Strategy - SG6 Riddim

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antloss
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Strategy - SG6 Riddim

Post by antloss » Wed Aug 04, 2010 11:31 pm

aight, first time ive posted a tune. finally think ive done something worthy of brutal ears.

gimme what you got, i got the punch bags ready...

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Miniature
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Re: Strategy - SG6 Riddim

Post by Miniature » Thu Aug 05, 2010 12:04 am

Brutally the intro really didnt do it for me, i liked the little random synth that reverbs in and out but the intro needs a bit more going on to build the tension. And i feel harsh saying this but it feels like there was a bit too much copy & paste going on in the track, its like 6 minutes long and only really consists of 3 different sections that are used once or twice. The song itself is good, nice melody and i like the way the wobble gradually gets more intense, but personally i would spend some time just mixing things up a bit and trying to change the rythm and Rate of the LFO. Good track, but needs work. :wink:
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New Track Produced by me in Reason 4.0. Constructive feedback would be lovely! =D

http://www.soundcloud.com/miniature

antloss
Posts: 103
Joined: Mon Sep 10, 2007 12:23 pm
Location: Norwich / Letchworth
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Re: Strategy - SG6 Riddim

Post by antloss » Thu Aug 05, 2010 12:32 am

yeh safe man, im not 100% on the intro either but its just got to the point of not seeing outside it anymore and gettin 'writers block'. as for the lfo experimentation. i did a bit, but i wasn't really feeling it. Got some nice lfo things that i'm working on at the moment so i do know what you're sayin bowt it.

safe up.

Miniature
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Re: Strategy - SG6 Riddim

Post by Miniature » Thu Aug 05, 2010 12:57 am

The thing i have learnt from certain tracks you are experiencing "Writers Block" With, just stop working on that track for a while. sometimes i just open up a new reason folder and just mess arround creating new combinator patches and effects, usually after youve done this you can go to the track with 'Fresh Ears' So to speak, you could maybe even use some of the synts and effex you have created from other projects. I think ive got a system where i have a select group of songs on my desktop that i know when you listen to them they could be a song or used as inspiration for another.

Baisically just dont limit yourself to working on one specific song for too long unless the idea's are really flowing, otherwise you will just get bored of hearing it and genrally loose complete track of what you were doing in the first place. and you get this sorta feeling :u:

Hope some of this helps dude. What software did you use to create this song btw?
Soundcloud

New Track Produced by me in Reason 4.0. Constructive feedback would be lovely! =D

http://www.soundcloud.com/miniature

antloss
Posts: 103
Joined: Mon Sep 10, 2007 12:23 pm
Location: Norwich / Letchworth
Contact:

Re: Strategy - SG6 Riddim

Post by antloss » Thu Aug 05, 2010 1:28 am

safe man. yeh i work on a few beats n pieces at a time. just wanted to start gettin this one out there a bit...

i bin using reason 4 for my current production stuff...

Miniature
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Re: Strategy - SG6 Riddim

Post by Miniature » Thu Aug 05, 2010 2:07 am

Cool stuff, Me too dude. i write and produce all my tracks in Reason 4.0. Give us some love if you have time! :)

www.soundcloud.com/miniature
Soundcloud

New Track Produced by me in Reason 4.0. Constructive feedback would be lovely! =D

http://www.soundcloud.com/miniature

antloss
Posts: 103
Joined: Mon Sep 10, 2007 12:23 pm
Location: Norwich / Letchworth
Contact:

Re: Strategy - SG6 Riddim

Post by antloss » Thu Aug 05, 2010 12:35 pm

safe people, i wont make a habit of bumping this but any other feedback before it falls into the abyss?

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