Reso Producer Q&A

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Korea
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Re: Reso Producer Q&A

Post by Korea » Mon May 10, 2010 12:34 pm

Big up for this Q&A Reso :)

-I'd like to know (cause i think i saw you're a drummer) if the solo drum on "Mind Game" is programmed or played live ? should be hell to program something like that but should be hell to play that live too haha.. :D

-Question have already been asked but i'd like to know how you work on your drums too :e:

-You said you work on each 8bar of the track after you did the skeleton of the track, could you explain a bit more ? like what you do to your bassline/beat etc.. or is it just a few stab added etc.. (but from what i heard its more than a few stab :idea: )

-I'd like to know a bit about how you work your bassline, they are moving really much (the one in Otacon for example). How many different bass patch do you use ?

-Cant think on a good question about the producing part right now (shame on me !) so : I play Street Fighter 3.3 on GGPO and i saw somebody called "RESO" in the chatroom but he had the USA flag next to his nick so i guess its not you haha ?

-Next releases ? :)

Big up again man ! cant stop listening to your stuff :e:

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stappard
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Re: Reso Producer Q&A

Post by stappard » Mon May 10, 2010 12:37 pm

wub wrote:Could you post a screenshot of the arrangement of one of your tracks?
Even I can do that for you. This is Otacon. Reso posted it himself a while back, I'm not a stalker :lol:

http://img8.imageshack.us/img8/7933/picture1ox.png

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reso
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Re: Reso Producer Q&A

Post by reso » Mon May 10, 2010 12:38 pm

wub wrote:Could you post a screenshot of the arrangement of one of your tracks?
Qemical rmx arrange:
Top half
Image

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bottom half
Image

Uploaded with ImageShack.us

This track got to 181 channels, bare in mind that some channels have 1 little incidental sound once.
This is me taking it to extremes, other tracks have maybe 20 channels.

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reso
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Re: Reso Producer Q&A

Post by reso » Mon May 10, 2010 12:44 pm

serox wrote:
reso wrote: Piece of piss, you can see what i've done in massive, used saws and i programed the arp with midi. Add some eq and i layered it with a sub underneath. Simples!
What does this mean exactly?:)

I dont use Massive but always interested in what people are doing.
Rather than use an inbuilt arp generator in the synth i programmed all the notes with midi, all the red blocks under the pic of massive are how i programmed the bassline.

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lowpass
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Re: Reso Producer Q&A

Post by lowpass » Mon May 10, 2010 12:45 pm

Okay round 2 seen as I just saw a 181 track session,

what's your set-up (computer wise)?

I can't imagine you have anything less than a quad-core
Last edited by lowpass on Mon May 10, 2010 12:57 pm, edited 1 time in total.

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reso
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Re: Reso Producer Q&A

Post by reso » Mon May 10, 2010 12:51 pm

JT7 wrote:Safe for doing this Reso.

- There has been a lot of threads about Chords and intervals of late I just wondered do you have an in depth knowledge of these. Do you build a tune around a certain scale or do you just jam something out till it sounds nice.

- Sampling. Are you the sort that likes to use old vinyl to get snippets of atmos, fx, melodies etc or do you use synths mainly for your sounds.

- Finally what is your setup? Do you use any hardware or are you software only (i see you use logic)

Thanks
my musical knowledge is sketchy at best, basically i jam it out till it sounds good really, then just figure out where the root note is going and muddle chords together till i think it sounds ok. I know how i want it to sound, it's just trial and error until i get it there.
Generally i stick between E and G for keys i work in, sometimes E flat but a lot of systems have trouble getting those low notes if you wanna play it out. i made Armored Core in E flat and as a result can't play it very much because the systems can't deal with it, so it sounds like a weightless turd.

I tend to sample all sorts of crap from all sorts of places, be it from vinyl or from video games. Hell i even sample off youtube lol.

My setup is all software, just logic and a load of plugins.

serox
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Re: Reso Producer Q&A

Post by serox » Mon May 10, 2010 12:59 pm

reso wrote:
serox wrote:
reso wrote: Piece of piss, you can see what i've done in massive, used saws and i programed the arp with midi. Add some eq and i layered it with a sub underneath. Simples!
What does this mean exactly?:)

I dont use Massive but always interested in what people are doing.
Rather than use an inbuilt arp generator in the synth i programmed all the notes with midi, all the red blocks under the pic of massive are how i programmed the bassline.
ah you mean you just wrote the notes out instead of using an arp.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

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reso
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Re: Reso Producer Q&A

Post by reso » Mon May 10, 2010 1:05 pm

ajfa wrote:Dear Reso sir,

First up just wanna say love your work, you inspired me to start making dubstep.

