I want the full "3D" sound.

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WaffL
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I want the full "3D" sound.

Post by WaffL » Wed Mar 14, 2012 2:29 am

So, whenever I go to make a track I can usually have a nice sounding intro and cool build up. However my bass just never sounds thick of "full" enough, unless I'm making a track such as the one in my sig with lots of synths behind it. But now I want to make tracks like this:

HOW THE FUCK DO I GET THAT THICK, HEAVY SOUND???

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ehbes
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Re: I want the full "3D" sound.

Post by ehbes » Wed Mar 14, 2012 3:14 am

dulicate pan left right
freq split
mix properly
dublicate offset by 20 ms
combination of chorus, flanger, unison, and subtractive eq
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Re: I want the full "3D" sound.

Post by Hircine » Wed Mar 14, 2012 3:56 am

ehbrums1 wrote:dulicate pan left right
freq split
mix properly
dublicate offset by 20 ms
combination of chorus, flanger, unison, and subtractive eq
Song has the same structure as scary monsters, chopped katy perry vocals, is original mix. :corntard:

People should use the search button, this is the third or fourth thread about the same thing today.
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phaeleh wrote:
bassbum wrote:The pheleleh tune I have never heard before and I did like it but its very simple and I could quickly recreate it.
Yeah I wanna hear it too :P

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Re: I want the full "3D" sound.

Post by daeMTHAFKNkim » Wed Mar 14, 2012 4:25 am

ehbrums1 wrote:dulicate pan left right
freq split
mix properly
dublicate offset by 20 ms
combination of chorus, flanger, unison, and subtractive eq
Nice question OP.

@ehbrums1 : So for an example... Open up TWO Massive VSTs with the same presets / same unison voices, 1 panned ALL LEFT, 1 panned ALL RIGHT, then bus/use effects on them.

But what's freq split? Splitting frequencies then putting separate effects for each band? Do people do that? I thought it was only for Reese Basses.

What and where do you find the "offset" ?

What's subtractive EQ? *Google Searching*
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Re: I want the full "3D" sound.

Post by Altron » Wed Mar 14, 2012 5:42 am

daeMTHAFKNkim wrote:
ehbrums1 wrote:dulicate pan left right
freq split
mix properly
dublicate offset by 20 ms
combination of chorus, flanger, unison, and subtractive eq
Nice question OP.

@ehbrums1 : So for an example... Open up TWO Massive VSTs with the same presets / same unison voices, 1 panned ALL LEFT, 1 panned ALL RIGHT, then bus/use effects on them.

But what's freq split? Splitting frequencies then putting separate effects for each band? Do people do that? I thought it was only for Reese Basses.

What and where do you find the "offset" ?

What's subtractive EQ? *Google Searching*
1. I wouldn't suggest opening 2 seperate massive vst's. Instead bounce down your bassline to audio (resampling) and then duplicate it to 2 seperate channels, 1 panned left, 1 panned right.

2. Frequency splitting is the process of taking a bass (or any other sound) and splitting it into separate bands, usually lows/mids/and high frequencies. There are TONS AND TONS of threads relating to this process and if you look at the stickies on here, i'm sure they will lead you in the right direction on the subject. Its kinda a standard process in "heavier" tunes, and there are a million and one different ways to go about doing this.

3. Subtractive EQ is just what the name suggests. Instead of throwing on an EQ and adding gain curves to certain frequencies, you are doing the exact opposite. Basically, reducing certain frequencies that don't sound good to you, or might contain certain sound artifacts that are unwanted. A lot of people like to add effects to their mids, and then use an EQ to polish out certain frequencies that might not sound good after adding effects like chorus, reverb, flange, etc...

4. As far as offsetting by 20 ms, I am not really fluent in that process. Instead, I like to use a widener plugin to do the process. I use utility in ableton live to widen out my bass sounds.

Keep in mind, I am not claiming that I am the Stephen Hawkings of electronic music production, but from a LONG while of working with these processes these are the explanations I can give. I had a better and more in depth answer the first time around, but DSF logged me out automatically for some reason, so I raged and went back and typed everything out again. =p
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ChadDub
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Re: I want the full "3D" sound.

