The Intro Thread

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Njamimars
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Problem with Intro's

Post by Njamimars » Thu Aug 12, 2010 5:05 pm

Sup, I've got a song at the moment and with all songs I struggle with the Intro since they are not my thing.
So creating a intro should I use parts that you hear in the song as some of medley that is included in the song?
Or should I create some ambient sound, but that doesn't fit to the song I am currently producing..
So how do you guys work out your intro, is it the first thing you make while producing a song? or the last thing you do together with the outro?

Thanks alot.

P.S. Altough I've tryed some things but I failed at making a sweet drop for the rest of the song.

victoryaloy
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Re: Problem with Intro's

Post by victoryaloy » Thu Aug 12, 2010 5:20 pm

I usually start with the intro.. if I start midway I usually end up lost for ideas to transition!
Most dubstep intros I've heard usually have the same vibe intro as the rest of the track.. pads are great, snares and kicks(many song use only snare or only kick during the intro), beeps, horns, hats.. build the tension.. then drop.. then the rest!

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Njamimars
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Re: Problem with Intro's

Post by Njamimars » Thu Aug 12, 2010 5:29 pm

Yeah I am clueless about the intro right now, but pads and slow ambient def. doesn't fit in this song I am producing now.
Already tried the kick snare thingy but then I don't know how to create a nice drop...
Thanks for the advice mate!

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Crosby
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Re: Problem with Intro's

Post by Crosby » Thu Aug 12, 2010 6:50 pm

Lots of automation, even if its really subtle
Drum And Bass
Soundcloud

dav.id
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Re: Problem with Intro's

Post by dav.id » Thu Aug 12, 2010 6:52 pm

hats and cymbals + sweeps to fake early drops to tease the listener always works great
new tracks:
Soundcloud

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Hurtdeer
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Re: Problem with Intro's

Post by Hurtdeer » Thu Aug 12, 2010 8:11 pm

i try and do a different kind of intro each time, just to keep inspiration fresh. they're the hardest thing about writing tunes for me though, once i've got it down the rest kind of writes itself, but it's usually after some hours of swearing and deleting shit that i ever get to really starting :/

other than that i try and make sure i haven't started on the point that really should have been the drop, and if i have, i just delete what i can until it makes more sense

Dropkick_Kid
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Re: Problem with Intro's

Post by Dropkick_Kid » Thu Aug 12, 2010 9:09 pm

I'm the opposite, I make an intro quite easy then struggle where to take it afterwards lol
Bass is love.

skimpi
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Re: Problem with Intro's

Post by skimpi » Thu Aug 12, 2010 11:10 pm

dr-zitbag wrote:I'm the opposite, I make an intro quite easy then struggle where to take it afterwards lol
yeah lol, i dont do much dubstep i wouldnt say, more housey, funky stuff, but you know its got dubstep elements. Like i dunno what kind of dubstep like it might not work with the kind you do, but i normally start with the beat, then when i got a good beat going, ill stretch out an arrangement to the drop, and then like set out the beat so that different elements gradually get dropped in and then like its normally the full beat just before it drops in, then ill work on the bass, chords melody etc, and then try and set out bring the chords and/or melody in during the intro, or like use the same synth sound but a different melody, or like chop the melody up so only snippets are heard during the intro.

but yeah then once you got the bass melody and shit its the hard bit of making a track out of it lol
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serox
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Re: Problem with Intro's

Post by serox » Fri Aug 13, 2010 12:07 am

Forget everything everyone has said here.

Do what sounds good to you! There is no right or wrong way but please be original.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.

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grooki
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Re: Problem with Intro's

Post by grooki » Fri Aug 13, 2010 12:42 am

Njamimars wrote: So creating a intro should I use parts that you hear in the song as some of medley that is included in the song?
Or should I create some ambient sound, but that doesn't fit to the song I am currently producing..
It sounds like you have some ideas of your own right there.

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ianks
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Re: Problem with Intro's

Post by ianks » Fri Aug 13, 2010 4:49 am

read about music theory. a good intro isn't made by using some great timestretched sample of a bong hit. its about creating a musically interesting starting point that the song can grow from. figure out the key to your song, and start playing some chords on a synth til you make something that sounds good. listen in your head for the melody, it usually comes. if not, just bang on the keys in scale til you find something cool. do you want the intro to be tense? or relieving? if you want it to be tense, play the chords outside of the tonic note of the scale. experiment using simplest means. use a simple piano patch and replace it later with a pad or something. there is no sound design technique that can replace the fundamentals of music.

