How do you write your drums????
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same, another method i like doing just to keep things interesting is copy and waste a 16 bar loop 4 times, go in and take out the hi hats from everything but the 1st section then write a different hi hat pattern for each of the different sections - keeps things nice and interesting as your not hearing the same drum loop twice but its not so different it sounds like a new song every 16 bars.-Dubson- wrote:redrum step sequencer- i just build it up and keep it on loop adding more sounds until its done
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yellowhighlighter
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i play my drums in my mpc or more recently i've been using redrum and nnxt in reason.
can i just ask a question here.
when people are saying that they prefer audio over midi and they use audio for drums what exactly do you mean? what are you programming your drums in? are you playing your drums live and just recording them straight?
can i just ask a question here.
when people are saying that they prefer audio over midi and they use audio for drums what exactly do you mean? what are you programming your drums in? are you playing your drums live and just recording them straight?
I imagine they mean they take the samples straight as they are, arrange them manually by moving them about the sequencer with an individual track for each sound.yellowhighlighter wrote:i play my drums in my mpc or more recently i've been using redrum and nnxt in reason.
can i just ask a question here.
when people are saying that they prefer audio over midi and they use audio for drums what exactly do you mean? what are you programming your drums in? are you playing your drums live and just recording them straight?
Emm....Abs wrote:same here, i find when i use midi for percussion it looses it's original sound and becomes really digital sounding.. audio all the way for drums.R wrote:audio all the way.... i wanna see fishbones
I think it doesn't matter how the audio file is triggered - from audio or from midi channel.
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scooterjack
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alvin18 wrote:Emm....Abs wrote:same here, i find when i use midi for percussion it looses it's original sound and becomes really digital sounding.. audio all the way for drums.R wrote:audio all the way.... i wanna see fishbones![]()
I think it doesn't matter how the audio file is triggered - from audio or from midi channel.
it doesn't, he's experiencing a placebo effect
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scooterjack
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sigmund floyd
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nah, jwild we def haven't met, i checked your myspace though, good shit, if you ever wanna collab im down.........
the thing about programming loops vs working with audio is that it kinda leads to tendency to make solid drums that don't really go anywhere(for me at least) and i'm about making my drums the basis of the track's movement. i don't understand how people can work with audio clips for their hats though(unless your on some 2562 shit, delaying your hats)
the thing about programming loops vs working with audio is that it kinda leads to tendency to make solid drums that don't really go anywhere(for me at least) and i'm about making my drums the basis of the track's movement. i don't understand how people can work with audio clips for their hats though(unless your on some 2562 shit, delaying your hats)
using ableton live:
one impulse drum machine for each of kicks, closed hats, open hats, tuned percussion (sometimes use a simpler for this), other percussion, rides. bus everything bar the kick + snare together in drum submix that is HPd quite high with a wee bit of compression, saturation and stereo widening, then run that group and the kick + snare into an overall drum bus. on that bus i'll usually have a sonnox compressor and EQ. any audio drum loops go through the drum submix, usually with hits that overlap on my kick and snare muted out.
this way i can easily delay sounds by a few ms to get a bit of swang in there, as well as the added control of dedicated sends on every channel.
this might be a bit clunky, but it works for me
one impulse drum machine for each of kicks, closed hats, open hats, tuned percussion (sometimes use a simpler for this), other percussion, rides. bus everything bar the kick + snare together in drum submix that is HPd quite high with a wee bit of compression, saturation and stereo widening, then run that group and the kick + snare into an overall drum bus. on that bus i'll usually have a sonnox compressor and EQ. any audio drum loops go through the drum submix, usually with hits that overlap on my kick and snare muted out.
this way i can easily delay sounds by a few ms to get a bit of swang in there, as well as the added control of dedicated sends on every channel.
this might be a bit clunky, but it works for me
mostly i use kontakt at the moment. do most of the sound design and sequencing using that in fl studio. then i bounce the track to audio and do any edits i wanna do after that in sonar.
most of my drums are made from bits of sampled breaks. i try and make my own beats with little bits of lots of breaks, quite often heavily processed and layered.
most of my drums are made from bits of sampled breaks. i try and make my own beats with little bits of lots of breaks, quite often heavily processed and layered.
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Forthcoming on paradise lost...
Soundcloud
Free LP: http://www.archive.org/details/ZRD024LP
Quadrangular ep out now @ http://www.digital-tunes.net/artists/gravity
Hydraulic: http://www.digital-tunes.net/releases/u ... ication_lp
I find I like just using straight audio for everything, I don't see a need to get a program to sequence just hats or whatever. In Cubase too it's really nice with the multiple group routings and stuff to really get what you're wanting. I just can't be bothered with messing with midi, I used to but I find Cubase is just so inclined to audio that I might as well go the audio route.
Yoyoyo.
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