General Tutorial - Making a Wobble
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General Tutorial - Making a Wobble
So I've been experimenting with filtering and making wobbles.
I'm just starting to get into dubstep, but I cracked the fucking code finishing up a dnb tune. You can get it here:
http://www.epicacademy.com/downloads/de ... 0remix.mp3
It's still not done, but you'll get the idea when you hear the bass.
So alot of the track is done with bandpass filtering on the bass. There is a bit of resonance and then the cutoff is just automated.
Later tho (3:00) a supremely heavy wobble drops into the tune. It's actually made with the same bass and NOT with filtering.
It's made by playing two notes one semi-tone apart. It's over-driven and boosted, and saturated. The *beats*created by the bass being detuned, when over driven give that bit of a bark. There is also a touch of flanging on there.
Primarily tho - here is what I've deduced.
You can run two instances of your bass in kontakt, and automate the PITCH on one bass and not the other, so that you can change the rate of the wobble by adjusting the distance between the bottom note and the top note.
Very very excited! That's a serious wobble!
If you want me to run you through specifically the process i used to create the sounds from scratch I'll do my best.
First I hopped into Papen' Blue and got 2x detuned squares running for a slight wobble.
I then recorded a long C note into a wav file.
I threw that into kontakt.
I distorted it, put a flanger over it and set up the bandpass filter with Midi CC1 (modwheel) controlling the filter cutoff. Oh and I maybe forgot to mention *COMPRESS THE SHIT OUT OF IT* you want a relatively stable dynamic, so you need really severe compression. Use a compressor that is modeled after analogue hardware to get that nice crunchy saturated sound. PSP makes a few - one specifically for saturating bass frequencies. Vintage Warmer is probably a good choice as well (multiband).
Then just play a note and modulate the wheel for the first kindof bandpassed bass.
For the real wobble just play two notes that are one semitone apart with the bandpass filter cutoff at a very low frequency.
The next evolution of this as mentioned, would be to automate the pitch in one note so that you can change the wobble rate if desired. Then you've got upper level shot. Automate the volume and you can change the intensity of the wobble.
I'm just starting to get into dubstep, but I cracked the fucking code finishing up a dnb tune. You can get it here:
http://www.epicacademy.com/downloads/de ... 0remix.mp3
It's still not done, but you'll get the idea when you hear the bass.
So alot of the track is done with bandpass filtering on the bass. There is a bit of resonance and then the cutoff is just automated.
Later tho (3:00) a supremely heavy wobble drops into the tune. It's actually made with the same bass and NOT with filtering.
It's made by playing two notes one semi-tone apart. It's over-driven and boosted, and saturated. The *beats*created by the bass being detuned, when over driven give that bit of a bark. There is also a touch of flanging on there.
Primarily tho - here is what I've deduced.
You can run two instances of your bass in kontakt, and automate the PITCH on one bass and not the other, so that you can change the rate of the wobble by adjusting the distance between the bottom note and the top note.
Very very excited! That's a serious wobble!
If you want me to run you through specifically the process i used to create the sounds from scratch I'll do my best.
First I hopped into Papen' Blue and got 2x detuned squares running for a slight wobble.
I then recorded a long C note into a wav file.
I threw that into kontakt.
I distorted it, put a flanger over it and set up the bandpass filter with Midi CC1 (modwheel) controlling the filter cutoff. Oh and I maybe forgot to mention *COMPRESS THE SHIT OUT OF IT* you want a relatively stable dynamic, so you need really severe compression. Use a compressor that is modeled after analogue hardware to get that nice crunchy saturated sound. PSP makes a few - one specifically for saturating bass frequencies. Vintage Warmer is probably a good choice as well (multiband).
Then just play a note and modulate the wheel for the first kindof bandpassed bass.
For the real wobble just play two notes that are one semitone apart with the bandpass filter cutoff at a very low frequency.
The next evolution of this as mentioned, would be to automate the pitch in one note so that you can change the wobble rate if desired. Then you've got upper level shot. Automate the volume and you can change the intensity of the wobble.
That's not how I'd approach making a wobble, but what you are talking about is very clever. Props to ya!
Hear|download my music from http://SoundClick.com/DeathlessDodecagon
omg remix of Pyro's tune and this is kinda nice, too bad that you are late for the remix competition
wobble is nice, thx for the tips 



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Yeah the two instruments with one pitch being automated is definately the way to go.
Here is the result. I think it sounds pretty damn good.
http://www.epicacademy.com/downloads/de ... 20demo.mp3
Here is the result. I think it sounds pretty damn good.
http://www.epicacademy.com/downloads/de ... 20demo.mp3
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Dope vid. lol. Yeah my KRKs do much the same.two oh one wrote:http://homepage.mac.com/misterboo/.Movies/HDWobble.mov
Kinda like this. But put more soul into it.
I should videotape the pictures on the wall. One fell off the other day and the frame broke.
- downngoing
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Any advice on working in ableton Live5?
I use my Roland MC909 in conjunction with Live5...
I use my Roland MC909 in conjunction with Live5...
myspace.com/downngoing
virb.com/downngoing
Peep my mixes from the dark plutonium moons of eternity:
http://www.divshare.com/download/6540689-629
virb.com/downngoing
Peep my mixes from the dark plutonium moons of eternity:
http://www.divshare.com/download/6540689-629
Sober up & do it!Deadly Habit wrote:yea the other nite was gonna explain to people how to do wobble in kontakt and properly automate it in say cubase but got to drunk, and yet again im drinking tonite
hopefully one of these coming days soon i can post up a tutorial bout that and a demo instrument and cubase file

Re: General Tutorial - Making a Wobble
Here is a dubstep track with a wobble made as described.
http://www.dubstepforum.com/viewtopic.php?t=16703
Two instances of the same instrument. The pitch wheel automates the pitch on one and not the other.
http://www.dubstepforum.com/viewtopic.php?t=16703
Two instances of the same instrument. The pitch wheel automates the pitch on one and not the other.