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budsteq
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Re: Problem with Intro's

Post by budsteq » Fri Aug 13, 2010 5:31 am

im the opposite to you, i start with an intro an then build my way up. have you tried that ?

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Hurtdeer
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Re: Problem with Intro's

Post by Hurtdeer » Fri Aug 13, 2010 1:04 pm

ianks wrote:read about music theory. a good intro isn't made by using some great timestretched sample of a bong hit. its about creating a musically interesting starting point that the song can grow from. figure out the key to your song, and start playing some chords on a synth til you make something that sounds good. listen in your head for the melody, it usually comes. if not, just bang on the keys in scale til you find something cool. do you want the intro to be tense? or relieving? if you want it to be tense, play the chords outside of the tonic note of the scale. experiment using simplest means. use a simple piano patch and replace it later with a pad or something. there is no sound design technique that can replace the fundamentals of music.
naaah man comic choice aside, i disagree that timestretching a bong-hit (or any other sound) is less "musical" than going straight for the notes... often using non-music based samples is a brilliant way of getting a tense or spacious atmosphere out of and usually a lot more of an effective contrast than just playing the lead synth outside of key a bit. sound design IS part of the fundamentals of music whether it has a key or not.

but uh yeah what serox said

Skepsis
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Re: Problem with Intro's

Post by Skepsis » Sat Aug 14, 2010 3:18 am

sometimes like krypton-whangdoodle a sick vocal qoute from a movie you saw can set the right tone

rekstep
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Re: Problem with Intro's

Post by rekstep » Mon Aug 16, 2010 3:45 am

wats up wit all tha waste man posts on this thread ?

*clears throat*

dubstep is a genre with no limits ( beside the "bass" the "drums" and the "tempo" )there for u can create wat u like ALTHOUGH , most dubstep tracks intros are usually 16 bars (27/28 secs) or 32 bars (56/58 secs)... aka structure , it is good to follow a structure in the beginning of making dubstep so u know wat most dj's appreciate and wat will make ur tracks strong and addictive structure and pattern wise and make a dj want to play it .
the guy who told u u need to learn music theory is up to not much , i know plenty of producers making large tunes who dnt know fucks about music theory , hell even kryptic minds dont know music theory , said themselves, and arent they the bomb diggity yea? but of course .. " the more u know the better " , so go learn music theory if u like , i learnt the basics and it HELPED but it doesnt neccesarily make u a good producer , but it will help u write good basslines and melodies easier and put a name to things u are doing but dnt know wat its called.. alot of producers know wat a certain knob on their synth will do to the sound but dont always know the correct terminology ... terminology is something music theory also helped me wit , learning the correct names for things and definitions is good...
when u first start producing any music u should, in my advice have some examples or.. guidelines to follow . so go pick a tune u like . listen to that intro , fuk even copy it if u can , its not like ur gonna be sending out ur first tunes to producers or showing much people anyways , learn by example then lead by inovation

me personally i like alot of skream intros , hi hats .. pads some fxs .. maybe a nice rising fx , possiably a melody .. u should put some of ur percussion patterns in the intro but dnt go shoving everything in cause come drop time uve already shown the listener wats kinda coming , u na wat im saying yea....

grab a random fx .. chuck some reverb and an echo on it .. grab some pads throw them in high hats and throw them over the top ... come drop time have a gap of silence? maybe throw in ur kick drum and build up a drop using different note values . ?IE half note ,quater, notes, 1/16 notes and so on .. learn how to make rising FX prehaps?

everything takes time man :wink:
Whats your name? what have you had? reach for the lasers. safe as fuck

scam
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intro's

Post by scam » Mon Sep 06, 2010 7:45 pm

right im literally just starting to produce.

Im currently using fl studios and am just wondering if any of you guys can tell me how to start intro's because whenever you make any patterns it just loops them over and over again so you cant make any unique patterns if you get me lol.

any help would be greatly appreciated cuz im dieing to get started on some tracks :)

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Recessive Trait
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Re: intro's

Post by Recessive Trait » Mon Sep 06, 2010 7:55 pm

use the Fruity Introizer.

scam
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Re: intro's

Post by scam » Mon Sep 06, 2010 8:05 pm

EDIT: he was making a funny, nevermind -_-'
Last edited by scam on Mon Sep 06, 2010 8:10 pm, edited 1 time in total.

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CBK81
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Re: intro's

Post by CBK81 » Mon Sep 06, 2010 8:06 pm

Go into song mode and arrange your patterns into a song.

circusjam
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Re: intro's

Post by circusjam » Mon Sep 06, 2010 8:07 pm

use the Fruity Introizer.
lol

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