Post by ChadDub » Wed Mar 14, 2012 5:50 am

That song is such a ripoff of Skrillex lmao.

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Re: I want the full "3D" sound.

Post by Altron » Wed Mar 14, 2012 5:54 am

ChadDub wrote:That song is such a ripoff of Skrillex lmao.
To each his own. xD

Gotta say that I agree with you there though.
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Re: I want the full "3D" sound.

Post by ChadDub » Wed Mar 14, 2012 5:59 am

Altron wrote:
ChadDub wrote:That song is such a ripoff of Skrillex lmao.
To each his own. xD

Gotta say that I agree with you there though.
No like it literally is a rip off of Skrillex. Go look up Summit by Skrillex and listen to it lmao.

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Re: I want the full "3D" sound.

Post by Altron » Wed Mar 14, 2012 6:05 am

ChadDub wrote:
Altron wrote:
ChadDub wrote:That song is such a ripoff of Skrillex lmao.
To each his own. xD

Gotta say that I agree with you there though.
No like it literally is a rip off of Skrillex. Go look up Summit by Skrillex and listen to it lmao.
Well the intro is a complete rip off. That is for sure! But the rest of the tune just sounds like skrillexesque bassline attempts. Summit is kind of a slower more chill tune. Went to a show a few nights back, and thats about how every song most of the guys were playing sounded. All mid range skrillex rip off attempts. I heard a few good songs throughout the night atleast. =p
Last edited by Altron on Wed Mar 14, 2012 6:08 am, edited 1 time in total.
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ChadDub
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Re: I want the full "3D" sound.

Post by ChadDub » Wed Mar 14, 2012 6:08 am

Yeha I'm tired as shit stay rare

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Re: I want the full "3D" sound.

Post by Immerse » Wed Mar 14, 2012 2:42 pm

how do you go about using utility to widen sounds?
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ehbes
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Re: I want the full "3D" sound.

Post by ehbes » Wed Mar 14, 2012 2:43 pm

Altron wrote:
daeMTHAFKNkim wrote:
ehbrums1 wrote:dulicate pan left right
freq split
mix properly
dublicate offset by 20 ms
combination of chorus, flanger, unison, and subtractive eq
Nice question OP.

@ehbrums1 : So for an example... Open up TWO Massive VSTs with the same presets / same unison voices, 1 panned ALL LEFT, 1 panned ALL RIGHT, then bus/use effects on them.

But what's freq split? Splitting frequencies then putting separate effects for each band? Do people do that? I thought it was only for Reese Basses.

What and where do you find the "offset" ?

What's subtractive EQ? *Google Searching*
1. I wouldn't suggest opening 2 seperate massive vst's. Instead bounce down your bassline to audio (resampling) and then duplicate it to 2 seperate channels, 1 panned left, 1 panned right.

2. Frequency splitting is the process of taking a bass (or any other sound) and splitting it into separate bands, usually lows/mids/and high frequencies. There are TONS AND TONS of threads relating to this process and if you look at the stickies on here, i'm sure they will lead you in the right direction on the subject. Its kinda a standard process in "heavier" tunes, and there are a million and one different ways to go about doing this.

3. Subtractive EQ is just what the name suggests. Instead of throwing on an EQ and adding gain curves to certain frequencies, you are doing the exact opposite. Basically, reducing certain frequencies that don't sound good to you, or might contain certain sound artifacts that are unwanted. A lot of people like to add effects to their mids, and then use an EQ to polish out certain frequencies that might not sound good after adding effects like chorus, reverb, flange, etc...

4. As far as offsetting by 20 ms, I am not really fluent in that process. Instead, I like to use a widener plugin to do the process. I use utility in ableton live to widen out my bass sounds.

Keep in mind, I am not claiming that I am the Stephen Hawkings of electronic music production, but from a LONG while of working with these processes these are the explanations I can give. I had a better and more in depth answer the first time around, but DSF logged me out automatically for some reason, so I raged and went back and typed everything out again. =p
Off setting is exactly what it sounds like, duplicate the channel and mode then turn off the quantized and more it everso slightly one way or the other
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sunny_b_uk
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Re: I want the full "3D" sound.

