wobbafet wrote:So I have this track I've been working on... it's posted below.
I'm satisfied with the structure and everything, but some of the sounds I'm having difficulty with.
First of all, my sub bass sounds muddy as hell. I don't have GREAT speakers, just a big sub on the floor and a couple little home stereo speakers on the desk. But when I played it side-by-side a deep L-Wiz track, it was obvious the production quality of MY track was nowhere near professional.
I've assigned a really deep LFO on the bass, which is just a simple sine wave, to give it some rolling, slightly wobbling amplitude. Before I did that, though, the bass was still muddy. I used an EQ to cut out frequencies under 30hz, but I'm thinking maybe I need to cut more than that?
Also, the rhodes-y synth effect (the only synth in there, you cant miss it) just isn't sounding bright enough.I've got some reverb, chorus, and delay effects on it. I'm wondering what the best way is to make it more THERE, naw meen? Simple EQ?
I think the track has a pretty simple concept, so if any of you fine heads out there with decent sound at home could give it a listen and maybe pick out some rudimentary tips for me, I'd me much appreciative. I know how to make tunes okay, just making them sound all well-mixed and "mastered" is still beyond me.
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First, I don't think your track sounds shit. The mixdown is quite decent.
Regarding the sub, just to make sure, you assigned the lfo to the volume and not a lpf, right ?
Anyway, applying lfo modulation on a sine doesn't sound like a good idea to me, perhaps try with a sound with more harmonics like a lpf square ?
But since the sub was already muddy before modulation, you may have too much low frequency on the kick, try EQing that out. Otherwise it's hard to go wrong with a sine...
2 things :
* the volume increase at 2:45 sounds weird. I assume the idea was to give a bigger impact feel so I'd recommend using splash sounds like a long reverbed ride cymbal, some white noise filter sweep or whatever sounds good to you.
* i guess the distortion on the main synth at 2:30 is intended but it doesn't really sound good to me (but that's just an opinion)
The synth sounds bright enough to me but if you want it brighter, try going higher with your lpf or use different EQ settings (EQ out the mud and boost the highs ?).
EQ usage reminder : narrow Q, boost by 6 to 9 dB, sweep until it sounds particularly unpleasant, then cut. And use a wide Q for highs boost.
Perhaps you could also add atmospheric background sound effects to give it more depth ?