MINECRAFT

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Phigure
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Re: MINECRAFT

Post by Phigure » Sat Jan 15, 2011 11:13 am

Image

They installed the patched hey0 mod and now the server is back to 100% working order!
j_j wrote:^lol
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Trichome
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Re: MINECRAFT

Post by Trichome » Sat Jan 15, 2011 1:06 pm

Phigure wrote:Image

They installed the patched hey0 mod and now the server is back to 100% working order!
yessssss :corndance:
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deadly_habit
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Re: MINECRAFT

Post by deadly_habit » Sat Jan 15, 2011 3:09 pm

Phigure wrote:Image

They installed the patched hey0 mod and now the server is back to 100% working order!
good assign some mods now as i'm sick of filling trainreks hey deadly give me x amount of this requests :6:

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Re: MINECRAFT

Post by deadly_habit » Sat Jan 15, 2011 3:31 pm

oh yeah betterlight/bettergrass seems to be workign fine, tronic has been updated and the hd patcher with it all seem to work together fine
have yet to see any errors or glitches using them

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Re: MINECRAFT

Post by deadly_habit » Sat Jan 15, 2011 5:14 pm

anyone know an app or way i can plan out a double helix structure?

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Trichome
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Re: MINECRAFT

Post by Trichome » Sat Jan 15, 2011 6:37 pm

deadly habit wrote:
Phigure wrote:Image

They installed the patched hey0 mod and now the server is back to 100% working order!
good assign some mods now as i'm sick of filling trainreks hey deadly give me x amount of this requests :6:
I will apply to be a mod :)
and Phigure I hope you dont mind, I gave the IP to my polish friend greg, if anyone sees him in the server dont be too harsh on him lol
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deadly_habit
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Re: MINECRAFT

Post by deadly_habit » Sat Jan 15, 2011 7:05 pm

i met greg he's chill since phil rarely checks gimme a couple and i'll make you a mod

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Re: MINECRAFT

Post by deadly_habit » Sat Jan 15, 2011 7:11 pm

you should be a mod now trainrek

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Trichome
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Re: MINECRAFT

Post by Trichome » Sat Jan 15, 2011 7:12 pm

deadly habit wrote:you should be a mod now trainrek
cool thanks :) ill do my best
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Shekul
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Re: MINECRAFT

Post by Shekul » Sat Jan 15, 2011 10:32 pm

I'm not gunna be on the server for a while, i've banned myself from minecraft in order to concerntrate more on my production. It's for the best. The hours i spent making shit in this game is wayyyy more than it should be and instead i could be using those hours to work on my music. Over and out :t:

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Re: MINECRAFT

Post by deadly_habit » Sat Jan 15, 2011 11:19 pm

Shekul wrote:Iwahhh ahh wahh:
fixed :6:
see you soon man

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Trichome
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Re: MINECRAFT

Post by Trichome » Sat Jan 15, 2011 11:58 pm

get on the server guys :sofa:
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bjackman
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Re: MINECRAFT

Post by bjackman » Mon Jan 17, 2011 1:28 am

currently:
-you cant place ladders
-levers glitch out quite badly
-you cant eat food
-when you open a chest the item you have equipped is placed, including the lava in your bucket

ive read into it and it seems they did try and update hMod (i assume that's what's running?), but it's too much work because the developers are working on a repleacement, called Bukkit. so these problems cant be solved except by running vanilla Minecraft :(

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Re: MINECRAFT

Post by Phigure » Mon Jan 17, 2011 1:46 am

bjackman wrote:currently:
-you cant place ladders
-levers glitch out quite badly
-you cant eat food
-when you open a chest the item you have equipped is placed, including the lava in your bucket

ive read into it and it seems they did try and update hMod (i assume that's what's running?), but it's too much work because the developers are working on a repleacement, called Bukkit. so these problems cant be solved except by running vanilla Minecraft :(

yeah, currently the server is running a 3rd party version of hmod that was simply meant as a quick fix to work with Beta 1.2, since the original devs quit working on it. i'll look into some other options
j_j wrote:^lol
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Depone
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Re: MINECRAFT

Post by Depone » Mon Jan 17, 2011 1:53 am

Someone PM me the ip for the multiplayer... :dunce:

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Re: MINECRAFT

Post by Phigure » Mon Jan 17, 2011 2:00 am

Depone wrote:Someone PM me the ip for the multiplayer... :dunce:

69.64.82.37
j_j wrote:^lol
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deadly_habit
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Re: MINECRAFT

Post by deadly_habit » Mon Jan 17, 2011 12:25 pm

pm tardmo :6:
also this hmod update is still pretty buggy

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Re: MINECRAFT

Post by deadly_habit » Mon Jan 17, 2011 3:24 pm

can we go back to vanilla? there's too many game breaking bugs in this mod revision

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Re: MINECRAFT

Post by bjackman » Mon Jan 17, 2011 3:57 pm

=

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Re: MINECRAFT

Post by deadly_habit » Mon Jan 17, 2011 5:04 pm

back to vanilla

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