual likes/dislikes aside, I am hugely enthusiastic about this sound as it represents a return to the origianl days of dubstep. Space, pace and bass. End of.

If anyone is interested in collabs/feedback/sample swaps etc etc drop me a line.

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Re: The 'help me make that dungeon sound' thread

Post by wub » Thu Apr 21, 2011 8:21 am

Wub's multiple filter noodlings - V2.0

Ok, have got a rough outline of my 4 way filter setup. This assumes you're running 3xOsc, but that can be substituted for any other source;

- Run 3xOsc out through a mixer channel
- On the mixer channel, load 4 seperate Filters (each with a different preset)
- At the bottom of the mixer channel, load an XY controller
- On each of the Filters, right click the wet/dry knob on the mixer panel (to the right of the name), and link to controller. You're aiming to have all 4 wet/dry knobs controlled by the XY controller, so the links should be;

Filter A - XY Controller, X value, Input
Filter B - XY controller, X value, 1-Input
Filter C - XY controller, Y value, Input
Filter D - XY controller, Y value, 1-Input

- Make sure the REMOVE CONFLICTS box is unchecked.
- Increase the Speed value on the XY controller, and move the dot around it. You should see the 4 wet/dry knobs for the filters moving up and down depending on how you move the XY pointer.
- Play around with different movements of the XY controller to cut between the different filters
- Experiment, record, bounce etc etc


Notes - Ok, this isn't a true 4 way z-plane as discussed previously in this thread. The limitations with only using a 2 dimensional controller (the XY) is that values assigned to opposite 'corners' will always conflict each other. There is a way to work around this, by applying 2 XY controllers and having each one control 2 of the filters. You would have the ability to individual manipulate all 4 filters individually of each other, but actual real world hands on control of this would be fiddly without a dedicated MIDI controller (or 2), otherwise you'd be relying on automation.

This is all a work in progress. Have got the above saved as an .FLP file if anyone wants it (and my rantings are gibberish). Will be refining this over the next couple of weeks.

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Re: The 'help me make that dungeon sound' thread

Post by JFK » Thu Apr 21, 2011 8:46 am

wub wrote:Wub's multiple filter noodlings - V2.0

Ok, have got a rough outline of my 4 way filter setup. This assumes you're running 3xOsc, but that can be substituted for any other source;

- Run 3xOsc out through a mixer channel
- On the mixer channel, load 4 seperate Filters (each with a different preset)
- At the bottom of the mixer channel, load an XY controller
- On each of the Filters, right click the wet/dry knob on the mixer panel (to the right of the name), and link to controller. You're aiming to have all 4 wet/dry knobs controlled by the XY controller, so the links should be;

Filter A - XY Controller, X value, Input
Filter B - XY controller, X value, 1-Input
Filter C - XY controller, Y value, Input
Filter D - XY controller, Y value, 1-Input

- Make sure the REMOVE CONFLICTS box is unchecked.
- Increase the Speed value on the XY controller, and move the dot around it. You should see the 4 wet/dry knobs for the filters moving up and down depending on how you move the XY pointer.
- Play around with different movements of the XY controller to cut between the different filters
- Experiment, record, bounce etc etc


Notes - Ok, this isn't a true 4 way z-plane as discussed previously in this thread. The limitations with only using a 2 dimensional controller (the XY) is that values assigned to opposite 'corners' will always conflict each other. There is a way to work around this, by applying 2 XY controllers and having each one control 2 of the filters. You would have the ability to individual manipulate all 4 filters individually of each other, but actual real world hands on control of this would be fiddly without a dedicated MIDI controller (or 2), otherwise you'd be relying on automation.

This is all a work in progress. Have got the above saved as an .FLP file if anyone wants it (and my rantings are gibberish). Will be refining this over the next couple of weeks.
Gonna see about converting this to Massive/Cubase....... Nice one Wub!

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Re: The 'help me make that dungeon sound' thread

Post by Trashbat » Thu Apr 21, 2011 11:55 am

Watch tutorials, and just mess about with stuff, u'll never find ur own sound trollin' "how do I get that bass sound..." Threads

I think ppl need to just chill out, u forget its not a race to become good at tunes
Thas y say watch vids, read shit but adapt on things, as opposed to saying "how do I make that exact same bass sound from some thelem tune" idk but to me, that like saying "can someone help me cat this dudes style" :p

I'm not directing this @ ne1 but I thought the best part of music production is the excitement and adventure or it all, jst spending hours fucking around wiv synths n reeces n stuff.

Follow your own path, if u got heart and persiverence and ur serious about ur shit, it'll happen :)

Just my 2 cents...
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Re: The 'help me make that dungeon sound' thread

Post by JFK » Thu Apr 21, 2011 12:13 pm

Trashbat wrote:Watch tutorials, and just mess about with stuff, u'll never find ur own sound trollin' "how do I get that bass sound..." Threads
You have no idea what the word "trollin" means do you?
Trashbat wrote:read shit but adapt on things, as opposed to saying "how do I make that exact same bass sound from some thelem tune" idk but to me, that like saying "can someone help me cat this dudes style" :p
What do you think people will be doing with the info in this thread mate? Thats right, reading it and adapting it to their own productions.
Trashbat wrote:Follow your own path, if u got heart and persiverence and ur serious about ur shit, it'll happen :)
1) Thats the gayest, most hippy bollocks comment I think Ive ever read on this forum
2) Its quite simply not true.

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Re: The 'help me make that dungeon sound' thread

Post by Trashbat » Thu Apr 21, 2011 12:45 pm

JFK wrote:
Trashbat wrote:Watch tutorials, and just mess about with stuff, u'll never find ur own sound trollin' "how do I get that bass sound..." Threads
You have no idea what the word "trollin" means do you?
Trashbat wrote:read shit but adapt on things, as opposed to saying "how do I make that exact same bass sound from some thelem tune" idk but to me, that like saying "can someone help me cat this dudes style" :p
What do you think people will be doing with the info in this thread mate? Thats right, reading it and adapting it to their
Trashbat wrote:Follow your own path, if u got heart and persiverence and ur serious about ur shit, it'll happen :)


1) Thats the gayest, most hippy bollocks comment I think Ive ever read on this forum
2) Its quite simply not true.


Wtf's ur problem!? Jeeeeeeeez!
I didn't mean trolling as if forum talk, I meant as if trolling thru things, no need to be a dick about it man, I was just saying...

Sorry for tryna put a bit of optimism out there...

I wernt putting ne1 down, no need for that really was there?

Sounds like u need a hug mate...
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Re: The 'help me make that dungeon sound' thread

Post by wub » Thu Apr 21, 2011 12:47 pm

Trashbat wrote:I didn't mean trolling as if forum talk, I meant as if trolling thru things
The correct term is 'trawling' through stuff, not 'trolling' ;)
Trashbat wrote:Sounds like u need a hug mate...
Couldn't agree more :w:




Anyone else got any dungeon sound design questions? Was on a roll in this thread...

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Re: The 'help me make that dungeon sound' thread

Post by Trashbat » Thu Apr 21, 2011 1:04 pm

The correct term is 'trawling' through stuff, not 'trolling' ;)

Ah, cheers man! Lol
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