Post by sunny_b_uk » Wed Mar 14, 2012 2:55 pm

the mix down is messy on this song!
half of the sounds are begging for a cut in the 200-300hz zone
also this person obviously uses too much C Tube in massive lol

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Hircine
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Re: I want the full "3D" sound.

Post by Hircine » Wed Mar 14, 2012 3:32 pm

Make the bassline, resample it adding slightly distortion about three times, then start messing around with bitcrusher and resample if you must. Roll off sub frequencies and eq to control the harmonics generated by distortion. Frequency split in a low mono band and a mid and highs band, compress and overdrive the low band, add a room reverb on the highs, compress it all together, bounce again. Spread it in the stereo field like you would with a guitar, either 2 copies, one 100% L one 100% R or 4 copies, 100% R 60% R 60% L 100% L, eq it all so it doesn't sounds like a scat orgy, add a pure mono sine without compression or resonance to fill the subs. You may also saturate all of that with tape. Also layer white noise side chained to the kick undenearth it all for extra thickness. Or stop listening to Skrillex rip offs and push a different / experimental sound.
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phaeleh wrote:
bassbum wrote:The pheleleh tune I have never heard before and I did like it but its very simple and I could quickly recreate it.
Yeah I wanna hear it too :P

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ehbes
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Re: I want the full "3D" sound.

Post by ehbes » Wed Mar 14, 2012 3:36 pm

Hircine wrote:Make the bassline, resample it adding slightly distortion about three times, then start messing around with bitcrusher and resample if you must. Roll off sub frequencies and eq to control the harmonics generated by distortion. Frequency split in a low mono band and a mid and highs band, compress and overdrive the low band, add a room reverb on the highs, compress it all together, bounce again. Spread it in the stereo field like you would with a guitar, either 2 copies, one 100% L one 100% R or 4 copies, 100% R 60% R 60% L 100% L, eq it all so it doesn't sounds like a scat orgy, add a pure mono sine without compression or resonance to fill the subs. You may also saturate all of that with tape. Also layer white noise side chained to the kick undenearth it all for extra thickness. Or stop listening to Skrillex rip offs and push a different / experimental sound.
:z:
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WaffL
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Re: I want the full "3D" sound.

Post by WaffL » Wed Mar 14, 2012 4:29 pm

Thanks for all of the advice. One more question. When you say to layer with white noise... how would one go about doing that?

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Re: I want the full "3D" sound.

Post by Aufnahmewindwuschel » Wed Mar 14, 2012 4:38 pm

there was a thread about convolution reverbs. it might not be the sound you are after right now but a nice clean basssound with a conv. revb. together with a sub layered underneath can make you go like where the fuck did that sound come from! just an idea though
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Re: I want the full "3D" sound.

Post by Ongelegen » Wed Mar 14, 2012 4:43 pm

Sorry to nitpick, but that doesn't sound 3D and it also isn't 3D. 3D is either binaural recording and surround sound to a certain degree. Sorry again, please continue :6:

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Re: I want the full "3D" sound.

Post by Hircine » Wed Mar 14, 2012 4:50 pm

Acro wrote:Thanks for all of the advice. One more question. When you say to layer with white noise... how would one go about doing that?
Pretty much self explanatory. The same way you can layer pads over your tracks to get a fuller sound, you can layer white noise. Just record white noise either from the generator in a soft synth or from a mixer channel with bad cables, it's a nice soothing noise that fills the whole spectrum equally. Sidechain it with your kick to get a pumping effect going on.
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phaeleh wrote:
bassbum wrote:The pheleleh tune I have never heard before and I did like it but its very simple and I could quickly recreate it.
Yeah I wanna hear it too :P

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Re: I want the full "3D" sound.

Post by Aufnahmewindwuschel » Wed Mar 14, 2012 6:13 pm

Project EX wrote:Sorry to nitpick, but that doesn't sound 3D and it also isn't 3D. 3D is either binaural recording and surround sound to a certain degree. Sorry again, please continue :6:
i always wondered if you could record bass binaural when you record the sound source from underneath or behind etc and bring it back into the project?
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