When do you turn to fm synthesis?
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Hotdamn, I got the FM8 demo and it sounds goooooooood. You can do all sorts of shits with it. I'm just improvising, mostly. It's more intricate than FAW Circle and shit, of course (my main synth, I guess).Genevieve wrote:Been wanting to try FM for months now. I suck at sound design and basic subtractive synthesis... I can't make anything sound good (though I can dissect things by ear). =/ Which is something I've been struggling with for a bit more than 6 months now... ..but FM seems to be an entirely different animal. I just wanna give it a shot, see what I can accomplish with it.
What's a good VST that has lots of tutorials available? I know of FM8, but is it recommended?
I was wondering.. how important is knowing the math behind FM synthesis? Any good step-by-step tutorials for FM newbies?
namsayin
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alright so you have a chain of OSC A to B to C to DGenevieve wrote:
Hotdamn, I got the FM8 demo and it sounds goooooooood. You can do all sorts of shits with it. I'm just improvising, mostly. It's more intricate than FAW Circle and shit, of course (my main synth, I guess).
I was wondering.. how important is knowing the math behind FM synthesis? Any good step-by-step tutorials for FM newbies?
Imagine that A is just a normal sound but B,C, and D are like LFO's affecting that sound
the higher the volume on the latter parts of the chain, the more it affects A
however they arent low frequency oscillators, they are high frequency
if you tune the B oscillator down to .01 multi you can get a pitch wobble on A, if you experiment turning this up you can see the effect it has
Yeaaah, thanks, but I totally got that. I know that.... one oscillators affects the other, when you have one oscillator with a sine routed into another, you're multiplying sine waves with each other, the rate of which increases when you increase the volume of the oscillator that affects the other.hurlingdervish wrote:alright so you have a chain of OSC A to B to C to DGenevieve wrote:
Hotdamn, I got the FM8 demo and it sounds goooooooood. You can do all sorts of shits with it. I'm just improvising, mostly. It's more intricate than FAW Circle and shit, of course (my main synth, I guess).
I was wondering.. how important is knowing the math behind FM synthesis? Any good step-by-step tutorials for FM newbies?
Imagine that A is just a normal sound but B,C, and D are like LFO's affecting that sound
the higher the volume on the latter parts of the chain, the more it affects A
however they arent low frequency oscillators, they are high frequency
if you tune the B oscillator down to .01 multi you can get a pitch wobble on A, if you experiment turning this up you can see the effect it has
My point was more like.. there's some math involved and I'm curious how much the theory (the math in this case) is of importance when it comes to understanding FM synthesis.
namsayin
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the maths behind fm is fucking complex. you dont really need to know it, its mostly baffling tbh. look here if you're really interested though: http://cnx.org/content/m15482/latest/nowaysj wrote:There are likely many paths to understanding FM. How necessary the math is... I don't know? I'd wager that you can do it w/o the math.
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there isn't really a bad time to use fm synthesis.
once you add filters into the mix it's the same as anything else, imho.
oscillator(s) + filter = subtractive.
even a monosynth using a ring mod is a 2-osc fm synth
(ring mod = fancy for 'multiplier' in fm)
there isn't really a bad time to use fm synthesis.
once you add filters into the mix it's the same as anything else, imho.
oscillator(s) + filter = subtractive.
even a monosynth using a ring mod is a 2-osc fm synth
(ring mod = fancy for 'multiplier' in fm)
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fm in a nutshell (for 'visual' fm synths i.e. employing a multi-point envelope)...
- you can have 1 or more oscillators
- each oscillator has an initial setting for frequency, volume, wave shape (sine, sawtooth, triangle, noise)
- each oscillator is modified by a volume envelope and a pitch envelope
- (additionally a low-frequency oscillator, lfo, may further modify volume and/or pitch)
- the intensity/volume of an oscillator at any given time is its base volume multiplied by the current position in the volume envelope
- the tone/pitch of an oscillator works similarly, based on the initial frequency setting
- based on the carrier/modulator model, an oscillator's output is either mixed with a neighboring oscillator or multiplied by the output that came before it
and that's actually about it, really.
(and here's the obligatory wikipedia entry - http://en.wikipedia.org/wiki/FM_synthesis )
- you can have 1 or more oscillators
- each oscillator has an initial setting for frequency, volume, wave shape (sine, sawtooth, triangle, noise)
- each oscillator is modified by a volume envelope and a pitch envelope
- (additionally a low-frequency oscillator, lfo, may further modify volume and/or pitch)
- the intensity/volume of an oscillator at any given time is its base volume multiplied by the current position in the volume envelope
- the tone/pitch of an oscillator works similarly, based on the initial frequency setting
- based on the carrier/modulator model, an oscillator's output is either mixed with a neighboring oscillator or multiplied by the output that came before it
and that's actually about it, really.
(and here's the obligatory wikipedia entry - http://en.wikipedia.org/wiki/FM_synthesis )
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