The Reason Q&A Thread
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.
Quick Link to Feedback Forum
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.
Quick Link to Feedback Forum
Re: The Reason Q&A Thread
Question: Kong has been doing me in lately. I have a crash cymbal loaded up that came from a kong hip-hop kit and it hits on the first beat of every four bars. It sounds just fine and dandy with a nice long tail when I solo it, but when it is played with other drums, the next drum to hit cuts off the tail of the cymbal. What the hell is going on? When I started filling in my drum section I started with a preset kit, then started changing certain samples to my liking. I have Kong wired to two Redrums for sequencing and there isn't any funky CV business going on besides GATE IN's from kong wired to GATE OUT's of Redrum for sample triggering.
Anyone else experienced this?
Anyone else experienced this?
Re: The Reason Q&A Thread
The two pads are connected in the mute group. In the right screen, for every pad, the mute buttons "a", "b" and "c" should be unticked. 

Re: The Reason Q&A Thread
Thanks, must have been something that carried over from the kit preset.RmoniK wrote:The two pads are connected in the mute group. In the right screen, for every pad, the mute buttons "a", "b" and "c" should be unticked.
Re: The Reason Q&A Thread
on the right hand side of the screen. I translated that too literally
But you got what i meant, i presume 
i love kong. It has so many possibilities.


i love kong. It has so many possibilities.
Re: The Reason Q&A Thread
wired with redrum it is invaluable to me. It helps me get my ideas out quick and consistently every time.RmoniK wrote:on the right hand side of the screen. I translated that too literallyBut you got what i meant, i presume
i love kong. It has so many possibilities.
Re: The Reason Q&A Thread
I learned from my Sound producing course that if you apply less then 300ms delay (in a digital synthesizer) or 60ms delay on an analog synthesizer that it will fatten your sound insanely.
In other words, it will widen your sound, making it more like a wall of sound.
However, when I do this in reason (adding about 250 ms delay) I get a harsher sound, it's actually delay'ing.
(the human ear can't detect delay under 300ms as far as I learned)
Are there any other nifty tricks like this to fatten a sound?
In other words, it will widen your sound, making it more like a wall of sound.
However, when I do this in reason (adding about 250 ms delay) I get a harsher sound, it's actually delay'ing.
(the human ear can't detect delay under 300ms as far as I learned)
Are there any other nifty tricks like this to fatten a sound?
Soundcloud

Coolschmid wrote:I don't even fucking understand some of the questions getting posted on here now.
Re: The Reason Q&A Thread
unison? saturation, layering.. verb. the delay thing can work on certain sounds. its just another case of what you read vs. what you hear, keep trying it
you could try making a couple of delays on different sends and mixing the signal into them
you could try making a couple of delays on different sends and mixing the signal into them
Soundcloud
SOME SONGS AND TUNES :|
SOME SONGS AND TUNES :|
- Samuel_L_Damnson
- Posts: 3485
- Joined: Thu Feb 17, 2011 11:53 pm
- Location: YORKSHIRE!!!!!!!!!!
Re: The Reason Q&A Thread
You can make your sound wider by duplicating the track panning the original track left and the duplicate right and nudging the duplicate one off the grid by like 50ms or something. its basically fake double tracking and it gives a nice wide sound 

Re: The Reason Q&A Thread
What sinestepper said is a real useful technique, especially for consistent sounds rather than one shots or stabs.
What i do a lot too, is split the signal, and mix the dry signal with a chorus'd signal (with thors chorus, that one's awesome). I usually put a stereo imager to widen the chorus even more before i mix them together. Then make sure you monoify the lows.
What i do a lot too, is split the signal, and mix the dry signal with a chorus'd signal (with thors chorus, that one's awesome). I usually put a stereo imager to widen the chorus even more before i mix them together. Then make sure you monoify the lows.
Re: The Reason Q&A Thread
Won't this take up alot of headroom?Sinestepper wrote:You can make your sound wider by duplicating the track panning the original track left and the duplicate right and nudging the duplicate one off the grid by like 50ms or something. its basically fake double tracking and it gives a nice wide sound
It does work tho, used it before (except for the panning which sounds logical now) but does the rest of the instruments still have space to breath?
Soundcloud

Coolschmid wrote:I don't even fucking understand some of the questions getting posted on here now.
Re: The Reason Q&A Thread
Quite on the contrary, it creates headroom, since you get them out of the mono zoneCubicle wrote:Won't this take up alot of headroom?Sinestepper wrote:You can make your sound wider by duplicating the track panning the original track left and the duplicate right and nudging the duplicate one off the grid by like 50ms or something. its basically fake double tracking and it gives a nice wide sound
It does work tho, used it before (except for the panning which sounds logical now) but does the rest of the instruments still have space to breath?