Decklyn Dublog - Rants, Raves and Tutorials - http://www.decklyn.com
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Mar 18th: Seba Remix
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ok here we go quick kontakt tutorial and automation (sorry bout image size for some people)

ok so here we go i have a waveform i generated in another synth loaded up
first thing we'll be working with is group insert fx

from the drop down menu choose filters and in this case i'm using 6-pole low pass

ok now you see the lp6 filter is open and we have the cutoff and resonation knobs
obviously you can adjust these i'll let yall experiment

next right below it under modulation
choose lfos and sine for that smooth up and down transition

ok here you can see the modulation link is assigned to cuttoff freqency and at 100% on the slider
at the bottom you can see the actual lfo
here you can adjust the frequency of it or have a fade in to it if ya want

ok here you see me adjusting the percent the modulator (lfo)
is going to affect the cuttof frequency's movement

now in the auto (automation) tab to the left
choose host automation

next drag and drop host parameter 000 onto the intensity slider on the modulation

now if you expand your kontakt window #000 param should be there
now you can draw in the automation for the slider
how this helps some people if anyone has any more questions or needs more explanation lemme know
oh and a clip of a tune i'm working on using this method
http://www.sendspace.com/file/w8nmi7

ok so here we go i have a waveform i generated in another synth loaded up
first thing we'll be working with is group insert fx

from the drop down menu choose filters and in this case i'm using 6-pole low pass

ok now you see the lp6 filter is open and we have the cutoff and resonation knobs
obviously you can adjust these i'll let yall experiment

next right below it under modulation
choose lfos and sine for that smooth up and down transition

ok here you can see the modulation link is assigned to cuttoff freqency and at 100% on the slider
at the bottom you can see the actual lfo
here you can adjust the frequency of it or have a fade in to it if ya want

ok here you see me adjusting the percent the modulator (lfo)
is going to affect the cuttof frequency's movement

now in the auto (automation) tab to the left
choose host automation

next drag and drop host parameter 000 onto the intensity slider on the modulation

now if you expand your kontakt window #000 param should be there
now you can draw in the automation for the slider
how this helps some people if anyone has any more questions or needs more explanation lemme know
oh and a clip of a tune i'm working on using this method
http://www.sendspace.com/file/w8nmi7
- downngoing
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Dayyyyyum 8-D
myspace.com/downngoing
virb.com/downngoing
Peep my mixes from the dark plutonium moons of eternity:
http://www.divshare.com/download/6540689-629
virb.com/downngoing
Peep my mixes from the dark plutonium moons of eternity:
http://www.divshare.com/download/6540689-629
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- zehl freebass
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prob worth pointing out that what you've done, case you dont already know, is create whats called a binaural beat (http://en.wikipedia.org/wiki/Binaural_beats) and that 'wobble' which you've created is the result of the two waveforms cancelling each other out and creating a 'new' frequency as they hit the same point in the 'curve'. The science is very similar to what happens when you invert something's phase and mix it back with itself.
Probably the most amazing 'natural' example of this i've heard was in a bell tower of a church.
You might also be interested to know that there has been a considerable ammount of research into this phenomenom and the effect it has on the human mind and body.
Probably the most amazing 'natural' example of this i've heard was in a bell tower of a church.
You might also be interested to know that there has been a considerable ammount of research into this phenomenom and the effect it has on the human mind and body.
- zehl freebass
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Beats and binaural beats I believe are two different things, although I could be wrong.zehl freebass wrote:thanks looking into it now..
Beats are the phenomenon of two detuned wave forms accentuating and decentuating each other. Beats occur at the rate of difference. So if you have a bell that resonates at 440hz, and a bell next to it that resonates at 442hz, then there will be a 2hz beat. I've seen this physically done in a classroom environment.
Binaural beats are not actually beats in sound waves, but rather those processed by the mind. So if you play a sine in your left ear at 440hz and a sine in your right ear at 442hz your brain processes those waves and you experience the 2hz beat still, even tho each ear is only actually exposed to a single still standing waveform. The brain mimics things outside itself (ie model building) so by exposing ourselves to certain frequencies, our brain starts to resonate on that frequency.
Anna Wise wrote some intersting (if a touch self-help new-agey) books on the subject, as have various other people. I actually constructed a pair of goggles once which interface with the LPT port in a computer and flash at certain frequencies identified by a program to modify brainwaves. Interesting technology!!!

Decklyn Dublog - Rants, Raves and Tutorials - http://www.decklyn.com
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