Couple of q's for ya mate:
- creating the right 'space' in your tracks. I struggle to get all my elements to fit in their own space, having some things fit in the background whilst other things (bass and drums usually) upfront and crisp, which you seem do do really well... the amount of 'incidentals' creating atmosphere seem huge. got any hints on how to go about doing this? My tracks tend to either sound dry, or too washed down with reverb when i try to fill out the space.
- your drums manage to strike a balance between REALY LOUD AND BANGING and dynamics, really sounds like an actual drummer a lot of the time. What sort of breaks / hits /rolls do you generally use? Sounds like a lot rock style drums from something like drumkit from hell as well as the usual suspects to me...
- seriously, how many hours did you spend on otacon?

big ups reso!
cheers
justin
:D Thanks man!

1. sample delay is your friend, i use it alot . Basically this plays the right channel slightly after the left or vice versa depending on the time you set, so say 700milliseconds. It's great for making splitting sounds and making them present. If your tune ever gets played in mono though it'll fall to shit and sound like a phase fucked nightmare lol.
With incidentals i find you can never have too many, i'll just go through the track constantly adding little sounds here and there to keep it interesting. There's no quick way of doing it, just endless listening again and again then wacking them in. Panning helps alot.

2. i have endless folders of drums samples from a million different places, some are from sample cd's, some are from sounds i recorded myself, some are from old vinyl, some i stole off friends. It goes on. I've got all the usual shit too like the vengeance cd's, neptunes etc etc
I tend to program all my drums with midi, so i'll recycle a break, map it to the esx24 and then program the midi using velocities to get them to sound right. I've played drums for about 17 years so it's something i can do without too much effort.

3 haha honestly otacon was probably about 70+ hours.

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reso
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Re: Reso Producer Q&A

Post by reso » Mon May 10, 2010 1:06 pm

serox wrote:
reso wrote:
serox wrote:
reso wrote: Piece of piss, you can see what i've done in massive, used saws and i programed the arp with midi. Add some eq and i layered it with a sub underneath. Simples!
What does this mean exactly?:)

I dont use Massive but always interested in what people are doing.
Rather than use an inbuilt arp generator in the synth i programmed all the notes with midi, all the red blocks under the pic of massive are how i programmed the bassline.
ah you mean you just wrote the notes out instead of using an arp.
yup! :)

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reso
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Re: Reso Producer Q&A

Post by reso » Mon May 10, 2010 1:09 pm

lowpass wrote:Okay round 2 seen as I just saw a 181 track session,

what's your set-up (computer wise)?

I can't imagine you have anything less than a quad-core
Hardware Overview:

Model Name: iMac
Model Identifier: iMac8,1
Processor Name: Intel Core 2 Duo
Processor Speed: 3.06 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 6 MB
Memory: 4 GB
Bus Speed: 1.07 GHz

I still haven't made it overload, it's the shit!

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triggy
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Re: Reso Producer Q&A

Post by triggy » Mon May 10, 2010 1:11 pm

You sir, are a legend x]
my question for you is,
your drum samples, where do you get them from? Ive been using all computer music samples and fancy a change so need some recommendations
wub wrote:All the Dubstep sub genre names are joke. Dungeon. Purple. Bro. Sounds like bunch of retarded Teletubbies.
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ajfa
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Re: Reso Producer Q&A

Post by ajfa » Mon May 10, 2010 1:15 pm

reso wrote: :D Thanks man!

1. sample delay is your friend, i use it alot . Basically this plays the right channel slightly after the left or vice versa depending on the time you set, so say 700milliseconds. It's great for making splitting sounds and making them present. If your tune ever gets played in mono though it'll fall to shit and sound like a phase fucked nightmare lol.
With incidentals i find you can never have too many, i'll just go through the track constantly adding little sounds here and there to keep it interesting. There's no quick way of doing it, just endless listening again and again then wacking them in. Panning helps alot.

2. i have endless folders of drums samples from a million different places, some are from sample cd's, some are from sounds i recorded myself, some are from old vinyl, some i stole off friends. It goes on. I've got all the usual shit too like the vengeance cd's, neptunes etc etc
I tend to program all my drums with midi, so i'll recycle a break, map it to the esx24 and then program the midi using velocities to get them to sound right. I've played drums for about 17 years so it's something i can do without too much effort.

3 haha honestly otacon was probably about 70+ hours.
Thanks dude, hope to see you back down in Perth again sometime soon.
By the way, are you going to start making more d'n'b now? Or are you just mixing it up to keep it interesting? Mind Games is the goods :twisted:
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lowpass
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Re: Reso Producer Q&A

Post by lowpass » Mon May 10, 2010 1:20 pm

reso wrote:
lowpass wrote:Okay round 2 seen as I just saw a 181 track session,

what's your set-up (computer wise)?

