in the near future it's possible we'll see more DAWs try and play catch-up with ableton and the whole live ting, especially now that ableton is in partnership with serato and cycling 74.
but then what?
babylonjunkies wrote:man ive been dreaming about like a dual screen ipad which changes for every different synth/program for about 5 years. i reckon another 5 and it'll be good.
tap out beats, draw in envelopes, automation, pitch bend to hearts content. thats the future. fuck the mouse.
i think it should get more intuitive as opposed to 'easier'. i dont want the computer making shit up for me. whats the point.

collige wrote:babylonjunkies wrote:man ive been dreaming about like a dual screen ipad which changes for every different synth/program for about 5 years. i reckon another 5 and it'll be good.
tap out beats, draw in envelopes, automation, pitch bend to hearts content. thats the future. fuck the mouse.
i think it should get more intuitive as opposed to 'easier'. i dont want the computer making shit up for me. whats the point.
Unitzdynamat wrote:Someones gotta make a dubstep game for the Wii, you just throw wobbles about controlled by the wiimote.....like guitar hero.
jackmaster wrote:you went in with this mix.
Soundcloud.onelove. wrote:There needs to be a DZA app on iPhone just for id'ing old Grime tracks.
Okay, officially the first moment I wanted an ipad.abZ wrote:
futures_untold wrote:The obvious one so far over looked is that we will see more and more powerful programs get easier to use through better gui design.
User experience is a crucial battleground for winning new customers in an age of powerful and often free computing applications. (Microsoft Office vs OpenOffice anyone?)
Look at how Apple has turned Logic from something ghastly in the emagic days to the holy grail of DAWs today.
Reaper is also popular amongst its users precisely because it does away with unneccessary workflow elements found in other DAWs.
On the synth front, NI Massive revolutionised modulation assignment doing away with mod matrixes and replacing them with their drag and drop system. This was copied later by FAW Circle, although FAW moved one step further by colour coding everything.
And on the FX front, companies like Fabfilter are making their systems complex yet visually comprehendable via exposed routing diagrams on the main gui itself. Imageline have also made some sexy looking fx plugins which give users a visual cue as to the audio proceessing going on under the hood.
In more and more cases, we'll see plugins developed that meet a specific purpose instead being a general fx unit. For instance, a compressor that does sidechaining by default, with no external routing neccessary. A great example of this combined functionality is Apqualizer which combines a parameteric EQ with a spectrum analyser.
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Another area of innovation that will see more development is multi-user music creation systems. At the moment, people can use things like OSC on the geek end of the spectrum, or Band Hero/Guitar Hero etc on the accessible side. With online mutliplayer gaming so popular on consoles, and music games like Guitar Hero so easy to enjoy, there is a clear progression to be made.
Making a tune on your computer, then share it with other gamers around the world to play/improve/remix.
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In a similar vein, online only systems like Hobnox or Google Docs will become more common. This will go the full circle and focus on user experience and simple GUI design to appeal to more users. Google Chrome is popular precisely because it is simple and easy to use.
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Finally, portable music making sytems will become more prevalent. First came the Gameboy, then the PSP. Now the iPhone is killing it with it's multimedia system on the move. iPhone apps and online only apps will become more common as more of the population upgrade their phones to models that allow for rich multimedia content beyond MP3s, photos and games.
So what does the future of music software hold?
> Touchscreen on the move
> Easier ways of making complex music (see post above regarding algorithmic generators being built into software)
> More possibilities to share music creation digitally, via software that connects to others directly or through permanently online music tools.
Pat
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