poundcake42 wrote:OK, thank you. Other than the guide, would you know of any recommended reading for an introduction to the terminology and suuuuuper basics? I read through a lot of the threads on the bible, but I feel like I'm missing some bits and pieces throughout. I get the main bulk of most threads, but I lose some of the technical details. I honestly think there are some things flying over my head. I am also currently reading through music theory for computer musicians, and after that I have music composition for computer musicians. Do you think the composition text would be the one where I start to learn the fundamental working parts of electronic music and in part dub?
Perhaps the biggest confusion I encounter is when people talk about mixing and mastering. I get the basics of it, leveling out the various audio sources to prevent clipping and still have the dynamic range, but when people start talking dBs, dBFS, VU I end up in quagmire.
1. Dub isnt computer music... dubstep is... I know it probably seems kinda nit-picky to point that out, but you wouldnt call an industrial track 'rock' or a breakcore track 'metal' would you? Dub is the genre of music that dubstep artists initially drew inspiration from, but for the most part it was an early 90's organic music genre, with real instruments, human timing, ect... And when people say 'dub' when they mean 'dubstep' it kinda seems to disrespect whole genre of music which at the time, was incredibly groundbreaking both musically and culturally.... so yeah, no snide-ism, just saying, if I didnt point that out, someone would have pointed it out to you in a very rude manner lol, so might as well get it over with.
2. Music theory is a great place to start, but remember there is no difference between traditional music theory and music theory for electronic music... they both still have the same keys, scales, ect. These rules have been around since the dawn of western music, havent changed much... Any books will do, dont worry about them being specifically computer-oriented...
3. mixdowns will come to make sense over time, but a good place to start would be your mixer... Are you still using FLStudio? If you look along each mixer's meter, there are a bunch of numbers in negative values leading up to 0 at the very top... these are the dBs, and zero is called unity gain... You've basically got the jist of it when you said you should keep everything low to prevent clipping... But, a good thing to remember is in (most) edm tracks made after-the-dnb-revolution, the kicks/snares/bassy-percussion are usually the highest db element in the mix, followed by midrange sounds/leads, and subs sit somewhere just below the mid's/leads... its not a hard-rule, but, its a bit of an idea...
Try comparing your tracks to some of the artists you enjoy... Preferably, if you can get ahold of them, unmastered copies of the tracks... What loudest in the mix? Whats quietest? Try balancing your tracks elements with the ones in the pro's tunes, things will start to come together. Mixdown wise though, dont worry about the numbers, keep it under zero, and do what sounds good from there. there are no rules, and numbers tend to trick people into thinking there are.