Good idea to always use max voices in massive?

hardware, software, tips and tricks
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Feedback Forum
Locked
acrap
Posts: 254
Joined: Sat Aug 20, 2011 11:03 pm

Good idea to always use max voices in massive?

Post by acrap » Thu Nov 24, 2011 4:31 am

Everytime i make a bass i find it appropriate to always use 16 out of 16 voices in massive just to get a thicker sound, if theres clipping i'll just lower the volume button but i see that people often put less. Wouldn't it be a good idea to always have it maxed? maybe i'm missing something

itsdeadpool
Posts: 54
Joined: Thu Oct 27, 2011 2:31 am
Location: Canada

Re: Good idea to always use max voices in massive?

Post by itsdeadpool » Thu Nov 24, 2011 4:56 am

I find you just get a cleaner sound if you use around 4, then thicken it up with effects like brauner tube, teletubes, hardclipper, sineshaper.. shit like that

VirtualMark
Posts: 1821
Joined: Tue Aug 03, 2010 12:15 am
Location: UK

Re: Good idea to always use max voices in massive?

Post by VirtualMark » Thu Nov 24, 2011 5:10 am

you can set the max to 64. the 2 settings are max and unison. so if its set to 16max/3unison, it'll use 3 voices per key pressed with a max of 16. so if you're set to polyphonic, and press 3 keys it'll use 9 voices. most people set to monophonic when making bass anyhow.

more voices = more cpu. try setting it to 64/64 on ultra quality at 96khz and watch your pc die. not that it matters, if it sounds good then do it, you can always freeze the track.

adding unison just thickens up the sound a bit, depends what effect you're going for. one single oscillator can have more definition, multiple can have a fat sound. then theres the pitch cutoff, wavetable and pan position to make the sound even fatter.

a supersaw patch is basically a saw with tons and tons of unison.

one thing to note, if you're not set to monophonic and you're using 16/16, then when notes overlap you'll get a noise where it tries to exceed the max voices. i.e it'll try to play 32 voices as the release from the last note overlaps with the attack of the next. so it'll cut voices out as it can't exceed your max setting, and this can cause artifacts.

wub
Posts: 34156
Joined: Tue Feb 26, 2008 3:11 pm
Location: Madrid
Contact:

Re: Good idea to always use max voices in massive?

Post by wub » Thu Nov 24, 2011 8:48 am

It's never a good idea to 'always' use anything in production.

Augment
Posts: 1932
Joined: Sun Apr 17, 2011 4:59 pm
Location: Norway
Contact:

Re: Good idea to always use max voices in massive?

Post by Augment » Thu Nov 24, 2011 11:22 am

wub wrote:It's never a good idea to 'always' use anything in production.
Exactly
aka blinkesko
Soundcloud
Jesus Loves Electro - Burning Love (Augment remix)

Spotify: http://spoti.fi/1m5GUjL
iTunes: http://bit.ly/1iHWose

User avatar
Comfi
Posts: 428
Joined: Mon Oct 24, 2011 8:35 pm
Location: Norn Iron

Re: Good idea to always use max voices in massive?

Post by Comfi » Thu Nov 24, 2011 1:17 pm

I find using more than 5 or so voices with more than two oscillators sounds like absolute wank. too much going on imo, it starts to get hard to hear what note you're actually playing, could be doing something wrong though. But then again I have never really used the unison settings in massive due to the CPU issues.

Chorus and flange are a nice way to fake unison sometimes though.
Comfi
Super experimental.
Soundcloud
I have a thread here discussing the track, and offering you the chance to remix it, more details in thread! See what you can come up with!

IC0N
Posts: 209
Joined: Sun Oct 03, 2010 8:24 am
Location: Fresno, CA

Re: Good idea to always use max voices in massive?

Post by IC0N » Thu Nov 24, 2011 1:27 pm

I've never used more than 4. After that I use different effects to make it bigger and thicker.

User avatar
mitchAUS
Posts: 321
Joined: Mon Aug 15, 2011 1:31 pm

Re: Good idea to always use max voices in massive?

Post by mitchAUS » Thu Nov 24, 2011 3:51 pm

Random thing to point out but Massive manuel says that its engine works best at voices set to multiples of 4. So if your worried about cpu and want to use unison set voices to 4, 8, 12 etc.

User avatar
CE9958
Posts: 322
Joined: Fri Nov 04, 2011 7:26 pm
Location: Boston, Massachusetts

Re: Good idea to always use max voices in massive?

Post by CE9958 » Thu Nov 24, 2011 3:57 pm

I pretty much only use one voice with monophonic stuff actually... I find that when I use multiple voices the sound has too much variation and it annoys me. Like each time I press a key its just slightly different than the last time and it bothers the hell out of me. I've found that layering and processing the sounds is much more efficient for getting those fat sounds than just a billion voices.
---Like on Facebook---
http://www.facebook.com/weneedtoxaler

Here's a little remix thing I've been working on... :i:
Soundcloud
Image

Dublicious
Posts: 101
Joined: Mon Jan 10, 2011 9:25 pm

Re: Good idea to always use max voices in massive?

Post by Dublicious » Thu Nov 24, 2011 4:03 pm

Easiest way to anwser this question.. if it sounds good... it sounds good.

User avatar
CE9958
Posts: 322
Joined: Fri Nov 04, 2011 7:26 pm
Location: Boston, Massachusetts

Re: Good idea to always use max voices in massive?

Post by CE9958 » Thu Nov 24, 2011 4:16 pm

Dublicious wrote:Easiest way to anwser this question.. if it sounds good... it sounds good.
:W:
---Like on Facebook---
http://www.facebook.com/weneedtoxaler

Here's a little remix thing I've been working on... :i:
Soundcloud
Image

click me
Posts: 22
Joined: Sat Oct 15, 2011 9:24 pm

Re: Good idea to always use max voices in massive?

Post by click me » Thu Nov 24, 2011 10:31 pm

a cool thing I read somewhere is that if you are working with a even set of voices (2, 4, 6, ect.) it is less hard on your cpu because the sound is equally matched or some shit. but I find myself using odd voices every now and then because it just fits. :p

blinx
Posts: 931
Joined: Thu Aug 12, 2010 3:17 pm

Re: Good idea to always use max voices in massive?

Post by blinx » Fri Nov 25, 2011 3:37 am

i tend to use 4 or less with multiple OSCs i just think more voices muddys the whole thing up.
MasterBlinX - Durbin Master
Soundcloud

Locked

Who is online

Users browsing this forum: No registered users and 0 guests