Post
by wub » Thu Apr 21, 2011 8:21 am
Wub's multiple filter noodlings - V2.0
Ok, have got a rough outline of my 4 way filter setup. This assumes you're running 3xOsc, but that can be substituted for any other source;
- Run 3xOsc out through a mixer channel
- On the mixer channel, load 4 seperate Filters (each with a different preset)
- At the bottom of the mixer channel, load an XY controller
- On each of the Filters, right click the wet/dry knob on the mixer panel (to the right of the name), and link to controller. You're aiming to have all 4 wet/dry knobs controlled by the XY controller, so the links should be;
Filter A - XY Controller, X value, Input
Filter B - XY controller, X value, 1-Input
Filter C - XY controller, Y value, Input
Filter D - XY controller, Y value, 1-Input
- Make sure the REMOVE CONFLICTS box is unchecked.
- Increase the Speed value on the XY controller, and move the dot around it. You should see the 4 wet/dry knobs for the filters moving up and down depending on how you move the XY pointer.
- Play around with different movements of the XY controller to cut between the different filters
- Experiment, record, bounce etc etc
Notes - Ok, this isn't a true 4 way z-plane as discussed previously in this thread. The limitations with only using a 2 dimensional controller (the XY) is that values assigned to opposite 'corners' will always conflict each other. There is a way to work around this, by applying 2 XY controllers and having each one control 2 of the filters. You would have the ability to individual manipulate all 4 filters individually of each other, but actual real world hands on control of this would be fiddly without a dedicated MIDI controller (or 2), otherwise you'd be relying on automation.
This is all a work in progress. Have got the above saved as an .FLP file if anyone wants it (and my rantings are gibberish). Will be refining this over the next couple of weeks.