I can't imagine you have anything less than a quad-core
Hardware Overview:

Model Name: iMac
Model Identifier: iMac8,1
Processor Name: Intel Core 2 Duo
Processor Speed: 3.06 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 6 MB
Memory: 4 GB
Bus Speed: 1.07 GHz

I still haven't made it overload, it's the shit!
Bah, I'm running a quad PP5 with logic 9, but the latest releases only support intel which means I'm stuck with the buggiest versions :(

fair play getting that much out of a duo though, I applaud you

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reso
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Re: Reso Producer Q&A

Post by reso » Mon May 10, 2010 1:20 pm

Korea wrote:Big up for this Q&A Reso :)

-I'd like to know (cause i think i saw you're a drummer) if the solo drum on "Mind Game" is programmed or played live ? should be hell to program something like that but should be hell to play that live too haha.. :D

-Question have already been asked but i'd like to know how you work on your drums too :e:

-You said you work on each 8bar of the track after you did the skeleton of the track, could you explain a bit more ? like what you do to your bassline/beat etc.. or is it just a few stab added etc.. (but from what i heard its more than a few stab :idea: )

-I'd like to know a bit about how you work your bassline, they are moving really much (the one in Otacon for example). How many different bass patch do you use ?

-Cant think on a good question about the producing part right now (shame on me !) so : I play Street Fighter 3.3 on GGPO and i saw somebody called "RESO" in the chatroom but he had the USA flag next to his nick so i guess its not you haha ?

-Next releases ? :)

Big up again man ! cant stop listening to your stuff :e:
the mind game solo is programmed, et voila:
Image

Uploaded with ImageShack.us

Just chopped the break and went on a mad one.

I'll go through ever 8 bars switching up the drums and basses, so i'll make duplicate bass channels, then change some parameters of the synth and do diffrent automation. You end up with a bassline that looks like a set of stairs in the arrange page so to speak. I'll make the bass work with the drums rythmically, playing with the spaces between hits etc, plus add some incidentals to make it sounds flash lol.

that's not me on streetfighter 3 i'm afraid although i am on xbox live :D

Next release is technetium on audio freaks i think, other than that i'm finishing up my album........which has taken forever.

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reso
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Re: Reso Producer Q&A

Post by reso » Mon May 10, 2010 1:23 pm

ajfa wrote:
Thanks dude, hope to see you back down in Perth again sometime soon.
By the way, are you going to start making more d'n'b now? Or are you just mixing it up to keep it interesting? Mind Games is the goods :twisted:
Yeah i'm making lots of different stuff now, really into making DnB at the moment as well as wonky hiphop stuff. Just trying to keep it interesting for myself as well as broaden my horizons.

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rdubz
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Re: Reso Producer Q&A

Post by rdubz » Mon May 10, 2010 1:30 pm

You are a don! I'm a massive fan of your work.

With Otacon, what exactly kept you filling this monster to the brim with a ridiculous amount of ideas? Did you have the idea that you wanted to create something with a great amount of variance or was it because you had stumbled across a sound that really hit the nail on the head for you and didn't want to leave the project alone?

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stappard
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Re: Reso Producer Q&A

Post by stappard » Mon May 10, 2010 1:32 pm

Whats your monitoring situation like? speakers, headphones etc.

Also, what do you do for a day job? Or are you lucky enough to make music full time?



Nice one for answering our questions :e:

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tripaddict
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Re: Reso Producer Q&A

Post by tripaddict » Mon May 10, 2010 1:45 pm

great thread ! :)

love your work dude.

cant think of anything specific to ask you.

Just keep doing what you do :D :z:

thanks for visiting the production forum and shedding some knowledge

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Sharmaji
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Re: Reso Producer Q&A

Post by Sharmaji » Mon May 10, 2010 1:59 pm

stickied. Big stuff Reso!
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myspace.com/davesharma
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reso
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Re: Reso Producer Q&A

Post by reso » Mon May 10, 2010 2:07 pm

rdubz wrote:You are a don! I'm a massive fan of your work.

With Otacon, what exactly kept you filling this monster to the brim with a ridiculous amount of ideas? Did you have the idea that you wanted to create something with a great amount of variance or was it because you had stumbled across a sound that really hit the nail on the head for you and didn't want to leave the project alone?
:D

I just wanted to make something bloody epic so i kept going until i literally couldn't do any more. That's the kind of tune that deserves all the stops pulled out, if i'd given up halfway and thought "that'll do" it wouldn't work. Sometimes you just gotta put the hours in.

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