[feedback] bluto - soulcalibur wip [grime inst]

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crutch
Posts: 286
Joined: Sun Sep 16, 2007 2:31 pm
Location: london

[feedback] bluto - soulcalibur wip [grime inst]

Post by crutch » Thu Feb 10, 2011 11:58 pm

sup guys, was looking for a bit of feedback on the mixdown, cant seem to get the levels right.

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thanks in advance

bluto

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BeastModeForDummies
Posts: 172
Joined: Tue Nov 30, 2010 12:42 am

Re: all feedback on mixdown appreciated

Post by BeastModeForDummies » Fri Feb 11, 2011 2:52 am

well ill comment since no one else has, to me this sounds like what a dubstep song would sound without the wobble lol not to be a smartass. i think this sounds pretty awesome but the wubz hardly noticeable sounds extremely instrumentalish. something heavy on top of this might be what it needs. good luck mate and keep up the good work
LOL I am just starting to use FL for dubstep and this is the only vid that showed me how to open Sytrus! Thanks, at least you helped me out. :)
BiggySeth 8 hours ago
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SGN
Posts: 66
Joined: Fri Oct 29, 2010 8:53 pm

Re: all feedback on mixdown appreciated

Post by SGN » Fri Feb 11, 2011 6:32 am

@ Crutch - I'm not sure what you're talking about because this sounds fucking amazing on my speakers. Especially the bass. Sort of reminds me of Jack Sparrow only with the drums not being as hard and crisp, but then not many producers can do that. The only thing that's a little quiet I suppose is the melody, but I thought that was more of an artistic decision on your side to keep it in the background than a mastering issue.

makemerich
Posts: 384
Joined: Wed Nov 17, 2010 1:35 am

Re: all feedback on mixdown appreciated

Post by makemerich » Fri Feb 11, 2011 6:52 am

im on laptop speakers but what i hear is this
awesome picollo flute thing , make that maybe like 1 db hotter
compress the background stereo wobbles in the beginning and bring them up in the mix
maybe high cut the kick, make it more boomy and rounder, less boxyness
also compress or limit the periodical chime thing its a little hot in the mix

good track though, im more into the "bro" shit but this is interesting and has a good psychadelic feel with a little bar 9 or vex'd flavor. i dig.
:h:
£10 Bag wrote:Eat noodles, sell weed.

crutch
Posts: 286
Joined: Sun Sep 16, 2007 2:31 pm
Location: london

Re: [feedback] bluto - soulcalibur wip [grime inst]

Post by crutch » Fri Feb 11, 2011 5:03 pm

jeeeeze, this is a first!
thanks so much for all the feedback, all taken on board. will post up 320's when its done.
also, comparing me to vexd is like the ultimate compliment. if i were a girl we could skip dinner... -w-

peace

bluto

hasezwei
Posts: 2615
Joined: Wed Jul 21, 2010 2:27 pm

Re: [feedback] bluto - soulcalibur wip [grime inst]

Post by hasezwei » Fri Feb 11, 2011 6:28 pm

hm... this is really a question of mixdown advice. i like the subtle wobbles but it's lacking low-end power. the drums, flutes, synths... they all fit together and sound good. it has a kinda 3dimensional feel with all the panned noises going on which i like too. the drum sounds are especially nice, they could use some more switching up every couple of bars though so it doesn't get monotonous.

now i can't give specific mixdown advice (except ADD SINEWAVE SUB :6:) but i highly reccomend reading the moneyshot thread answering all the mixdown questions you'll ever have (well kinda, just read it carefully and don't skip pages unless you miss someone else getting an answer to a question you'd ask otherwise)

big ups :e:

crutch
Posts: 286
Joined: Sun Sep 16, 2007 2:31 pm
Location: london

Re: [feedback] bluto - soulcalibur wip [grime inst]

Post by crutch » Thu Feb 17, 2011 7:47 am

hasezwei wrote:hm... this is really a question of mixdown advice. i like the subtle wobbles but it's lacking low-end power. the drums, flutes, synths... they all fit together and sound good. it has a kinda 3dimensional feel with all the panned noises going on which i like too. the drum sounds are especially nice, they could use some more switching up every couple of bars though so it doesn't get monotonous.

now i can't give specific mixdown advice (except ADD SINEWAVE SUB :6:) but i highly reccomend reading the moneyshot thread answering all the mixdown questions you'll ever have (well kinda, just read it carefully and don't skip pages unless you miss someone else getting an answer to a question you'd ask otherwise)

big ups :e:
i got a sine wave sub in there yo?! might need a boost however. have read that thread, goldmine, thanks anyway. to be really persific it was more a question of how the drums sat in the mix, i was thinking maybe the kick was too much but anyways. gonna get back on it soon.

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Mike Huber
Posts: 39
Joined: Wed Jan 12, 2011 3:02 pm

Re: [feedback] bluto - soulcalibur wip [grime inst]

Post by Mike Huber » Thu Feb 17, 2011 8:46 am

This track is really good. On my system, it just sounds like the bass isn't loud enough. It'd be cool if that wobbly sub was a bit louder. Just my opinion though. This would rock a big system just the way it is. Nice work ^_^

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