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e-motion wrote:Yeah Spectrasonics (Atmosphere or Omnisphere) or Absynth are the way. It's possible with Massive but it's not as good because it wasn't made for that kind of sounds.
You can make any sound with any synth.
It's possible with Massive but it's not as good because it wasn't made for that kind of sounds.
what's it made for then?
Native Instruments wrote:MASSIVE is a sonic monster – the ultimate synth for basses and leads.
you realize they'll put descriptions on their products that are going to make them sell. Massive is a subtractive synth, just like every other synth of it's kind (obviously not 100%). Marketing it as a synth that specializes in making kicks snares and white noise sweeps is just poor marketing, yet it can do just that.
Low pass filters and some delay followed by some reverb... Wavetables can be pretty much anything, then throw a bit of distortion on the mid/high and voila.. Not the hardest sounds to recreate
Huts wrote:you realize they'll put descriptions on their products that are going to make them sell. Massive is a subtractive synth, just like every other synth of it's kind (obviously not 100%). Marketing it as a synth that specializes in making kicks snares and white noise sweeps is just poor marketing, yet it can do just that.
No shit it's marketing. It's actually FANTASTIC marketing, genius. Look at how many dubstep people are totally SOLD on the idea that this is what they NEED to make "filthy rotten stepmom's ball-sweat" basslines. It's really very good marketing.
Most synths can do most things. It's all up to your know-how. We all know this. But I would not harp on the guy who said Absynth and Omnisphere are more tailored for dungeony atmospheric shit than Massive. Oh no.
Ive had good dungeon growl results with two detuned square OSCs. A little automated distortion and an automated eq boost in the higher freqs. Then some verb and delay. Presto. 18th century dungeon noise.
Honestly I don't understand why people find that they have so much trouble making the dungeon growl, I can make it in Massive pretty easy - I play with a lot of effects and wavetables but the root of it is just a high attack and release
"The idea is to remain in a state of constant departure while always arriving."
-Waking Life
ChadDub wrote:The reason no one makes tuts for Dungeon with Massive is because the sounds are so simple you don't NEED Massive.
bs. if its so easy go ahead and prove it.
its not bs, a lot of the dark sounds even from badklaat and requake etc arent as hard as some may think, especially compared to sounds like neurofunk reeses and such. you really dont need massive or reaktor and it is actually quite easy, especially when using fm or phase modulation. i have a harder time making a brostep song rather than dungeon sounds, even though i mostly make brostep.. but thats just me and my opinion.
stephan23 wrote:It wouldn't hurt to have a video tutorial up though right? It would be much more convenient compared to reading through a bunch of threads to figure it out but thats just me...
come on man, that thread I linked you is 11 pages long and I even said there was a District tutorial at the end of the thread, which is pretty much what you were looking for in your original post!
That's why I said it's getting a bit semantic.
Most synths these days make use of multiple forms of synthesis anyway.
A multi oscillator synth that mixes three waveforms isn't the same as something that lets you manipulate each individual harmonic
Is that really true though?
Even with a lot of analogue synths, they're infamous precisely because of the way their filters shape the sound
And in this day n age there aren't too many vsts that just mix sine waves and are defined by that sound alone.
e-motion wrote:Yeah Spectrasonics (Atmosphere or Omnisphere) or Absynth are the way. It's possible with Massive but it's not as good because it wasn't made for that kind of sounds.
You can make any sound with any synth.
Yeah... That's just not true though. Every synth has his own wavetables, his own filters, his own inbuilt effects (very important when you're making this kind of music). Although i agree Massive can make some really amazing dungeon sounds. Just mess around with feedback, the dimension expander, waveforms like chrome and such.
e-motion wrote:Yeah Spectrasonics (Atmosphere or Omnisphere) or Absynth are the way. It's possible with Massive but it's not as good because it wasn't made for that kind of sounds.
You can make any sound with any synth.
Yeah... That's just not true though. Every synth has his own wavetables, his own filters, his own inbuilt effects (very important when you're making this kind of music). Although i agree Massive can make some really amazing dungeon sounds. Just mess around with feedback, the dimension expander, waveforms like chrome and such.