Bouncing loops in FL lose volume - why?

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nowaysj
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Re: Bouncing loops in FL lose volume - why?

Post by nowaysj » Sat Jun 05, 2010 11:51 pm

TOO late for that, I'm afraid. -r-
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nowaysj
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Re: Bouncing loops in FL lose volume - why?

Post by nowaysj » Sun Jun 06, 2010 10:37 pm

Alright dep, I've been looking into this, and I think you are mistaken.

Can you generate a sine wave at 0db, and just drop it into kontakt, play it at default velocity? I am going to go ahead and guarantee that kontakt doesn't output that sample at 0 db. Further, if you pull the velo up to 127, I am still quite sure that it won't output at 0db.

Please try this and let me know.
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Re: Bouncing loops in FL lose volume - why?

Post by Depone » Sun Jun 06, 2010 11:14 pm

nowaysj wrote:Alright dep, I've been looking into this, and I think you are mistaken.

Can you generate a sine wave at 0db, and just drop it into kontakt, play it at default velocity? I am going to go ahead and guarantee that kontakt doesn't output that sample at 0 db. Further, if you pull the velo up to 127, I am still quite sure that it won't output at 0db.

Please try this and let me know.
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Re: Bouncing loops in FL lose volume - why?

Post by Depone » Sun Jun 06, 2010 11:37 pm

nowaysj wrote:Alright dep, I've been looking into this, and I think you are mistaken.

Can you generate a sine wave at 0db, and just drop it into kontakt, play it at default velocity? I am going to go ahead and guarantee that kontakt doesn't output that sample at 0 db. Further, if you pull the velo up to 127, I am still quite sure that it won't output at 0db.

Please try this and let me know.
Hers my screen shots
Proof that what i hear, loads into kontakt and is identical., why should it be less? its a sample playback device

http://img9.imageshack.us/img9/6668/scr ... 7at001.png

^^
Bounced a Sine wave at 0db

http://img203.imageshack.us/img203/1685/35698536.png

^^

Playback of said sine wave thru Kontakt. Velocity is at full, output is at 0db.
nowaysj wrote: play it at default velocity? I am going to go ahead and guarantee that kontakt doesn't output that sample at 0 db.
Velocity is how hard i press the keyboard/midi pads. Theres no default velocity in logic/kontakt. and whatever i should load into kontakt will be its maximum, ie Full velocity will be as loud as the imported audio no more no less

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nowaysj
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Re: Bouncing loops in FL lose volume - why?

Post by nowaysj » Mon Jun 07, 2010 4:04 am

Okay, thanks for this. From what I can tell then, you have in fact changed your global preferences. Kontakt defaults to -6db. This is the standard way samplers in general handle this. The idea is if you play a chord you could go over 0db, and that is just tragic in a 32bit environment! And I think it is dumb. Think I'll change my global pref to 0db as well.


I'm thinking case closed?

For the fruity people, you can change the default for a sampler channel as well, but I do not recommend it, as you'll be the only person in the world to have done it :lol:

I'd recommend just turning up the volume multiplier to 137% if you want the exact volume at which you rendered, but really what you should do is just put that audio in the playlist, and don't worry about it.
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Re: Bouncing loops in FL lose volume - why?

Post by wub » Mon Jun 07, 2010 8:47 am

nowaysj wrote: For the fruity people, you can change the default for a sampler channel as well, but I do not recommend it, as you'll be the only person in the world to have done it :lol:

I'd recommend just turning up the volume multiplier to 137% if you want the exact volume at which you rendered, but really what you should do is just put that audio in the playlist, and don't worry about it.


Agreed, took this advice on board over the w/e and just compensated my workflow to take into account the volume levels difference.

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