There's nothing new in mixing that way - it's no secret or anything like that. We've had conversations about the same thing on here in the past (possibly with Rob Sparx if I remember rightly...?)
There's a few points to consider here;
- First things first: Clipping's not magic. Often carefully controlled clipping sounds cleaner than limiting in the way the interview mentions, but
it can also give awful problems downstream if there are changes required. Not hearing distortion when you mix it down doesn't mean it isn't there. Making changes later can (arguably, will) bring it out, though it seems these people (I have no idea who they are but people seem to like them) are doing the final steps themselves. More below.
- It's nice to know some people don't use compression on their master. You just don't need to. Forget the internet. There's been a spate of it recently, like it's a competition to see who can compress things the most. Blurgh.
- The Prism Sound they refer to (presumably either the Dream or Orpheus) can take a beating. Lots of producers use clipping in the mix to maintain a better impression of punch. Lots of mastering engineers (myself included) use clipping as a way to get louder masters at times. I've seen my favourite engineer clipping a Prism Dream and it sounded good, I let my Mytek clip a little bit sometimes as it sounds better than straight limiting or whatever (especially on 'pointy' snare drums, FWIW). As always, it all depends on the circumstances/sounds concerned. There have been many debates about the merits of clipping expensive convertors; I don't really give a toss - it's not magic. The absence of a release stage (or indeed, any time-dependent behaviour at all) is both what makes clipping at times more transparent than limiting (as mentioned in the interview), but also means it has a more specific distortion that can raise its head later on - either on playback on other systems, or when other work is done to the track.
- Clipping like this is no different to limiting or just clipping a master in that it bakes the cake - if any changes are required later you're likely to be in severe trouble. Ideally it should be absolutely the last thing done to a bit of audio. If you do
anything to a flat-topped waveform, you don't have a flat top any more. What you are left with is the distortion without the 'benefit' of the reduced dynamic range. Then, once the required changes are made, you are obliged to re-limit or re-clip those same peaks AGAIN to get the level back to where it was before. This is not good for audio
With all this in mind, I (personally!) don't recommend this as a way of working for people in general for a few reasons.
- Your mix has to be absolutely SPOT ON, and I mean, spot on. If you're going to do
anything else to the audio after, if you have any doubt, then you're playing with fire.
- If you don't have the courage or faith in your mixes to commit to mixing down a heavily clipped track, but have mixed it with heavy clipping, if you turn down your track to provide headroom for subsequent processing then you will completely change the sound and shoot yourself squarely in the foot. Most often this ends up with insanely spiky transients that have been massively over-emphasised in order to counter-balance the clipping and maintain the impression of punch. I see things like this a fair bit; it's pretty obvious. It's also a pain in the arse
To make my position clear;
To an extent, smashing the absolute balls out of a track can help to inform your mix decisions, and personally, I heartily recommend doing this
for informative purposes. I've detailed one or two methods for this on here before. You can make decisions based on how the mix holds up under extreme pressure, and then remove it to see how things are in the real world.
This way you know you have the best of both worlds: you know your mix can take a proper spanking, but you haven't cooked irremovable distortion into the mix that is likely raise its head later on.
Standard disclaimer - this is my opinion, based on my experience and my day-to-day work. There aren't any rules, other things may work for some people, blah blah blah 