That being said, 50 ms is a bit much though, i usually do 20.
Re: The Reason Q&A Thread
Ah I see, thanks!RmoniK wrote:Quite on the contrary, it creates headroom, since you get them out of the mono zoneCubicle wrote:Won't this take up alot of headroom?Sinestepper wrote:You can make your sound wider by duplicating the track panning the original track left and the duplicate right and nudging the duplicate one off the grid by like 50ms or something. its basically fake double tracking and it gives a nice wide sound
It does work tho, used it before (except for the panning which sounds logical now) but does the rest of the instruments still have space to breath?And if you don't pan them you'll get horrible phase problems.
That being said, 50 ms is a bit much though, i usually do 20.
Soundcloud

Coolschmid wrote:I don't even fucking understand some of the questions getting posted on here now.
Re: The Reason Q&A Thread
edit. i wasn't reading correctly forget my post. the panning thing is a good idea though i like
Re: The Reason Q&A Thread
Off topic- but in topic in relation to reason...
Am looking for a collb on some 98bmp om unit/kromestar style vibe
Check out my sound cloud for tunes.
Some deep atmospheric vibes am looking for
holla at me if you fit the job!
Am looking for a collb on some 98bmp om unit/kromestar style vibe
Check out my sound cloud for tunes.
Some deep atmospheric vibes am looking for
holla at me if you fit the job!
Re: The Reason Q&A Thread
ALright, so one thing i'm struggling with in reason is making reeses. I'm not talking about the pendulum dnb reeses (which are just detuned saws) but about the ones that form the bases (not basses... well, also) for heavier dubstep sounds like excision. Or the really growly ones like feed me uses all the time. anyone got any tips on that?
- futures_untold
- Posts: 4429
- Joined: Thu Dec 13, 2007 9:25 pm
- Location: London
- Contact:
Re: The Reason Q&A Thread
Yup
Start with detuned saw waves.
Then use a combination of effects send and the splitter merger device to split the signal off for processing by loads of Scream 4 distortion devices, filters, & FX etc.
Start with detuned saw waves.
Then use a combination of effects send and the splitter merger device to split the signal off for processing by loads of Scream 4 distortion devices, filters, & FX etc.
Re: The Reason Q&A Thread
I struggle with reese's too in Reason. I have a decent reese patch.. but it's too unpredictable (does that mean i should resample?)
If anyone wants to share reese patches I'd be glad to swap mine for another.
If anyone wants to share reese patches I'd be glad to swap mine for another.
Re: The Reason Q&A Thread
Id rather sample some decent reeses from a 12" record than try to make one using software personally.skyhigh wrote:I struggle with reese's too in Reason. I have a decent reese patch.. but it's too unpredictable (does that mean i should resample?)
If anyone wants to share reese patches I'd be glad to swap mine for another.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.
- brettheaslewood
- Posts: 2435
- Joined: Tue Jul 28, 2009 12:16 pm
- Location: Surrey
- Contact:
Re: The Reason Q&A Thread
Who else is on Reason 6, well vexed that i cant collab with anyone who's on 5 > lower 

kruptah wrote:I play the technics.
My english teacher gave me a weird look when I mentioned that as the musical instrument I played. Like the wtf stare. I had to give her the 'wiki wiki' dj motion to confirm what i meant.
Re: The Reason Q&A Thread
Reason 6? didn't know there was one. Reason 5 must have been shit for them to bring out 6 so quick.brettheaslewood wrote:Who else is on Reason 6, well vexed that i cant collab with anyone who's on 5 > lower
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.
Who is online
Users browsing this forum: No registered users and 0 guests