Burial's drum sequencing program.

hardware, software, tips and tricks
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Feedback Forum
azair
Posts: 185
Joined: Sat Oct 11, 2008 7:13 pm

Post by azair » Wed Feb 04, 2009 9:08 pm

Thansk Hurtdeer, nice and precise answer, I appreciate it!

use es2 and sculpture man, and don't just use the presets (because they're mostly average). Learn how to build your own synths with these two and you'll be well on your way. ES M, ES P, Ensemble, etc are all excellent if simpler synths that come with Logic also. Explore using effects like reverb, exciters, delays, etc to strengthen your pads. Don't give up so easily.
I probably have to read the ES2 manual to figure it out. I think I just gave up too easily. Thanks for the wakeup call!

Also, for 2-step drums the quickest way to do this in Ultrabeat is to turn the swing up to full, punch a kick in at the start and a snare in on the third, with a kick just before that. Add a straightforward hi-hat pattern over the top and you've just made a very generic 2step beat.
Let's take "untrue" by Burial as an example. I'm not trying to copycat him, but I like the drum rhythms he makes. I've top swing etc, but it doesn't sound it like. It's too... mechanic or something like that.. Perhaps I should do I manually, by playing the kick and the drum on the keyboard?

User avatar
fbom
Posts: 656
Joined: Sat Oct 18, 2008 5:45 pm
Location: austin
Contact:

Post by fbom » Thu Feb 05, 2009 8:25 am

Hurtdeer wrote:but generally the best route to go down, and to get your own personal 'feel' of the groove, is to move the hits around in the piano roll manually.
:z:

azair
Posts: 185
Joined: Sat Oct 11, 2008 7:13 pm

Post by azair » Thu Feb 05, 2009 11:47 am

I "only" have Logic Express, so I don't think I actually have Sculpture

serox
Posts: 4899
Joined: Fri Jan 18, 2008 9:17 am
Location: South London

Post by serox » Fri Feb 06, 2009 5:00 pm

Azair wrote:
Let's take "untrue" by Burial as an example. I'm not trying to copycat him, but I like the drum rhythms he makes. I've top swing etc, but it doesn't sound it like. It's too... mechanic or something like that.. Perhaps I should do I manually, by playing the kick and the drum on the keyboard?
Turn off quantize and tap the drums out on ur keyboard/pad whatever.

Most of his drums (apart from the first hit) will not be quantized.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

serox
Posts: 4899
Joined: Fri Jan 18, 2008 9:17 am
Location: South London

Post by serox » Fri Feb 06, 2009 5:03 pm

Hurtdeer wrote:
No matter how good you are at velocity mapping, moving the hits around out of quantize is an essential part of achieving Burial's 'swung' feel. Azair asked how to get that feel, and that was the answer. Velocity mapping should be standard practice anyway (and actually is among many Techno musicians), but avoiding hard quantization is an extra thing you can do that gives you a different feel. Also, hard quantization always sounds like hard quantization, as the entire purpose of it is to make the beats as robotically on time as possible, velocity doesn't change that. It can sound nice, and it's a perfectly valid thing to do, but it feels very different to 'loosened' grooves.

And yeah, alright, but down that argument anything you do to a sound can effect the tone relative to the mix, and when talking about how drums are produced, nobody would realise you're talking about velocity if you refer to it as 'tone' unless you where being very specific.

I take advice all the time and have learned a lot since I registered on these forums, but the problem here is that your advice was misinformed and inappropriate to the question asked. If you want me to ever take anything you say seriously, don't say dick-headed things like "Take a bit of advice, rather than giving it, and try it out."
Good answer.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

ketamine
Posts: 4367
Joined: Wed Dec 17, 2008 8:52 pm

Post by ketamine » Fri Feb 06, 2009 7:10 pm

It's kind of :lol: that people with tons of expensive equipment are jumping through hoops trying to emulate somebody who didn't, and that it takes all this scientific debate to reproduce something that "sounds like it does" only because of how it wasn't done...

Wrap your head around that one. LOL

User avatar
jolly wailer
Posts: 3081
Joined: Wed Jul 11, 2007 9:45 am
Location: Planet Earth, Yeah?

Post by jolly wailer » Fri Feb 06, 2009 9:30 pm

or just build yr beats in a wave editor like soundforge :wink:
myxylpyx wrote:dam bro dats sick... off to the garden to eat some worms now.
Image

gyu
Posts: 60
Joined: Wed Feb 06, 2008 1:46 pm

Post by gyu » Sat Feb 07, 2009 3:59 pm

nowaysj wrote:The point of what I'm saying is that hard quantized beats will not sound hard quantized with the proper velo adjustments,
I agree with this. You can go a long way with just velocity. Isn't it something to do with how we hear stuff? Quieter sounds are perceived as further away and therefore later. This makes velocity adjustments affect the groove. Swing is obviously a huge part of any 'two-step' type beats as well

8bit
Posts: 511
Joined: Mon Aug 20, 2007 12:17 pm
Location: Born And Raised in london but got moved to fleet
Contact:

Post by 8bit » Sun Feb 08, 2009 11:56 am

nowaysj wrote:Way way back, when most of you were likely in kindergarten (w/ your mpc's and whatnot) cool edit pro was A LOT of fun.
im 14 and im still inlove with cool edit pro :D

User avatar
mashmash
Posts: 1165
Joined: Sun Dec 13, 2009 6:22 pm
Location: Birmingham UK

Re:

Post by mashmash » Fri Jan 08, 2010 11:09 pm

thecatinside wrote:
spliffy wrote:On a more general level, I'm finding making 2 step drum patterns really hard, anyone got any tips?
They are hard. I've been trying to teach myself 2step drums and I've understood few things:

1) Kick on First beat and somewhere between the main snares. Snares on 2nd and 4th.
2)Have two hihats. One will be the "main hihat" that'll be strategically yet freely be placed between the kicks and snares. The other is the skipping, annoying shuffly hihat that gives the 2step feel. I'm doing these with mpc and the swing function is a godsend but I suppose software can have Swing aswell.
3) Drums seem to have a good amount of interplay in 2step patterns. ie. high hihat, low highhat an so forth. I'm pitching up my main kicks and snares too for ghost shots.
4) Invidual drumhits seem to be clicky, tappy and high pitched.
5)Reverse-engineering 2step patterns by placing your kicks and snares where they are in classics gives a good background to drop your own hihats.

Here's a picture of a pattern I've recorded
Image
there's not a strict uniform that a 2 step rhythm has to follow. it just has to be 2 step :) lol. put listen to lots of music which uses 2step rhythms like garage and that will influence you and make you more aware of how you should programme and sequence your drums
gwa wrote:you should wake up in the night whilst dressed as revolver ocelot and lamp him

Locked

Who is online

Users browsing this forum: No registered users and 0 guests