This.wayoftheworld wrote:and sure, fruity may be working out great for you on two 22" monitors, but eliminate one of them and shit gets cluttered with windows pretty quick.
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@wayoftheworld - You've made 666 posts!

This.wayoftheworld wrote:and sure, fruity may be working out great for you on two 22" monitors, but eliminate one of them and shit gets cluttered with windows pretty quick.
Did you install the SWS extensions too?sixth sense wrote:I got the theme installed perfectly took me a bit to realize they changed the directory and there's a button within reaper that sends you there under options haha! I'm just having trouble with the toolbar I did everything the wiki said and have it loaded up into customize toolbars menu it just doesn't let me save it for some odd reason :\ I guess I could live without for now but I LOVE COLOR!
futures_untold wrote:This.wayoftheworld wrote:and sure, fruity may be working out great for you on two 22" monitors, but eliminate one of them and shit gets cluttered with windows pretty quick.
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@wayoftheworld - You've made 666 posts!
they are coded differently but the answer achieved is the same, there is a much more scientific test you can do. take the same wav render in different DAW's then invert polarity of one and then play together and they will cancel each other out.Depone wrote:@ Nowaysj
I do believe each daw has a different sound to them. each ones sound engine is coded differently... soo yeah coming from reason back in the day to logic 7. i noticed a BIG diference. you should do a blind test. Did a few with the uni lecturers
Hmm interesting, But playback engine differs for rendering.symmetricalsounds wrote:they are coded differently but the answer achieved is the same, there is a much more scientific test you can do. take the same wav render in different DAW's then invert polarity of one and then play together and they will cancel each other out.Depone wrote:@ Nowaysj
I do believe each daw has a different sound to them. each ones sound engine is coded differently... soo yeah coming from reason back in the day to logic 7. i noticed a BIG diference. you should do a blind test. Did a few with the uni lecturers
as far as the widdler doubt it, you can get solid renders from reason if you know your shit. peep icr if ya doubt it. between him and widdler they are edm dons of reasonparavrais wrote:The Widdler may use reason but I'm sure he must rewire into something else for rendering? Things exported through the Reason mixer sound very flat and strange, ditto for fruity, all top producers I know of that use it rewire into something else to get that clean crisp sound (I.E Benga). That said fruity *does* sound a lot better than reason and it's quite subtle the lack of quality. I use reason myself and love it but for over a year I was constantly stressed about how no matter what I did I couldn't achieve a nice clean quality sound through it, the minute I got ableton my productions started sounding a million times better!
All the other DAWs I'm sure have the same rendering capabilities though their general layout and workflow seems to give them a signature sound in its own right.
(Btw Futures Untold I was just joking I know you don't really work for them XD)
Im going to bet burnt but i would also like to add Funtcase to this list.deadly habit wrote:as far as the widdler doubt it, you can get solid renders from reason if you know your shit. peep icr if ya doubt it. between him and widdler they are edm dons of reasonparavrais wrote:The Widdler may use reason but I'm sure he must rewire into something else for rendering? Things exported through the Reason mixer sound very flat and strange, ditto for fruity, all top producers I know of that use it rewire into something else to get that clean crisp sound (I.E Benga). That said fruity *does* sound a lot better than reason and it's quite subtle the lack of quality. I use reason myself and love it but for over a year I was constantly stressed about how no matter what I did I couldn't achieve a nice clean quality sound through it, the minute I got ableton my productions started sounding a million times better!
All the other DAWs I'm sure have the same rendering capabilities though their general layout and workflow seems to give them a signature sound in its own right.
(Btw Futures Untold I was just joking I know you don't really work for them XD)
yeah but which bit matters, the playback engine or the actual render? plus i don't really believe the playback engine differs not on a DAW anyway. on something like itunes though i'm guessing there is probably a eq that is automatically applied to everything that you don't have control over.Depone wrote:Hmm interesting, But playback engine differs for rendering.symmetricalsounds wrote:they are coded differently but the answer achieved is the same, there is a much more scientific test you can do. take the same wav render in different DAW's then invert polarity of one and then play together and they will cancel each other out.Depone wrote:@ Nowaysj
I do believe each daw has a different sound to them. each ones sound engine is coded differently... soo yeah coming from reason back in the day to logic 7. i noticed a BIG diference. you should do a blind test. Did a few with the uni lecturers
Its like how some people can swear they can hear the diference between iTunes and another app. How much of it is real or not was the point of our discussions at uni.
The playback engine will determine how you treat the audio, and in turn how the final rendered song sounds. So the playback engine has a direct effect on how you make the music sound. The rendering engine is mathematical so that also depends.symmetricalsounds wrote:yeah but which bit matters, the playback engine or the actual render? plus i don't really believe the playback engine differs not on a DAW anyway. on something like itunes though i'm guessing there is probably a eq that is automatically applied to everything that you don't have control over.Depone wrote:Hmm interesting, But playback engine differs for rendering.symmetricalsounds wrote:they are coded differently but the answer achieved is the same, there is a much more scientific test you can do. take the same wav render in different DAW's then invert polarity of one and then play together and they will cancel each other out.Depone wrote:@ Nowaysj
I do believe each daw has a different sound to them. each ones sound engine is coded differently... soo yeah coming from reason back in the day to logic 7. i noticed a BIG diference. you should do a blind test. Did a few with the uni lecturers
Its like how some people can swear they can hear the diference between iTunes and another app. How much of it is real or not was the point of our discussions at uni.
Right, i know that... i was just testing you mateDepone wrote:Sub bass, doesn't always mean a separate sine subnitz wrote:I don't see what you can possibly change on a sub, to treat each sub a bit different..., or for that change to be able to be identified :S Maybe its because am a Reason user haha.Depone wrote:These channels aren't aux tracks, they are audio tracks that have been split, and the subs in them are slightly different as they are from 3 different bass sounds. So to level them all i have to treat each one individually, then i bussed the whole lot together... blah blah blahnitz wrote:OOOOO i got it![]()
The different parts of the sub are on 3 different channels. That's still abit odd for me, i would have has the sub baseline one one channel but yeah.
This is not me criticizing you, its just me pounding... haha
Other then the volume for the sub depending on the note it hit, to keep the level consistent. Although you could just change to velocity or compress to counter act that problemIts the filtered sub bass from synths that are highly rich in harmonics and each sounded slightly different. So again, i needed 4 separate splits.
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