ChadDub wrote:
Say you have a kick drum and it's weak and it's peaking at -8. Change kick drum
Fixed.
Just kidding, not trying to be a rude tnuc.
Compressors are really nice tools and all, but I use them on maybe one or two tracks these days, and any ratio higher than 3:1 is too much for me. I don't like to hear them working, and I don't really care to bump up the rms on my drums, because they're always the loudest part and I've encountered the problem of people telling me "turn your drums down and the rest of the stuff up man."
Not to mention that with percussive instruments, there is a really quick attack, and the transient (at least to me) seems to make up a huge chunk of the way it sounds, not to mention is the highest peak of the sound. Short attack times will "dull" the sound, prime example being a kick drum. If you compress it with a very short attack time, it sounds more like a thump, and compressing with a longer attack time will leave the kick sounding like your average kick drum. This is personal choice, as sometimes I like the sound of a heavily compressed kick drum in a tune.
However, if you have a longer attack time to prevent changing that transient, when you reach for the makeup gain, you'll boost the transient past the original peaking point (or I have shitty plugins) and instead of the kick peaking at -8 after makeup gain, it'll probably peak around -7. So you'll only end up turning it down back to -8, thus making the whole reason you reached for that compressor useless.
I'm no expert by far on compression, but more often than not, drums don't need compression usually. I've found that the bus compression after I group my drums together is sufficient enough for dynamic reasons. /rant
