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suburban bather
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Post by suburban bather » Mon Jan 23, 2006 11:41 pm

Great tutorial! I believe this diserves a BUMP! :)

james g
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Post by james g » Mon Jan 30, 2006 3:08 pm

Untold, thank you very much for that post.

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stone
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Post by stone » Mon Jan 30, 2006 11:15 pm

STEALTH wrote:
plankton wrote:If someone tells you how to do it won't that just cheapen the whole thing

I think that's something you should try to figure out for yourself
What a ridiculous thing to say !

How will someone saying 'use a square wave, mate' cheapen anything - what will it cheapen ?

I think you should change your name from plankton to plank, mate ! :roll:
this is the Production forum
we talk about Production techniques

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will
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Post by will » Mon Jul 03, 2006 5:02 pm

good tutorial

maybe we should have a sticky with all the best production advice and useful info in?

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threnody
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Post by threnody » Mon Jul 03, 2006 5:05 pm

Will wrote:good tutorial

maybe we should have a sticky with all the best production advice and useful info in?

Check the production forum. Plenty tips to be had there.

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will
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Post by will » Mon Jul 03, 2006 5:21 pm

threnody wrote:
Will wrote:good tutorial

maybe we should have a sticky with all the best production advice and useful info in?

Check the production forum. Plenty tips to be had there.
ah yeah, thought this was actually in the production forum sorry - shouldnt have so many browsers up at once

there should be a production sticky with this stuff in though

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Post by threnody » Mon Jul 03, 2006 5:39 pm

;)
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finch
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Post by finch » Tue Jul 04, 2006 9:19 pm

well useful, nice one

3dm
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Post by 3dm » Wed Jul 05, 2006 12:19 am

My best advice to you is stick to synthesis for the time being, as pitching down samples will introduce other audible 'artifacts' to the sounds (to do with the aliasing and resolution of the sample), which will require further filtering to eliminate - unless you can set a higher sampling rate to get around this.

Pretty much all my bass sounds are sourced straight from an instrument (be it a Bass Station or synth plugin) rather than a sample for this reason.

Well, let's not also forget how Junglists get those sub bass rumbles - with Sine Waves, although they have less 'presence' in a mix (so may have to be mixed higher or compressed a little more), because of their lack of harmonics.

And yes, stacking the sound is a very good way of fattening things up, but you need to be careful it's not overdone - usually one additional patch with more harmonic content about an octave above the bassline is enough, possibly set to a slightly lower volume so it doesn't drown out other elements, although this very much depends on what sound you're aiming to get.

It can be fun to mess with the tuning intervals of the second patch, so it harmonises with the bassline, as this can lead to interesting chorusing effects.

These are fairly universal rules that can be applied to most genres of dance music.

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I am a dubb / hiphop/ drum&bass and funky house producer, but i have been introduced by sessman of (terror phonics) I am ready to feed the peeps what they need indeed rate or slate me then ill do the same 4 u

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Post by dvnt » Thu Sep 28, 2006 3:51 pm

@ untold.

wicked post mate. defo trying that one out. :D

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hamilton
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Bioelectromagnetics

Post by hamilton » Mon Oct 09, 2006 7:50 pm

The subject when exposed to a 10 ?T 50 Hz square wave magnetic field for 40 min together with a radioactive pulse, showed a marked increase in amino acid uptake into intact roots. A more modest increase was observed with a 100 ?T 50 Hz square wave. An increase in media conductivity at low field intensities from 10 ?T 50 Hz square wave, 100 ?T 50 Hz sine wave, and 100 ?T 60 Hz square wave fields, indicated an alteration in the movement of ions across the plasma membrane, most likely due to an increase in net outflow of ions from the root cells. Similarly, marked elevation in media pH, indicating increased alkalinity, was observed at 10 and 100?T for both square and sine waves at both 50 and 60 Hz. Our data would indicate that low magnetic field intensities of 10 and 100 ?T at 50 or 60 Hz can alter membrane transport processes in root tips.
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k13
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Post by k13 » Mon Nov 06, 2006 9:04 pm

im new and i really wanna learn how to make grimey bass lines. that tutorial sounded easy but i got lost when i was applying it to fruity loops lolz. what kind of sample do i need 2 mess about with any old bass line sample? and when i tell fl to do it it wont do it. help please.

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purecain
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Post by purecain » Sat Dec 16, 2006 9:48 am

basically you can use a triangle, square, saw tooth and others... just add a 4 pole low pass filter to get rid of any higher pitch tones in the wave.
then assign a master filter and away you go. everyone uses a slightly differant combonation of initial waves you just have to experiment and keep the stuff you like. you'll soon develop your own style of making base which is so complex no one will be able to copy. a lot of the originality comes from the processing you apply be it reverb flange or anything else. it all makes your sound original.
i just finished my first dubstep tune and i'm gonna post it soon, i love it and it sounds like no other. the samples i use are from a dvd no one else has ever sampled which all helps to make the sound my own. if someone walked you right through the bass sound development technique youd end up making bass that sounded similar and that isnt going to help dubstep to keep original and ever evolving... good luck man and smoke lots a ganja...

Erpo4

Post by Erpo4 » Wed Jan 03, 2007 1:11 pm

spam

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shnyde
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Post by shnyde » Wed Jan 03, 2007 7:43 pm

this thread is highly useful, bigup

like this quote fromm the albino 2 link:
"I am currently working on Simply Reds new album and I am sure the Albino will make its mark...
Respect and what a great product!!"
:o

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downngoing
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Post by downngoing » Sat Mar 17, 2007 10:41 pm

sek [espionage] wrote:
autonomic wrote:
plankton wrote:If someone tells you how to do it won't that just cheapen the whole thing

I think that's something you should try to figure out for yourself
I think it's called sharing :wink:
for real.. whats the point of a production forum if no one wants to share info.
Sharing is caring... To with-hold knowledge is to betray it.
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miretz
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Post by miretz » Sat Mar 17, 2007 11:35 pm

Simply use an 808 BD2 and distort it. Layer it with another 808 BD 2.
Thats how most producers did it earlyer.

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decklyn
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Post by decklyn » Sun Mar 18, 2007 7:01 am

Try also running your basses through an analogue modeled compressor. Automate volume for more saturation color.
PSPs MixBass is one of my fav plugins for adding that grimey coloration.
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ali jamieson
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yeah 1st post

Post by ali jamieson » Fri Nov 16, 2007 8:54 pm

i use my novation xiosynth which has basic sine wave lo passed, then the filter is routed to the MW which is played in live over the beats, then you can edit the tits outa ur performance in the controler lane in logic or whateva and get it tight.

works a treat. obv as it's a midi instrument [physical rather than vst] it has to be bounced in real time, which is cool cos you can bounce one version 'as in' [played as you programmed/played/edited] then bounce some more version fiddling with LFOs, portamento and envelope filter modulation, giving you lots of options when it comes to chopping for the final edit.

yeah

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