How do you write your drums????

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-dubson-
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Post by -dubson- » Mon May 25, 2009 1:37 pm

redrum step sequencer- i just build it up and keep it on loop adding more sounds until its done

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miscreant
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Post by miscreant » Mon May 25, 2009 1:50 pm

-Dubson- wrote:redrum step sequencer- i just build it up and keep it on loop adding more sounds until its done
same, another method i like doing just to keep things interesting is copy and waste a 16 bar loop 4 times, go in and take out the hi hats from everything but the 1st section then write a different hi hat pattern for each of the different sections - keeps things nice and interesting as your not hearing the same drum loop twice but its not so different it sounds like a new song every 16 bars.

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djake
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Post by djake » Mon May 25, 2009 2:39 pm

R wrote:audio all the way.... i wanna see fishbones

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DOOMTROOPER/T40
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Post by DOOMTROOPER/T40 » Mon May 25, 2009 3:16 pm

I use Redrum to put my samples in and make the basic beats in that and 'draw' the variations to the beat (adding snare extra hats, kicks etc.) on the Reason Sequencer.

yellowhighlighter
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Post by yellowhighlighter » Mon May 25, 2009 3:16 pm

i play my drums in my mpc or more recently i've been using redrum and nnxt in reason.

can i just ask a question here.

when people are saying that they prefer audio over midi and they use audio for drums what exactly do you mean? what are you programming your drums in? are you playing your drums live and just recording them straight?

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miscreant
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Post by miscreant » Mon May 25, 2009 3:20 pm

yellowhighlighter wrote:i play my drums in my mpc or more recently i've been using redrum and nnxt in reason.

can i just ask a question here.

when people are saying that they prefer audio over midi and they use audio for drums what exactly do you mean? what are you programming your drums in? are you playing your drums live and just recording them straight?
I imagine they mean they take the samples straight as they are, arrange them manually by moving them about the sequencer with an individual track for each sound.

martello
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Post by martello » Mon May 25, 2009 3:54 pm

Abs wrote:
R wrote:audio all the way.... i wanna see fishbones
same here, i find when i use midi for percussion it looses it's original sound and becomes really digital sounding.. audio all the way for drums.
Emm.... :o
I think it doesn't matter how the audio file is triggered - from audio or from midi channel.

scooterjack
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Post by scooterjack » Mon May 25, 2009 4:34 pm

alvin18 wrote:
Abs wrote:
R wrote:audio all the way.... i wanna see fishbones
same here, i find when i use midi for percussion it looses it's original sound and becomes really digital sounding.. audio all the way for drums.
Emm.... :o
I think it doesn't matter how the audio file is triggered - from audio or from midi channel.

it doesn't, he's experiencing a placebo effect

r
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Post by r » Mon May 25, 2009 6:46 pm

if i see fishbones i can see the lenght of the drums. u want analyzers i want fishbones

scooterjack
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Post by scooterjack » Mon May 25, 2009 7:02 pm

R wrote:if i see fishbones i can see the lenght of the drums. u want analyzers i want fishbones
your reason makes sense, it's Abs's that is way off base :W:

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j wilderness
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Post by j wilderness » Tue May 26, 2009 1:07 am

I just prefer to use audio for drums instead of sequencing them on a piano roll or drum machine because i find it easier to quickly chop and edit audio rather than midi.

sigmund floyd
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Post by sigmund floyd » Tue May 26, 2009 2:43 am

nah, jwild we def haven't met, i checked your myspace though, good shit, if you ever wanna collab im down.........

the thing about programming loops vs working with audio is that it kinda leads to tendency to make solid drums that don't really go anywhere(for me at least) and i'm about making my drums the basis of the track's movement. i don't understand how people can work with audio clips for their hats though(unless your on some 2562 shit, delaying your hats)

james fox
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Post by james fox » Tue May 26, 2009 9:02 am

using ableton live:

one impulse drum machine for each of kicks, closed hats, open hats, tuned percussion (sometimes use a simpler for this), other percussion, rides. bus everything bar the kick + snare together in drum submix that is HPd quite high with a wee bit of compression, saturation and stereo widening, then run that group and the kick + snare into an overall drum bus. on that bus i'll usually have a sonnox compressor and EQ. any audio drum loops go through the drum submix, usually with hits that overlap on my kick and snare muted out.

this way i can easily delay sounds by a few ms to get a bit of swang in there, as well as the added control of dedicated sends on every channel.

this might be a bit clunky, but it works for me :D

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gravity
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Post by gravity » Tue May 26, 2009 6:45 pm

mostly i use kontakt at the moment. do most of the sound design and sequencing using that in fl studio. then i bounce the track to audio and do any edits i wanna do after that in sonar.

most of my drums are made from bits of sampled breaks. i try and make my own beats with little bits of lots of breaks, quite often heavily processed and layered.

FSTZ1
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Post by FSTZ1 » Tue May 26, 2009 7:12 pm

MIDI tracks into GURU and then sub outs 1-4 on the cubase mixer

no loss in quality because I use 24bit AIFF drum hits

big sounds everytime

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jedison
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Post by jedison » Tue May 26, 2009 11:27 pm

I find I like just using straight audio for everything, I don't see a need to get a program to sequence just hats or whatever. In Cubase too it's really nice with the multiple group routings and stuff to really get what you're wanting. I just can't be bothered with messing with midi, I used to but I find Cubase is just so inclined to audio that I might as well go the audio route.
Yoyoyo.

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