Special Announcement: We have migrated to a new forum platform community.dsf.ninja. The old forum is locked, but it will remain open for reading. Read more.

My tunes just feel lacking.

hardware, software, tips and tricks
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Feedback Forum

Postby Gnarbage » Thu Oct 14, 2010 4:40 am

My tunes really feel like they lack sustenance. At certain parts they will feel empty. I'm just looking for some tips or tricks to add that extra oomph to my tracks.
Gnarbage
 
Posts:
4
Joined:
Wed Oct 13, 2010 8:36 pm

Postby kaiori breathe » Thu Oct 14, 2010 4:45 am

Layering the same sounds vocalised by different instruments can help.

Like if I have a chord progression that goes C Major, E minor, D Major, D major, I'll play it on the piano, but I won't just play one static chord each bar, I'll maybe split the chord so the top note and the bottom note play together on the first 2 beats then the middle plays on the last 2 beats in the bar, and maybe I'd have a pad behind that, and a sampled string section playing the same chords spread out over a couple of octaves, then I'll have lots of little things, like twinkling reversed leads over the top, then you have your bass, maybe your mid bass, your drums, it should just fill itself out really...

I dunno if that helps :S
User avatar
kaiori breathe
 
Posts:
1715
Joined:
Sat Mar 27, 2010 1:26 am
Location:
Belfast, Northern Ireland

Postby flippo » Thu Oct 14, 2010 5:18 am

Gnarbage wrote: sustenance


:lol:
User avatar
flippo
 
Posts:
837
Joined:
Sun Nov 27, 2005 6:59 am
Location:
Point Lonsdale, Australia

Postby amphibian » Thu Oct 14, 2010 5:21 am

Gnarbage wrote:My tunes really feel like they lack sustenance. At certain parts they will feel empty. I'm just looking for some tips or tricks to add that extra oomph to my tracks.


When starting out I think this is one of the hardest things to come to grips with. Best thing you can do imo - is create a whole stack of different instruments (i start with about 5-6) and get your tune working between these different instruments. Then, layer these with different synths that hit the same note but are an octave or two below. This is how basslines come together as well. Also, lots of reverb and delays to really help pad out a track :)

Good luck!
Latest Track
Digital Pilgrimz - Shogun (pHybian remix) - FORTHCOMING FUTURE FOLLOWERS
http://soundcloud.com/phybian/digital-pilgrimz-shogun

Deep. Dark.
User avatar
amphibian
 
Posts:
1421
Joined:
Thu Jan 28, 2010 8:52 am

Postby grooki » Thu Oct 14, 2010 6:07 am

flippo wrote:
Gnarbage wrote: sustenance


:lol:


eat more veggies?
User avatar
grooki
 
Posts:
1804
Joined:
Fri Dec 01, 2006 5:33 am
Location:
Melbourne - b town

Postby AllNightDayDream » Thu Oct 14, 2010 6:46 am

Steady diet of ham
AllNightDayDream
 
Posts:
2239
Joined:
Sun May 02, 2010 8:57 pm
Location:
Feelin the Illinoise

Postby Grimace_dubs » Thu Oct 14, 2010 6:47 am

Something I've found is uplifters, downlifters etc can make a difference also!
Grimace_dubs
 
Posts:
19
Joined:
Thu Jul 01, 2010 8:39 am

Postby lowpass » Thu Oct 14, 2010 7:05 am

I feel the main source of power comes mainly from the drums and their interaction with the bass. Get these two elements right and working together (instead of against each other) and this will provide a solid starting block.

From there as mentioned little incidentals, FX, Rises etc will help fill out the track and keep things moving along without getting boring.

DO NOT underestimate the use of delay's and really long reverb's on background sounds. Not only do they push them further back in the mix which gives you a more 3 dimensional sound but you also help fill out the 'gaps' as it were.

Finally A/B, A/B, A/B!

Bring in a track of a similar style that you like, drag it into your DAW and match it so the same volume as the rest of the track (Make sure no processing is on the master as it will affect this reference track.) And listen to see what differentiates it form yours. is the snare brighter on their track? is the bass more compressed than yours? do your hihats sound too dry in comparison.

