Problems to make my tunes "Full"

hardware, software, tips and tricks
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Feedback Forum
User avatar
Skang
Posts: 183
Joined: Thu Dec 09, 2010 12:32 am

Re: Problems to make my tunes "Full"

Post by Skang » Fri Apr 20, 2012 1:30 am

:cornlol:

joegrizzly
Posts: 273
Joined: Thu Jan 05, 2012 7:22 pm

Re: Problems to make my tunes "Full"

Post by joegrizzly » Fri Apr 20, 2012 1:34 am

3za wrote:Lisa get back to your........









































DAW

Also PICS......



































Of your set-up go in this thread http://www.dubstepforum.com/viewtopic.php?f=8&t=10542

Hopfully I scared her away, so we can get back to where we were :w:
LOL :cornlol:

Altron
Posts: 100
Joined: Tue May 03, 2011 7:21 am

Re: Problems to make my tunes "Full"

Post by Altron » Fri Apr 20, 2012 4:45 am

Put absolutely as much time and effort as you can to get things sounding as great as audibly possible. Follow "the moneyshot thread" in this forum, because it has some amazing tips. Also I just bookmarked this today, so I will share it with you. It is an EQ guide and it will help you grasp how to use an EQ a bit better.

http://www.loopblog.net/tutorials/music ... M.facebook

Anyways as far as your tunes sounding "full", from my experience getting your track to sound full sometimes will be done in the mastering stage of things. Stereo widening is a technique that is used a lot on the master bus, and it can make your mix sound a bit more spaced out, or it also can have a tendency to wash out your sound if used in high amounts. Try to avoid doing any process that involves putting something on the master bus until your song is sounding as great as possible and mixed well. Once you have done that, maybe have a look around in the forums for some mastering advice.
My latest WIP (Feedback is GREATLY appreciated)

V

Soundcloud


My soundcloud: http://soundcloud.com/altron64

Image

quantum_physics
Posts: 30
Joined: Thu Apr 19, 2012 5:05 pm

Re: Problems to make my tunes "Full"

Post by quantum_physics » Fri Apr 20, 2012 10:06 am

3za wrote:Lisa get back to your........









































DAW

Also PICS......



































Of your set-up go in this thread http://www.dubstepforum.com/viewtopic.php?f=8&t=10542

Hopfully I scared her away, so we can get back to where we were :w:
lol , am i bothering you with my basic questions ?
anyway ; i ve read some really usefull tips :) many thx !
i applied your techniques during the night , some worked , sme didn't
i didn't manage , in exemple , to make pads fit , even with sidechaining , it clashes with the main bass :/
maybe i didn't put the right notes , i've put long notes , i may try the short ones .
except that , it is fuller than yesterday !
still not perfect , but i am on it today again !

PS = my set up Is A Mac pro + Cubase 6.5 & a little key controlled , nothing more ;)

quantum_physics
Posts: 30
Joined: Thu Apr 19, 2012 5:05 pm

Re: Problems to make my tunes "Full"

Post by quantum_physics » Fri Apr 20, 2012 10:11 am

Oops , i forgot to link you to another thread i created :)
http://www.dubstepforum.com/viewtopic.php?f=8&t=242680

i would like to reproduce an electro chord / stab , but still can't do it properlly , i need your help again if you don't mind :)
it's the kind of sound that flux pavilion uses a lot , and i think tantrum desire did some great ones too .
many thanks guys :)

hutyluty
Posts: 5240
Joined: Sun Jan 24, 2010 6:04 pm
Location: LEEDS

Re: Problems to make my tunes "Full"

Post by hutyluty » Fri Apr 20, 2012 10:34 am

Hi Lisa, welcome to the forum, hope you're enjoying your time here.


Will you marry me?
[+] Spoiler
Phigure wrote:nothing was ever good

quantum_physics
Posts: 30
Joined: Thu Apr 19, 2012 5:05 pm

Re: Problems to make my tunes "Full"

Post by quantum_physics » Fri Apr 20, 2012 10:51 am

hutyluty wrote:Hi Lisa, welcome to the forum, hope you're enjoying your time here.


Will you marry me?
erm .. no way lol

wub
Posts: 34156
Joined: Tue Feb 26, 2008 3:11 pm
Location: Madrid
Contact:

Re: Problems to make my tunes "Full"

Post by wub » Fri Apr 20, 2012 10:52 am

Guys, can we stop acting like twats just because it's a new member and SHOCK HORROR it's a girl :roll:

quantum_physics
Posts: 30
Joined: Thu Apr 19, 2012 5:05 pm

Re: Problems to make my tunes "Full"

Post by quantum_physics » Fri Apr 20, 2012 10:58 am

wub wrote:Guys, can we stop acting like twats just because it's a new member and SHOCK HORROR it's a girl :roll:
yes i was thinking the same thing :)
maybe i would have lied , and call myself 'jimmy' or andrew' or any guy name ...

wub
Posts: 34156
Joined: Tue Feb 26, 2008 3:11 pm
Location: Madrid
Contact:

