@theshadow: I really like the track on your soundcloud. It sounds like you are trying to do your own sound more than replicating someone elses, which is refreshing. Im listening on crap headphones, so I cant say too much about the production quality but it sounds like the mix is pretty decent, sharp and weighty. Could use some more variations in the string part, as well as with the drums. Maybe not variations for the drums but parts where other less typical drum sounds interrupt the pattern before going back into it.
@disonata: Game Over is a heavy grimey track! Really like the synth work. The Mix is nice, but the one complaint I have is that it would be even heavier with more dynamic range. This seems to be the case with most of your tracks. Don't know if you've had a chance to hear your tracks much on a big system yet (i would assume you have, as these tracks are huge) but if you get the chance you should try playing out versions of these tracks that don't push the limiter very much and see the difference when level matched.
@VulvaVibrations: Track is sounding pretty good. It could use more drum variations and sounds. I also think this track would benefit greatly from more atmosphere and space. The horn part is nice, but it could use more things like that. Also try throwing in some other bass sounds/stabs to break up the wobbletron and act like accents or to delineate a section changing. Production sounds pretty good, but as I said above, I'm listening on crap headphones in a coffee shop.
My track is here:
http://dl.getdropbox.com/u/518773/02%20 ... 0Final.mp3
as well as on my virb and myspace
I finally finished my track called Shedding Moon. Its really atmospheric and minimal, and I think the experimentation has been successful in terms of finding my own "sound". Drums dont come in till about 1:30 and bass not till 2:30. I'm still debating if I should clean up the sub on the basses or leave them as raw and hard as they are.