Obviously you don't want to copy someone's mix but it's a good starting point to build from if you are unsure of your own.
User avatar
lowpass
 
Posts:
2688
Joined:
Tue Jan 20, 2009 2:32 pm
Location:
Nottingham

Postby paravrais » Thu Oct 14, 2010 3:28 pm

I know this isn't exactly helpful but time is the best advice I can really give :\ just experiment, make lots of tunes and over time it will come to you.
User avatar
paravrais
 
Posts:
2869
Joined:
Wed Jan 07, 2009 12:31 am
Location:
Cambridge, UK

Postby hasezwei » Thu Oct 14, 2010 3:42 pm

ambience, ambience, ambience. have shit like wind blowing or footsteps or something with fuckloads of reverb, so much reverb that it's just a layer of sound and then have it really quiet, barely noticeable. instant depth for your tune.

bonus points for putting as much detail in that background layer as into your drums. by automating the volume and changing for example your reverb parameters or adding some other really slight effects can give life to your track, even when all the other instruments are silent.

having sounds like a zippo clicking or a car door closing on certain moments in the tune "hiding" behind a drumhit can really change stuff. it's all about the listener not really noticing the change, just feeling it.
Image
User avatar
hasezwei
 
Posts:
2615
Joined:
Wed Jul 21, 2010 3:27 pm
Location:
Germany

Postby Ongelegen » Thu Oct 14, 2010 4:04 pm

paravrais wrote:I know this isn't exactly helpful but time is the best advice I can really give :\ just experiment, make lots of tunes and over time it will come to you.

:z:
User avatar
Ongelegen
 
Posts:
2310
Joined:
Thu Feb 05, 2009 6:17 pm
Location:
Netherlands

Postby wormcode » Thu Oct 14, 2010 4:07 pm

Gnarbage wrote:My tunes really feel like they lack sustenance. At certain parts they will feel empty. I'm just looking for some tips or tricks to add that extra oomph to my tracks.


Compared to what? If it's dubstep, remember it's OK if it's stripped down and somewhat bare. That was the original point of dubstep, hence the name, but these days it doesn't seem as common. If you want more stuff going on in the tune, fair enough, but remember there doesn't have to be. I would say only add something if it actually adds to the tune. Don't just add sounds for the sake of adding more sounds. It's often the "empty" tunes that sound the fattest. Just concentrate on getting the elements you're using to work together and compliment each other in the right way. There's really no tricks to that, it just comes in time. One thing that is important is to get each element to sound fat and bright on its own. Proper sound selection is 50% of it.
User avatar
wormcode
 
Posts:
6659
Joined:
Mon Jul 20, 2009 8:43 am
Location:
htx/atx

Postby krispy » Thu Oct 14, 2010 4:21 pm

Gnarbage wrote:My tunes really feel like they lack sustenance. At certain parts they will feel empty. I'm just looking for some tips or tricks to add that extra oomph to my tracks.


Image
User avatar
krispy
 
Posts:
493
Joined:
Tue Nov 03, 2009 4:25 am
Location:
Alberta, Canada

Postby flippo » Fri Oct 15, 2010 7:12 am

grooki wrote:
flippo wrote:
Gnarbage wrote: sustenance


:lol:


eat more veggies?


maybe a lucozade?
User avatar
flippo
 
Posts:
837
Joined:
Sun Nov 27, 2005 6:59 am
Location:
Point Lonsdale, Australia

Postby legend4ry » Fri Oct 15, 2010 8:10 am

all jokes aside.

So basically what you're saying is that you get bored halfway through a track and give up with it?


I'm sorry but theres no magical way to give your track something more other than writing more for it. Thats the whole point of writing music, turning silence into something whats pleasurable to the ear for 'x' amount of time...If its not a pleasure to listen to then add more/change stuff till it is.
:-D

All you need to write a great dubstep track is 5-6 strong 16 bar loops and structure them so it don't get to repetitive, don't over complicate things.
Soulstep wrote: My point is i just wanna hear more vibes


https://soundcloud.com/legend4ry/untitled
User avatar
legend4ry
 
Posts:
10589
Joined:
Sun Oct 08, 2006 4:56 am
Location:
Woolwich

Postby CUMDOWN » Fri Oct 15, 2010 2:21 pm

story of every newish producers life?
CUMDOWN
 
Posts:
4
Joined:
Fri Oct 15, 2010 1:45 pm

Postby B-Frank » Fri Oct 15, 2010 2:34 pm

Haven't read through the thread as I have a bit of a headache. :P
...But as I am sure most above have said, reverb & delay are your friends.
Filling tunes out with hi-hats can do nicely too. I used to have this exact same problem but back before i learned the art of eq'ing and hi/low passing i found i could fit more sounds into a mix without it getting muddy. Sometimes its not just enough to be good musically, making good (electronic) music does require technical understanding.
Abstrakt.

Come check out my fothermucking soundcoud:

Something TOTALLY different. Really enjoyed this badboy and the melodies.

http://soundcloud.com/abstraktdubstep/abstrakt-sit-on-my-face
User avatar
B-Frank
 
Posts:
423
Joined:
Mon Oct 11, 2010 11:00 am

This forum is locked. Continue the discussion by creating a new topic on The New Dubstep Forum.

Return to Production, Hardware & Technical

cron