How can i make rolling percussion like this?

hardware, software, tips and tricks
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Feedback Forum
Locked
chronicrecords
Posts: 472
Joined: Fri Apr 24, 2009 11:04 pm
Location: England

How can i make rolling percussion like this?

Post by chronicrecords » Sun Jun 07, 2009 12:28 am

http://www.supload.com/listen?s=wo2SxX


seriously sick rolling percussion. i cannot for the life of me figure out how many different sounds are in there, or how they have such a crazy rolling feel to them. How do you go about making the hi-hats roll so well together, or whatever those sounds are, sound kind of like slowed shakers or somethin. and i can deffinately hear at least 3 different shaker sounds. but when i go into FL to try and make a rolling hi-hat arrangement over a bassdrum and snare, it never sounds anywhere like this... is it just practise or what? are there any rules like putting the percussion in order of like low sounding shaker then mid sounding then a hi 1 to make it sound like its rolling, or changing the velocities on the same type of shaker or a mixture of both. i really just want to know how to make these type of hi-hat rythems that sound so sick?


edit : also how big of a roll does eq'ing and mixing them down well play?

User avatar
teqh
Posts: 450
Joined: Wed Oct 01, 2008 12:12 pm
Location: Bristol

Post by teqh » Sun Jun 07, 2009 12:43 am

Use a few different types of hi hats/Cymbals, sounds like theres a few ghost snares thrown in as well

Triplets are you friend here, 3 hits in the space of two

Have a look in the production bible for tips on drums, I just play about for time with my hi hats, I suppose EQ'ing will help, just hi pass your hi hats, and brighten up the top end

soner one
Posts: 65
Joined: Thu May 14, 2009 3:18 am
Location: Croydon

Post by soner one » Sun Jun 07, 2009 12:47 am

whats a ghost snare ?

User avatar
futures_untold
Posts: 4429
Joined: Thu Dec 13, 2007 9:25 pm
Location: London
Contact:

Post by futures_untold » Sun Jun 07, 2009 12:49 am

Tiplets may help you to achieve this sound.

I slowed down the tempo in Reaper to get a clearer idea of what the beat was actually doing.

Kind of goes: Bom tika....tika pah tika.....tika bom tika.... tika pah bom

Bom = kick drum

ti = hi hat

ka = rim shot or lower pitched shaker/hi hat

pah = snare

There are also ghost hits playing in a synchopated rhythm off the kick and snare. (Ghost hits are like faded copies of the primary hit, like an echo but ctually played by the drummer intentionally) I actually think this is just a simpler hi hat rhythm layered on top of the main beat at a lower volume.

Use any program with time stretching to slow the audio down until you can make out whats going on. Reaper is available for free from reaper.fm, and has a tempo control much like the pitch control on real turn tables.

chronicrecords
Posts: 472
Joined: Fri Apr 24, 2009 11:04 pm
Location: England

Post by chronicrecords » Sun Jun 07, 2009 1:03 am

futures_untold wrote:Tiplets may help you to achieve this sound.

I slowed down the tempo in Reaper to get a clearer idea of what the beat was actually doing.

Kind of goes: Bom tika....tika pah tika.....tika bom tika.... tika pah bom

Bom = kick drum

ti = hi hat

ka = rim shot or lower pitched shaker/hi hat

pah = snare

There are also ghost hits playing in a synchopated rhythm off the kick and snare. (Ghost hits are like faded copies of the primary hit, like an echo but ctually played by the drummer intentionally) I actually think this is just a simpler hi hat rhythm layered on top of the main beat at a lower volume.
cool, thanks. so i guess it just comes down to alot of practise and tinkering :)

User avatar
futures_untold
Posts: 4429
Joined: Thu Dec 13, 2007 9:25 pm
Location: London
Contact:

Post by futures_untold » Sun Jun 07, 2009 1:17 am

ChronicRecords wrote:
futures_untold wrote:Tiplets may help you to achieve this sound.

I slowed down the tempo in Reaper to get a clearer idea of what the beat was actually doing.

Kind of goes: Bom tika....tika pah tika.....tika bom tika.... tika pah bom

Bom = kick drum

ti = hi hat

ka = rim shot or lower pitched shaker/hi hat

pah = snare

There are also ghost hits playing in a synchopated rhythm off the kick and snare. (Ghost hits are like faded copies of the primary hit, like an echo but ctually played by the drummer intentionally) I actually think this is just a simpler hi hat rhythm layered on top of the main beat at a lower volume.
cool, thanks. so i guess it just comes down to alot of practise and tinkering :)
If you do what I said, it will take the guess work out of the equation.

Slow down the audio so you can hear what is going on. Note what kinds of sound are used on each different hit. Load them up into your drum sampler.

Finally, listen to it on loop at the slower speed until you have the rhythm in your head. From there you will be able to lay down the pattern in your sequencer. I'd turn off grid snapping, because that will only hinder your progress in mimicing the beat. You can always go back and quantise shit if you need to...

I recently managed to recreate a super tight drum loop off a zeno beat I really liked. It took lots of listening, but eventually I sussed it. :)

Don't give up, just take the time to learn how to recreate beats!

User avatar
antics
Posts: 490
Joined: Sun Apr 19, 2009 3:26 pm

Post by antics » Mon Jun 08, 2009 9:35 pm

tune has a 16th role going on very quietly in the background almost constantly... to get a better sound for this, use alternating velocities and pitching with a touch of human error... and another idea is to stop for half a beat here and there, gives it that jerk and it'll seem faster afterwards...

User avatar
contakt321
Posts: 2053
Joined: Thu Jan 22, 2009 3:48 pm
Location: New York, NY
Contact:

Post by contakt321 » Mon Jun 08, 2009 9:40 pm

nowaysj wrote:
futures_untold wrote: Don't give up, just take the time to learn how to recreate beats!
This is very very good advice, and if there is to be any hope for you, you should follow it.
AGREED! CRUCIAL!

Locked

Who is online

Users browsing this forum: No registered users and 0 guests