[TUT] Sidechain compression (FL9 only)
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				VolpeRossa
 - Posts: 93
 - Joined: Thu Jul 22, 2010 6:37 pm
 
[TUT] Sidechain compression (FL9 only)
If no one already knows real sidechain compression was added too FL9 =)
I was going to write a Tut , instead i'll post This video explaining
			
			
									
									
						I was going to write a Tut , instead i'll post This video explaining
- Recessive Trait
 - Posts: 768
 - Joined: Mon Mar 01, 2010 10:11 pm
 
Re: [TUT] Sidechain compression (FL9 only)
see, now that is an actual tutorial.  never seen sidechain compression done with fruity limiter before.
man i hate that fucking pumping sound.
			
			
									
									
						man i hate that fucking pumping sound.
Re: [TUT] Sidechain compression (FL9 only)
agreedRecessive Trait wrote:man i hate that fucking pumping sound.
works better on elements lower in the frequency spectrum
some people do it right though (Mount Kimbie's Would Know basically sounds like a filtered freeway being sidechained)
Re: [TUT] Sidechain compression (FL9 only)
Few things, this is intentionally made to pump.  You don't have to pump anything, but still sidechain to fuck.
Have to confess, I'm side chaining the shit out of everything now. I have a tendency towards wall of sound, but I've been compromising with the side chaining for clarity and power, just a bit though. Mixes are still murky and powerless.
Also of note, if you're going to use that limiter like that (and I wouldn't), I'd recommend taking the limiter's attack down to 0. This will remove latency introduced by the limiter, which I think will cause problems with the way fl is/will be handling pdc and the sidechain input.
			
			
									
									
						Have to confess, I'm side chaining the shit out of everything now. I have a tendency towards wall of sound, but I've been compromising with the side chaining for clarity and power, just a bit though. Mixes are still murky and powerless.
Also of note, if you're going to use that limiter like that (and I wouldn't), I'd recommend taking the limiter's attack down to 0. This will remove latency introduced by the limiter, which I think will cause problems with the way fl is/will be handling pdc and the sidechain input.
Re: [TUT] Sidechain compression (FL9 only)
I'll have to try this out.  Been using the Peak Controller up till now ( or whatever it's called).  Worked pretty well.
			
			
									
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				shaneynclan
 - Posts: 392
 - Joined: Mon Feb 15, 2010 5:17 am
 
Re: [TUT] Sidechain compression (FL9 only)
as do i.nowaysj wrote:I have a tendency towards wall of sound
anyone ever tried sidechaining to you kick and snare?
that shit sounds pretty cool, especially if you include the reverb tail on the channel.
Re: [TUT] Sidechain compression (FL9 only)
I make a side chain buss of stuff.  Jokes.  
Like big buss coming through, just wreaking havoc in the mix, just trampling the weak.

			
			
									
									
						Like big buss coming through, just wreaking havoc in the mix, just trampling the weak.

- 
				VolpeRossa
 - Posts: 93
 - Joined: Thu Jul 22, 2010 6:37 pm
 
Re: [TUT] Sidechain compression (FL9 only)
grooki wrote:I'll have to try this out. Been using the Peak Controller up till now ( or whatever it's called). Worked pretty well.
Yeah the peak controller method is the original, but thay finaly added propper sidechain compression in FL9
Image line are on the way forwad =)
- 
				VolpeRossa
 - Posts: 93
 - Joined: Thu Jul 22, 2010 6:37 pm
 
Re: [TUT] Sidechain compression (FL9 only)
So basicly if its not coverd in pictures and/or video its not a tutorial?Recessive Trait wrote:see, now that is an actual tutorial. never seen sidechain compression done with fruity limiter before.
man i hate that fucking pumping sound.
The fact was i put info up the info-it worked- the end =)
Yeah thing why you proberly havent seen it yet is because it was added into
Fruity loops on version 9=) image line doing some good
The pumping sound is more of a house/dance music tool in my opinion
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