I'm bouncing down to stems in Reaper right now and there's the "dither" box... never touched it.
So do you dither? Any advice from M.E. types? Any reason I should[n't]?
I'm not even sure I'd pass a 192 kbps vs wav blind teststatic_cast wrote:And that, my friends, is why I'm skeptical whenever people say they can hear the difference between 24 and 16 bit on mastered material.
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Same.abZ wrote:I don't dither anymore. I cannot tell the fucking difference!
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Thought dither was just white noise, one bit loud, and the "shape" was actually just the shape of the probability distribution (Gaussian, triangular etc)?Dub Fiend wrote:Basically, when you convert from 24 bit to 16 bit the 8 'least significant bits' (a.k.a. the bits with the least amount of data on it) is removed (which is why the headroom tends to be a problem when downsampling) and something called 'quantisation error' can occur, which presents itself in the form of nasty artifacts; by reducing bit rate, errors can occur when a sample exists on a value that doesn't exist in the new bit rate (for the sake of argument i'm going to give the example of 4.5; it has to change to either 4 or 5 upon resample, both of which are wrong).
Dither is essentially white noise intentionally placed on top of the track to make the error (and resulting artifacts) less noticeable, and to help make it less audible the noise can be sculpted to avoid certain frequency ranges. As a rule, if you look at a dithered piece of audio through a frequency analyser (this is easier when you do it when the track is silent or at it's quietest) you'll see that there's a 'blanket' of noise throughout most frequencies with big spikes in noise in the 0-40Hz and 18-20KHz rangesthat's dither!
Hope this sheds some light on dither peeps :3
Dub Fiend
Oh yeah, that's the other thing. If you've recorded any hardware and the noise floor of your gear is over -96dB then in theory there's not much point dithering either. Ditto if you've bounced to tape.danoldboy wrote:Came across an unusual method of dithering , had an ME that ran the mastered 24/48 audio through a manley pre amp and recorded it back in at 16/44.1.
Dub Fiend wrote:Basically, when you convert from 24 bit to 16 bit the 8 'least significant bits' (a.k.a. the bits with the least amount of data on it) is removed (which is why the headroom tends to be a problem when downsampling) and something called 'quantisation error' can occur, which presents itself in the form of nasty artifacts; by reducing bit rate, errors can occur when a sample exists on a value that doesn't exist in the new bit rate (for the sake of argument i'm going to give the example of 4.5; it has to change to either 4 or 5 upon resample, both of which are wrong).
Dither is essentially white noise intentionally placed on top of the track to make the error (and resulting artifacts) less noticeable, and to help make it less audible the noise can be sculpted to avoid certain frequency ranges. As a rule, if you look at a dithered piece of audio through a frequency analyser (this is easier when you do it when the track is silent or at it's quietest) you'll see that there's a 'blanket' of noise throughout most frequencies with big spikes in noise in the 0-40Hz and 18-20KHz rangesthat's dither!
Hope this sheds some light on dither peeps :3
Dub Fiend
doubtfulnaus wrote:Dub Fiend wrote:Basically, when you convert from 24 bit to 16 bit the 8 'least significant bits' (a.k.a. the bits with the least amount of data on it) is removed (which is why the headroom tends to be a problem when downsampling) and something called 'quantisation error' can occur, which presents itself in the form of nasty artifacts; by reducing bit rate, errors can occur when a sample exists on a value that doesn't exist in the new bit rate (for the sake of argument i'm going to give the example of 4.5; it has to change to either 4 or 5 upon resample, both of which are wrong).
Dither is essentially white noise intentionally placed on top of the track to make the error (and resulting artifacts) less noticeable, and to help make it less audible the noise can be sculpted to avoid certain frequency ranges. As a rule, if you look at a dithered piece of audio through a frequency analyser (this is easier when you do it when the track is silent or at it's quietest) you'll see that there's a 'blanket' of noise throughout most frequencies with big spikes in noise in the 0-40Hz and 18-20KHz rangesthat's dither!
Hope this sheds some light on dither peeps :3
Dub Fiend
Is this why when i upload 320's to soundcloud I get these popping type artifacts on playback?

naus wrote:Dub Fiend wrote:Basically, when you convert from 24 bit to 16 bit the 8 'least significant bits' (a.k.a. the bits with the least amount of data on it) is removed (which is why the headroom tends to be a problem when downsampling) and something called 'quantisation error' can occur, which presents itself in the form of nasty artifacts; by reducing bit rate, errors can occur when a sample exists on a value that doesn't exist in the new bit rate (for the sake of argument i'm going to give the example of 4.5; it has to change to either 4 or 5 upon resample, both of which are wrong).
Dither is essentially white noise intentionally placed on top of the track to make the error (and resulting artifacts) less noticeable, and to help make it less audible the noise can be sculpted to avoid certain frequency ranges. As a rule, if you look at a dithered piece of audio through a frequency analyser (this is easier when you do it when the track is silent or at it's quietest) you'll see that there's a 'blanket' of noise throughout most frequencies with big spikes in noise in the 0-40Hz and 18-20KHz rangesthat's dither!
Hope this sheds some light on dither peeps :3
Dub Fiend
Is this why when i upload 320's to soundcloud I get these popping type artifacts on playback?

Not necessarily true - you can hear and discern information below the noise floor. Happens all the time in real life (think about itstatic_cast wrote: Oh yeah, that's the other thing. If you've recorded any hardware and the noise floor of your gear is over -96dB then in theory there's not much point dithering either. Ditto if you've bounced to tape.
True, but my understanding was that the dither just makes the quantisation error random, rather than directly correlated to the signal. Don't you only need 1 effective bit of additive noise in order to do this?macc wrote:Not necessarily true - you can hear and discern information below the noise floor. Happens all the time in real life (think about itstatic_cast wrote: Oh yeah, that's the other thing. If you've recorded any hardware and the noise floor of your gear is over -96dB then in theory there's not much point dithering either. Ditto if you've bounced to tape.).
I'm totally with you, I was just being finnickity for the sake of it. It is just a tickbox after all; I never said you shouldn't...It's important to stress that dither isn't just white noise. Broadband noise yes, but as mentioned, statistically shaped.
Also not entirely true that you see peaks in the low and high end - that depends on what noise shaping you are using. For almost all material, TPDF (ie 'flat') is good enough. If there are very quiet/silent parts then shaping might be the way to go, though it can make things brittle if you ask me (at least, with heavier noise shaping).
On super-maximised stuff of course it is debateable whether it makes such an audible difference, but then almost every tune has at least one bit where it breaks down/goes a bit quieter - these are the parts where you should listen for it if you're that interested.
From my point of view, I spend about half a second considering dither on each track I work on. When a track has 8dB too much 50Hz, there are bigger issues to be considering! It has to be said that while I don't always directly hear the effect unless doing listening tests for it, on occasion I have found shaped dithers to mess with the high end I just spent ages getting right. Now I plump for TPDF on 99% of material, safe in knowing I am not adding any distortion or messing with the frequency balance.
The simplest way to consider it is that going from 24 > 16 bit is bit-crushing, plain and simple. We all know what that sounds like, and even if it is orders of magnitude lower, it's still there. Dither reduces the distortion associated with that. Whether you can hear it or not NOW (cos you may in future), if all it means is ticking a tick box, wouldn't you rather know you're avoiding it?
Should've put that really, I do know about noise shaping hehemacc wrote:Also not entirely true that you see peaks in the low and high end - that depends on what noise shaping you are using.
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