leads are key
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leads are key
i've been looking for an epic really dark sounding organ for a while now, kinda like the one deadmau5 use's in ghosts n stuff. i can kind aget the sound in massive playing around with saw and fender waves but i havnt been able to get like an authentic sounding organ. does one one know of a a organ vst? or knows how to make a good sounding organ in massive?
- bigfootspartan
- Posts: 796
- Joined: Wed Jun 16, 2010 4:16 pm
- Location: Calgary, AB, Canada
Re: leads are key
The "organ" in the track in my signature was made in Massive. Not sure if it's dark enough for you (it's kinda bright and slightly distorted sounding). If you want I can give you a general overview on how to make it, although I really don't wanna give the patch away yet, I still have quite a bit of stuff I wanna do with it, and to me it sounds unique, kinda the one thing that's mine that I can add to tracks. Anyways, here's an overview.
I think about sounds as colours, and to me organs have a red sound to them. Kinda red-orange to be exact. So with that said:
1. Find some wavetables with a "red/orange" sound to them. (I think Magyr is one)
2. Use 3 different wavetables on the 3 OSC's.
3. Organs typically have a bit of a waver to them, so add an unsynced LFO to the pitch mods and use about 14 or 15 cent modulation (more or less and faster or slower to your liking).
4. For some grit run it through a parallel set of filters. Usually I'll put one on a lowpass with just a bit of lowpass on it, and one on comb. Mess to liking.
5. Add some white noise through either filter, I prefer to run it through the Lowpass so there's not too much high end.
6. Add a slight bit of bitcrush to the comb filter signal (you should barely be able to tell it's on, but it's there).
7. Change the envelope so it has a slow attack like a real organ, and maybe some release so it sounds almost real.
8. Add effects to liking. I like adding a bit of tape distortion to give it an even more vintage feel and reverb to make it lushy and almost padlike.
That's the gist of it. If you're trying to make any sound in Massive think about the tonal quality of the sound then choose a wavetable that's kinda like that. Then just add filters/envelopes/modulation so that it behaves like you would think a real instrument would behave. It'll rarely sound like a real instrument, but if you want a real instrument use a sampler (Kontakt comes with a really nice library).
Also, if you don't know what tonal qualities/envelope/modulation an instrument has I would suggest looking at the above link. It really does have everything you need to know. If you know all the stuff in there inside and out you'll be the one telling us how to make synths sound kinda like real instruments.
Edit: Just had a relisten to Ghosts n Stuff. Definitely sounds like a sampled organ with just a phaser or some sort of filter sweep almost on top of it.
I think about sounds as colours, and to me organs have a red sound to them. Kinda red-orange to be exact. So with that said:
1. Find some wavetables with a "red/orange" sound to them. (I think Magyr is one)
2. Use 3 different wavetables on the 3 OSC's.
3. Organs typically have a bit of a waver to them, so add an unsynced LFO to the pitch mods and use about 14 or 15 cent modulation (more or less and faster or slower to your liking).
4. For some grit run it through a parallel set of filters. Usually I'll put one on a lowpass with just a bit of lowpass on it, and one on comb. Mess to liking.
5. Add some white noise through either filter, I prefer to run it through the Lowpass so there's not too much high end.
6. Add a slight bit of bitcrush to the comb filter signal (you should barely be able to tell it's on, but it's there).
7. Change the envelope so it has a slow attack like a real organ, and maybe some release so it sounds almost real.
8. Add effects to liking. I like adding a bit of tape distortion to give it an even more vintage feel and reverb to make it lushy and almost padlike.
That's the gist of it. If you're trying to make any sound in Massive think about the tonal quality of the sound then choose a wavetable that's kinda like that. Then just add filters/envelopes/modulation so that it behaves like you would think a real instrument would behave. It'll rarely sound like a real instrument, but if you want a real instrument use a sampler (Kontakt comes with a really nice library).
Also, if you don't know what tonal qualities/envelope/modulation an instrument has I would suggest looking at the above link. It really does have everything you need to know. If you know all the stuff in there inside and out you'll be the one telling us how to make synths sound kinda like real instruments.
Edit: Just had a relisten to Ghosts n Stuff. Definitely sounds like a sampled organ with just a phaser or some sort of filter sweep almost on top of it.
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