Re: Problems to make my tunes "Full"

Post by wub » Fri Apr 20, 2012 11:04 am

In terms of your original question;

- Try adding ambient layers of sound (pads/background noise) to give some extra texture without over powering the main elements.
- Experiment with panning left or right on certain elements (not full panning, adjust to taste). Think of the tune as a box. Right in the middle of the box is the listener. You have the whole box to fill with sound, if that helps on a conceptual level?
- For shakers/percussion, try recording in the hits by hand using your controller...you'll get variations in placement and velocity, giving it a human element. Some of them may sound off...my advice would be to get your drum beat running and record a 16 bar shaker/perc line by hand, then listen back and chop out the bits you don't like, and loop the bits you do.
- Finally, get yourself a copy of a tune you like, and listen to it over and over, making notes on what element are in the mix and arrive at what times, for example;
wub wrote:For this Shackleton tune I had the following notes;

Vinyl crackle in background
Bongo loop
Vocal sample
Synth/deep pads
Synth/Higher bleeps
2nd vocal sample
Piano hook
Drop into synth bleep, different pattern
synth pads build
bass drop, gradual with [can't read my handwriting here]
sub kick & stuttery snare
Bongos come back
vocal samples on heavy delay
Variation in bongos
Bass drops
Piano comes back
2nd vocal sample
Bongos in and out
Piano variation
Synth bleeps
Drop, roll out, strip out


Syntax is a bit off in some of them, and haven't used the 'correct' terms for some of the elements, but the main thing is that I associate my notes with what I was hearing as the tune progressed. Then fired up FL and tried to recreate what I'd heard, using the above as a template. Didn't sound anything like the original, but it was enough of an excerise to give myself a grounding in a few new methods, plus had a pre existing structure to base things on, even if the finished product was quite far removed from the original.

Try and replicate the structure to give you an idea of what changes make on the feel of the tune. When you're happy, do it with another tune. Repeat.
Then try and replicate the way the sounds are interested. Don't necessarily confuse this with having to replicate the sounds themselves, just their arrangement and arrival in the tune.

hutyluty
Posts: 5240
Joined: Sun Jan 24, 2010 6:04 pm
Location: LEEDS

Re: Problems to make my tunes "Full"

Post by hutyluty » Fri Apr 20, 2012 11:06 am

quantum_physics wrote:
hutyluty wrote:Hi Lisa, welcome to the forum, hope you're enjoying your time here.


Will you marry me?
erm .. no way lol
:corncry:
i'll win you over eventually babes.
wub wrote:Guys, can we stop acting like twats just because it's a new member and SHOCK HORROR it's a girl
Sorry.. My natural instincts just kicked in, what can i say..



Ps. To make a tune seem fuller the way to go is definitely pads real low in the mix with reverb. Also, get a field recorder and record some rain/ crowd noise/echoey churches or whatever and hipasd them before putting them in thete. You might not hear them but theyll change the feel of your tune loads.
[+] Spoiler
Phigure wrote:nothing was ever good

quantum_physics
Posts: 30
Joined: Thu Apr 19, 2012 5:05 pm

Re: Problems to make my tunes "Full"

Post by quantum_physics » Fri Apr 20, 2012 11:44 am

i definitelly get the idea behind adding background noises , like pads in exemple .
but i really don't know why , it messes my space everytime , i clashes with the main elements , i do something wrong here , but i still did not discover what :(
i used the spectrasonics atmosphere that has a lot of textures , ambiant noises , pads , etc
i nearly tried all the sounds , but nothing fits :(
something's done wrong , no doubt .
you advice short notes ? long notes ?

User avatar
JTMMusicuk
Posts: 3008
Joined: Mon Oct 10, 2011 7:41 pm
Location: Newcastle
Contact:

Re: Problems to make my tunes "Full"

Post by JTMMusicuk » Fri Apr 20, 2012 11:50 am

quantum_physics wrote:i definitelly get the idea behind adding background noises , like pads in exemple .
but i really don't know why , it messes my space everytime , i clashes with the main elements , i do something wrong here , but i still did not discover what :(
i used the spectrasonics atmosphere that has a lot of textures , ambiant noises , pads , etc
i nearly tried all the sounds , but nothing fits :(
something's done wrong , no doubt .
you advice short notes ? long notes ?
you should post an example of your track in progress on here and we can get a better idea, just stick it on soundcloud and either post the link or embedd it

quantum_physics
Posts: 30
Joined: Thu Apr 19, 2012 5:05 pm

Re: Problems to make my tunes "Full"

Post by quantum_physics » Fri Apr 20, 2012 11:56 am

JTMMusicuk wrote:
quantum_physics wrote:i definitelly get the idea behind adding background noises , like pads in exemple .
but i really don't know why , it messes my space everytime , i clashes with the main elements , i do something wrong here , but i still did not discover what :(
i used the spectrasonics atmosphere that has a lot of textures , ambiant noises , pads , etc
i nearly tried all the sounds , but nothing fits :(
something's done wrong , no doubt .
you advice short notes ? long notes ?
you should post an example of your track in progress on here and we can get a better idea, just stick it on soundcloud and either post the link or embedd it
yes but it's very at early stages , so i am a bit shy :/

User avatar
Electric_Head
Posts: 16958
Joined: Tue May 11, 2010 9:59 am
Location: South of Africa
Contact:

Re: Problems to make my tunes "Full"

Post by Electric_Head » Fri Apr 20, 2012 11:58 am

It just makes it much easier for us to help.

There are producers at all levels here.
Image ImageImage Image
Image

User avatar
Killamike49
Posts: 863
Joined: Mon May 02, 2011 2:26 pm
Location: Houston, Texas

Re: Problems to make my tunes "Full"

Post by Killamike49 » Fri Apr 20, 2012 1:16 pm

quantum_physics wrote: he mentionned pads too , but is it little notes , long notes that never change of notes (if that makes sense ) or chords ?
I usually write pads in with alot of space in between the notes. Like, a major chord inverted over like 2-3 octaves would sound real pleasing and would fill out alot of space without clashing as long as it's in key.
Datsik ft snak the ripper- Fully Blown (Team Americuh remix)
Soundcloud
Dance Edit
Soundcloud
Call me Mike
pikeymobile wrote: mate im not even joking i once pulled out of a girl and liquid shit shot out about 3 feet down my bed

quantum_physics
Posts: 30
Joined: Thu Apr 19, 2012 5:05 pm

Re: Problems to make my tunes "Full"

Post by quantum_physics » Fri Apr 20, 2012 1:40 pm

Killamike49 wrote:
quantum_physics wrote: he mentionned pads too , but is it little notes , long notes that never change of notes (if that makes sense ) or chords ?
I usually write pads in with alot of space in between the notes. Like, a major chord inverted over like 2-3 octaves would sound real pleasing and would fill out alot of space without clashing as long as it's in key.
will try that now :)
by reverted u mean reversed ? or take the 3rd & 5th and detuning 'em an octave ?

User avatar
Killamike49
Posts: 863
Joined: Mon May 02, 2011 2:26 pm
Location: Houston, Texas

Re: Problems to make my tunes "Full"

Post by Killamike49 » Fri Apr 20, 2012 1:46 pm

Exactly. Inverted chords are the same notes as a normal chord, you just change the root.
For example you have C E G
C is the root E is the 3rd G is the 5th.
You move C up an octave, it's the first inversion/
Is you move the C and the E up an octave it's the second inversion, i think.
It sorta changes the root, but not really, just play around with it and you'll see what i mean :)
Datsik ft snak the ripper- Fully Blown (Team Americuh remix)
Soundcloud
Dance Edit
Soundcloud
Call me Mike
pikeymobile wrote: mate im not even joking i once pulled out of a girl and liquid shit shot out about 3 feet down my bed

hasezwei
Posts: 2615
Joined: Wed Jul 21, 2010 2:27 pm

Re: Problems to make my tunes "Full"

Post by hasezwei » Fri Apr 20, 2012 2:04 pm

what generally helps is the following:

send all your percussions to a channel with a 100% wet reverb, highpass it so your bass wont phase out and have it so low in the mix that you feel like you dont hear it but notice the difference when you mute it.

i also do the same with field recordings sometimes, just recordings of places. wind, cars in the distance, stuff like that. depending on where you record you capture the spatial image, for example i have some recordings i made in empty industrial buildings, some made in the winter near a river et cetera.

search for 'half life sounds (samples!)', it's the sound folders of the game half life 2. theres enough background ambience and other interesting sounds to keep you busy for the next months.

User avatar
Killamike49
Posts: 863
Joined: Mon May 02, 2011 2:26 pm
Location: Houston, Texas

Re: Problems to make my tunes "Full"

Post by Killamike49 » Fri Apr 20, 2012 2:06 pm

hasezwei wrote:what generally helps is the following:

send all your percussions to a channel with a 100% wet reverb, highpass it so your bass wont phase out and have it so low in the mix that you feel like you dont hear it but notice the difference when you mute it.

i also do the same with field recordings sometimes, just recordings of places. wind, cars in the distance, stuff like that. depending on where you record you capture the spatial image, for example i have some recordings i made in empty industrial buildings, some made in the winter near a river et cetera.

search for 'half life sounds (samples!)', it's the sound folders of the game half life 2. theres enough background ambience and other interesting sounds to keep you busy for the next months.
I CANNOT find this pack, despite many hours spent googling. Everytime i find a link that looks promising, it's either megaupload, or it's expired, or it's Trojan.exe. If you could link me up, i would fucking love you. Forever.
Datsik ft snak the ripper- Fully Blown (Team Americuh remix)
Soundcloud
Dance Edit
Soundcloud
Call me Mike
pikeymobile wrote: mate im not even joking i once pulled out of a girl and liquid shit shot out about 3 feet down my bed

Locked

Who is online

Users browsing this forum: No registered users and 0 guests